Full Name |
Jean-Robur du Queste |
Race |
Human |
Classes/Levels |
cleric (asmodean advocate) of Asmodeus 1 | hp: 13/13 | AC/T/F 16/10/16 | CMB +0; CMD 10 | Fort +4, Ref +0, Will +6 | Init: +0 | Speed 20 ft | Perception +9, Bluff +14, Diplomacy +16, Disguise +2, Intimidate +7, Sense Motive +8 |
Gender |
Male |
Alignment |
Lawful Neutral |
Deity |
Asmodeus |
About Jean-Robur du Queste
Jean-Robur du Queste
Human cleric (asmodean advocate) of Asmodeus 1 (Pathfinder Player Companion: Dirty Tactics Toolbox 16)
LN Medium humanoid (human)
Init +0; Senses Perception +9
--------------------
Defense
--------------------
AC 16, touch 10, flat-footed 16 (+5 armor, +1 shield)
hp 13 (1d8+5)
Fort +4, Ref +0, Will +6
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee light mace +0 (1d6)
Special Attacks channel negative energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—copycat (1 round)
Cleric (Asmodean Advocate) Spells Prepared (CL 1st; concentration +5)
. . 1st—cultural adaptation[UI], cultural adaptation[UI], disguise self[D]
. . 0 (at will)—detect magic, guidance, resistance
. . D Domain spell; Domain Trickery
--------------------
Statistics
--------------------
Str 10, Dex 10, Con 14, Int 10, Wis 18, Cha 14
Base Atk +0; CMB +0; CMD 10
Feats Skill Focus (Profession [barrister]), Toughness
Traits fiendish confidence, seeker
Skills Acrobatics -6 (-10 to jump), Intimidate +7, Perception +9, Profession (barrister) +14, Sense Motive +8
Languages Common
SQ devil in the details, pact bound, serpent
Other Gear scale mail, light steel shield, light mace, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], masterwork tool, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, 20 gp
--------------------
Special Abilities
--------------------
Cleric (Asmodean Advocate) Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Cleric Channel Negative Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Copycat (7/day) (Sp) Create a single mirror image duplicate
Devil in the Details (Ex) Substitute Profession (barrister) for Bluff/Diplomacy checks.
Pact Bound (Ex) Gain Trickery domain, and no others.
Serpent (Su) At 1st level, an Asmodean advocate gains a familiar as the arcane bond class feature, using her cleric level as her wizard level. She must choose a viper familiar. The viper speaks one language of the Asmodean advocate’s choice as a supernatural ab
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.