Okay so 1e had a ruling where inspire courage wouldn't work with auto hit spells (IE magic missile) since it specifically called out weapon rolls. In 2e, inspire courage says it still adds +1 to damage rolls.
My local GM views this as meaning autohit spells still do not get +1 damage, since it would cause inspire courage to become op (fireball +1 damaging 30 enemies would create +30 damage). My viewing is it's a status bonus, which still gets added to autohit damage spells.
Has there been an official ruling on how spells that don't require an attack roll interact with inspire courage?