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** Pathfinder Society GM. 4 posts. No reviews. No lists. No wishlists. 8 Organized Play characters.


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There seems to be a 2e dev stream tonight, so hopefully the question will finally be answered for sure!


That was more of an exaggeration to prove his point. This is all being done in Pathfinder Society, where GM makes final decision.


Okay so 1e had a ruling where inspire courage wouldn't work with auto hit spells (IE magic missile) since it specifically called out weapon rolls. In 2e, inspire courage says it still adds +1 to damage rolls.
My local GM views this as meaning autohit spells still do not get +1 damage, since it would cause inspire courage to become op (fireball +1 damaging 30 enemies would create +30 damage). My viewing is it's a status bonus, which still gets added to autohit damage spells.

Has there been an official ruling on how spells that don't require an attack roll interact with inspire courage?


The group that I play with for society have been saying that kinetic blade/whip can not be used to make iterative attacks and additional attacks with haste due to the blast needing a standard action to use. However, it's my understanding that the blade and whip can be used since they can be used as part of a full attack action. Which of these is true?

Thanks everyone in advance for your help.