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My group is just starting the Shadow of Long Spires and the 40,000 GP items the party gets for trading the Rod are starting to be formulated. The PC Abjurer is 13th level and has chosen this item. I don't know much about Staves but is this an acceptable item, or to much? RUNESTAFF OF POWER
At the top of this smooth, jet-black staff is a single glistening gem.
In addition, a runestaff of power functions as a +2/masterwork
Prerequisites: Craft Magic Arms and Armor, Craft Staff, cone of cold,
I'm looking at the stats in the Champions belt and at the monster in the Fiend Folio and they are very different. The DR is 15/good, and half from bludgeoning attacks. In the Folio its 20/+2, is that because the book was out of date? The fire resistance is only 10 in the Champions belt and 20 in the folio. It says acid resistance 20 but then lists acid immunity, which is it? Immune to critical hits, does that include sneak attack? My party is fighting it tonight and I want to make sure I use the right stats. Thanks Jason
My PCs are investing in invisibility sphere. I looked at the team they face and it appears that none of them are suited in dealing with invisibility. Is it fair for me to assume that a team that is constantly invisible on the field would quickly draw the attention of all other teams in a temp alliance against the invisible team? I think it would also be a deadly way of fighting because when 1 PC becomes visible for any reason that individual will be the target of all attacks, causing them a good chance of being killed outright. Any thoughts on the matter would be helpful. Thank you Jason
Hello Has anyone done a pathfinder conversion for Tides of Dread? A master list of pirate statblock conversions from 3.5 would be very helpful? On a side note as far as NPCs and classed humanoids do I just convert them to the pathfinder classes straight up? I mean the pirates that are fighter1/rogue1 do I just make them pathfinder fighter1/rogue1? I'm really worried about getting SLipknot Pete correct. Does his CR stay 9? Thanks for listening Jason
Jay Walsh wrote:
Anyone? lol
Can the worms of Kyuss be turned? My party is in the lizardman egg room and trying to turn the worms after breaking open the dragon egg. Can they be turned? Jay P.S. I am not talking about the spawnling that the worms become upon entering the lizard eggs. I mean the worms themselves, the ones in the dragon egg
Just ran the encounter with 3 of these things in the shrine of demigorgon in the room with the bridge. The stats on these monsters are horrible. AC 23, 24 with dodge, 27 through threatened squares, pounce, invis, dispel magic, DR 10/cold iron, SR 16. Writers you should be shot :) Easy TPK. The only reason my 4 person party won was because I didn't play these things to their stats and instead used their chaotic nature to have them attack random members instead of all 3 on the psychic warrior which would have killed him in the first round of combat. The other 3 members would have been easy picking, especially since the group only had 1 cold iron weapon. How can these be CR5?
So in HTBM today my party will encounter their first black Pudding. I read that its a DC 21 REF save for armor hit buy the pudding to avoid dissolving, and if a weapon strikes the Pudding its the same save for it to avoid being destroyed. Two questions 1. The Psionic warrior's axe has the "crystal" property therefor I am going to treat the weapon as "stone" so it wont be effected because the pudding only dissolves metal and wood. Is this a fair call in your mind? 2. In the DMG under damaging magic items it states they get a saving throw bonus of 2 plus 1/2 caster level to all saves. The example is a magic lantern caught in a fireball would have a +4. Now because the Pudding lists a save DC of 21 do I use it, do magic items add their save bonus to the users, or what is the call? Jason
I am wondering if any DMs have experience with bards in their party and if inspire courage builds have been to powerful? I have a group of 6 with a new bard who can give everyone a +3hit/+4damage for every combat a party fights and this is at 4th level. With a 5th level item from the Complete Adventurer it can go up to +4/+5 for 3 combats a day. I envision with 6 players these kinds of abilities and items could tip the encounter balances. Thoughts?
So today we are finishing the Sea Wyvern's Wake and starting the next leg. I am worried that the masher and T Rex might result in a TPK. The part is as follows Ranger 6/ Legendary Capt 1
It says the capt can make 1 check every 10 rounds to break the ship free of the reef. Does that mean he has to stay at the wheel for all 10 rounds, or can he fight and get back to the wheel once every minute and make the roll? If only 3 PCs can fight the Masher I am worried. When they wash up on shore and are attacked almost right away by the T rex they will not have had a chance to prey for spells, unless being passed out overnight counts as resting and I let them prey right when they wake up. Any thoughts on this situation? JAson
Does anyone have a garrison cheat sheet or order of battle for the Hextor garrison in the 3 faces of evil. Also my PDF talks about "many" cultists in the front coming to the Skeletons aid if they hear combat, but the document doesn't say how "many" many is. They are 1/3 CR each and its an EL 3. Does that mean there are 9 cultists? Jason
Ok thanks to your help I have a blog now. Currently there is a summary of each of the 4 sessions we have played. More will be added later, character bios ect. In a nutshell this is the party. I have each character do a journal of the session from their perspective. Orin - Kobald Priest
We just finished the 5th session of the Whispering Carin. Enjoy http://aowvictoria.blogspot.com/2010/02/session-on.html
Hello all I am wondering what options DMs have chosen when it comes to drawing the maps out of the PDFs for encounters. Right now in other DnD we use a hex board and dry eraser markers. It gets annoying having to draw out every map and I was wondering if anyone had a better method? Thanks for any info Jason
I know they have the upgrades for a 2nd or 3rd level party playing the first adventure. With 6 players would you include those changes? I mean they are a 1.5 level party to start, would that round to two and in act the encounter modifications? I don't know if 6 first level characters will walk over the Carin encounters. Jason |