Jaxen's page

1 post. Organized Play character for ScorchedOne.


Full Name

Jaxen Styar

Race

Elf

Classes/Levels

Wizard 7 / Magaambyian Arcanist 5

Gender

Male

Size

Medium

Age

137

Alignment

NG

Deity

Yuelral

Languages

Ancient Osiriani, Azlanti, Catfolk, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, Kelish, Osiriani, Sylvan, Tengu, Thassilonian, Tien, Undercommon, Varisian, Vudrani

Occupation

Librarian

Strength 12
Dexterity 16
Constitution 12
Intelligence 25
Wisdom 12
Charisma 7

About Jaxen

Jaxen Styar
Male elf magaambyan arcanist 5/wizard 7 (Pathfinder RPG Adventurer's Guide 118)
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +6
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Defense
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AC 21, touch 15, flat-footed 18 (+6 armor, +2 deflection, +3 Dex)
hp 81 (12d6+31)
Fort +10, Ref +12, Will +15; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee mwk longsword +7 (1d8+1/19-20)
Ranged composite longbow +8 (1d8/×3)
Special Attacks hand of the apprentice (10/day)
Magaambyan Arcanist Spell-Like Abilities (CL 5th; concentration +3)
. . Constant—protection from evil
Wizard Spells Prepared (CL 12th; concentration +19)
. . 6th—chain lightning (DC 23), greater heroism (2)
. . 5th—baleful polymorph (2, DC 23), hold monster (DC 22), communal stoneskin[UC]
. . 4th—enervation, greater invisibility, phantasmal killer (2, DC 22)
. . 3rd—fireball (2, DC 20), haste (3), invisibility sphere
. . 2nd—barkskin, glitterdust (DC 19), invisibility, knock, see invisibility (2)
. . 1st—charm person (DC 18), enlarge person (2, DC 18), ray of enfeeblement (DC 18), true strike (2)
. . 0 (at will)—detect magic, light, prestidigitation, ray of frost
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Statistics
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Str 12, Dex 16, Con 12, Int 25, Wis 12, Cha 7
Base Atk +5; CMB +6; CMD 21
Feats Alertness, Arcane Armor Training, Breadth Of Experience[APG], Light Armor Proficiency, Scholar[ISWG], Spell Focus (illusion), Spell Mastery, Toughness, Yuelral’s Blessing
Traits deft dodger, forlorn
Skills Craft (bookbinding) +24, Diplomacy +13, Fly +18, Handle Animal +2, Heal +9, Knowledge (arcana) +28, Knowledge (dungeoneering) +13, Knowledge (engineering) +13, Knowledge (geography) +13, Knowledge (history) +13, Knowledge (local) +13, Knowledge (nature) +28, Knowledge (nobility) +13, Knowledge (planes) +13, Knowledge (religion) +13, Linguistics +22, Perception +6, Ride +7, Sense Motive +3, Spellcraft +22 (+24 to identify magic item properties), Survival +11; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Ancient Osiriani, Azlanti, Catfolk, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, Kelish, Osiriani, Sylvan, Tengu, Thassilonian, Tien, Undercommon, Varisian, Vudrani
SQ arcane bond (Arcane Familiar, hedgehog), aura of good, elven magic, intoned recollection, lasting goodness, spontaneous spell mastery, superior spell mastery
Combat Gear potion of cure moderate wounds, scroll of remove disease, wand of cure light wounds (20 charges), alchemist's fire (2); Other Gear +2 mithral chain shirt, arrows (20), composite longbow, mwk longsword, cloak of resistance +4, greater talisman of life's breath[OA], handy haversack, headband of vast intelligence +4, ring of protection +2, belt pouch, flint and steel, ink, inkpen, masterwork bookbinding tools, mess kit[UE], soap, spell component pouch, torch (3), trail rations (3), waterskin, light horse, 24,738 gp, 6 sp
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Special Abilities
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Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Aura of Good (Ex) You emit an aura of good.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 bonus on Will saves You gain the Alertness feat while your familiar is within arm's reach.
Hand of the Apprentice (10/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Intoned Recollection (minute action, 7/day) (Ex) As listed action, fill open, unused spell slot from spellbook or Spell Mastery list.
Lasting Goodness (5 rounds) (Su) Extend duration of [good] spells unless duration is concentration, instant or permanent.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scholar (Knowledge [arcana], Knowledge [nature]) +2 bonus on two Knowledge skills.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Spell Mastery (Barkskin, Glitterdust, Haste, Fireball, Enervation, Greater Invisibility, Restoration (Lesser)) You can prepare the chosen spells without a spellbook.
Spontaneous Spell Mastery (1/day) (Ex) Swap out a prepared spell with a Mastered Spell.
Superior Spell Mastery (Ex) Spend 24 hours over 3 days studying to change mastered spells.
Yuelral’s Blessing You can substitute gems for any expensive arcane component.