Jason Mosher 263's page

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Jason Mosher wrote:
In that case, and to make this a circular argument, what's the point of having critical hits damage critical systems? Crits should have consequences. Why am I apparently the only one who thinks this is so?
Torbyne wrote:
I suppose i have had extremely negative experiences with critical hit effects and, even more so, with critical fumbles. A high crit weapon that has, effectively, a low to moderate chance of a vorpal rider effect sucks when that is the norm...

I won't try to argue any of that. I just want to know why the crits were ignored in the demo, and if there will be rules around them in the book. At least the systems you played did something with them.