In many respects, 2nd edition characters WERE single attribute characters. Only one attribute really mattered (the one that applied to you class) and saves were basically the same no matter what your attributes were. Skills, then called Non-Weapon Proficiences, weren't even introduced until after Unearthed Arcana (in the underground book, who's name I can't recall). You had very few weapons (1-3 sounds right) and really not much else. 3rd edition (and by proxy Pathfinder) blew up what a character could do. So, yes, attributes bonuses DO make a big difference.
Really, average people aren't completely average. They're often good at several things and exceptional with at least one thing. 15 point buy is, in my mind anyways, average. As a player (and GM), I'm not interested in average. Heroes are supposed to be...heroic. Someone else came up with this and I borrowed it because it gives me the feel I desire. "Your ability scores start at 14. You may lower a score by 1 point to raise another by one point. No score may be lowered below 8 or raised above 18 prior to racial modifiers."
I have a heavily multi-classes (and admittedly anime inspired) character that uses four different classes. You'd be surprised how many fights you can abruptly stop by whipping out a pair of Greatswords and waving them about like daggers. ^_^ Titan Marauder 3, Separatist* 1, Martial Artist 1, Acrobat 1+
I've mostly completed the number crunching part for a d20 Slayers/Pathfinder Hybrid campaign. What I'd like help with at this point is have people look over what I've drawn up and give me feedback (both good and bad) for it. I'm including links to my 4 shared account (which is where I've currently got them stored for online review).
While I'm certain that this has been done already, I thought that I'd share with the community my concept on how this might be done. While I can't speak for anyone else, the thought of a six inch character fluttering about and chucking fireballs does have a certain appeal... Frost Fairy (aka Winter Fairy)
Tiny!*
Flight
Low-Light Vision
Shadow Resistance
Arcane Resistance
Languages
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