Ilquis

Richard Federle's page

Organized Play Member. 59 posts (60 including aliases). No reviews. No lists. No wishlists. 1 alias.



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In many respects, 2nd edition characters WERE single attribute characters. Only one attribute really mattered (the one that applied to you class) and saves were basically the same no matter what your attributes were. Skills, then called Non-Weapon Proficiences, weren't even introduced until after Unearthed Arcana (in the underground book, who's name I can't recall). You had very few weapons (1-3 sounds right) and really not much else.

3rd edition (and by proxy Pathfinder) blew up what a character could do. So, yes, attributes bonuses DO make a big difference.


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Really, average people aren't completely average. They're often good at several things and exceptional with at least one thing.

15 point buy is, in my mind anyways, average. As a player (and GM), I'm not interested in average. Heroes are supposed to be...heroic.

Someone else came up with this and I borrowed it because it gives me the feel I desire. "Your ability scores start at 14. You may lower a score by 1 point to raise another by one point. No score may be lowered below 8 or raised above 18 prior to racial modifiers."


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I have a heavily multi-classes (and admittedly anime inspired) character that uses four different classes. You'd be surprised how many fights you can abruptly stop by whipping out a pair of Greatswords and waving them about like daggers. ^_^

Titan Marauder 3, Separatist* 1, Martial Artist 1, Acrobat 1+
*Gorum, travel domain.

Picture Reference


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Okay, I've uploaded it to dropbox. Hopefully, that will work better.

New Races

General Classes

Specialist Classes


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I've mostly completed the number crunching part for a d20 Slayers/Pathfinder Hybrid campaign. What I'd like help with at this point is have people look over what I've drawn up and give me feedback (both good and bad) for it.

I'm including links to my 4 shared account (which is where I've currently got them stored for online review).

New Races

General Classes

Specialist Classes


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While I'm certain that this has been done already, I thought that I'd share with the community my concept on how this might be done. While I can't speak for anyone else, the thought of a six inch character fluttering about and chucking fireballs does have a certain appeal...

Frost Fairy (aka Winter Fairy)
Winter Fairy
-2 Strength, +2 Dexterity, +2 Charisma

Tiny!*
Fairies are tiny sized Fey creatures. Tiny creatures gain a +2 size bonus to Dexterity and a –2 size penalty to Strength. Tiny races gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks. Tiny characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of these characters can fit into a single square. Tiny races typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack it in melee. This provokes an attack of opportunity from the opponent. Since they have no natural reach, they do not threaten the squares around them. Other creatures can move through those squares without provoking attacks of opportunity. Tiny creatures typically cannot flank an enemy.

Flight
Frost Fairies fly at a speed of 70 feet with perfect maneuverability.

Low-Light Vision
Frost Fairies have low-light vision to 60 feet.

Shadow Resistance
Frost Fairies have Cold resistance 5 and Electric resistance 5.

Arcane Resistance
Frost Fairies have a +2 racial bonus on concentration checks made to cast arcane spells defensively.

Languages
Frost Fairies start with only their own racial languages (i.e. Fairy) which to the untrained ear sounds only like bells ringing.
Frost Fairies with a high intelligence may select from the following list: Common, Auran, Draconic, Sylvan.