Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Will Save: 1d20 + 6 ⇒ (10) + 6 = 16 I wasn't sure of the distance. If it was needed I could have applied Extend to the blast at no additional burn. With the creature looming over him Jarl takes another step and adopts a defensive stance. Five foot step and total defence.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
During the short time between the fall of the first phoenix and the arrival of the second. Jarl moves to a more advantageous location and digs in his pack for one of the healing potions he was provided earlier. He uncorks it and drinks it. Cure Serious Wounds: 3d8 + 5 ⇒ (6, 6, 1) + 5 = 18 Two rounds of preparation were double move, draw potion and use it. Drawing water around himself once more he prepares another blast sending it at the newly arrived creature as soon as it is in range. Ranged Attack (BaB + Dex + Elemental Overflow + Point Blank Shot): 1d20 + 3 + 3 + 1 + 1 ⇒ (20) + 3 + 3 + 1 + 1 = 28
I'm going to use my portfolio re-roll on the confirmation. Re-rolling Critical Confirmation (BaB + Dex + Elemental Overflow + Point Blank Shot): 1d20 + 3 + 3 + 1 + 1 ⇒ (8) + 3 + 3 + 1 + 1 = 16
Gathering power and sending an Empowered Blast at the Phoenix, followed by a five foot step.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
How would everyone feel about using the healing aid token we received? By my count Jarl is pretty close to going unconscious. Ensuring that no one is left burning, Jarl moves back and looks for a better vantage from which to fight. EDIT: If we don't use the token, could someone use Jarl's want on him? He'll need as many uses as he can get in the time before the next guardian arrives. Sorry for slow posting this week, I've been unwell and unable to use the computer.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Dodging the worst of the fire, the waters shrouding Jarl burst into steam leaving him a little scorched. Focusing once more he draws yet more water to himself and sends another larger blast at the creature. Ranged attack (BaB + Dex + Elemental Overflow + Inspire Courage + Point Blank Shot): 1d20 + 3 + 3 + 1 + 2 + 1 ⇒ (14) + 3 + 3 + 1 + 2 + 1 = 24
Taking 8 fire damage (14 - 6 resistance), move action to gather power and standard to send an Empowered blast at the creature.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Moving forward to get a better view of the fiery creature, Jarl prepares another blast of water and sends it after Ashwell's Magic Missile. Ranged Attack (BaB + Dex + Elemental Overflow + Inspire courage): 1d20 + 3 + 3 + 1 + 2 ⇒ (20) + 3 + 3 + 1 + 2 = 29
Move 20 ft and send an Extended Blast at the creature.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
I'll go with the consensus. Jarl takes a few moments to concentrate, drawing more elemental energy forth and surrounding himself with it. Taking 2 points of burn to gain more fire resistance.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Fortitude Save: 1d20 + 12 ⇒ (13) + 12 = 25 Used to battling forces greater than himself Jarl meets the terrible gaze of the creature and withstands it. Calling forth yet more elemental matter he hurls another blast at the creature and steps back. Ranged Attack (BaB + Dex + Elemental Overflow + Inspire Courage + Point Blank Shot): 1d20 + 3 + 3 + 1 + 2 + 1 ⇒ (19) + 3 + 3 + 1 + 2 + 1 = 29
Gather Power, Empowered Blast and five foot step. Not sure if this is difficult terrain, if so then he'll stay where he is.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
His blast impacting on a nearby ruin, Jarl tries again. Ranged Attack (Bab + Dex + Elemental Overflow): 1d20 + 3 + 3 + 1 ⇒ (15) + 3 + 3 + 1 = 22
Same as last time minus the step.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Stepping to one side to get a clear shot at the undead creature, Jarl concentrates on drawing power from the surrounding area. He forms the gathered water into a single projectile and launches it at the creature. Ranged Attack (BaB + Dex + Elemental Overflow): 1d20 + 3 + 3 + 1 ⇒ (6) + 3 + 3 + 1 = 13
Five foot step, gather power and elemental blast at red. Using Extend infusion (1 burn, reduced to 0 by Infusion Specialisation) and Empowering the blast (1 burn, reduced to 0 by Gather Power). If I got any of that wrong please let me know.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
I moved Jarl back so as to only use a single move action leaving the standard free for looking around. I did respond in the Hangout but not sure if you saw that or not.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Looking around for any signs of additional undead creatures, Jarl moves carefully forward. Perception: 1d20 + 6 ⇒ (18) + 6 = 24 Double move
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Preparing another blast for the last remaining troll, Jarl lowers his hands and allows the water to evaporate back into the air as Zukong fells the beast. He hurries over to join up with the rest of the group, keeping watch for any more enemies. Happy to go with undead.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Cursing to himself in dwarfish for missing such an easy target Jarl moves forward a few steps and takes another shot. Ranged Attack (BaB + Dex + Inspire + Elemental Overflow + Point Blank Shot): 1d20 + 3 + 3 + 2 + 1 + 1 ⇒ (15) + 3 + 3 + 2 + 1 + 1 = 25
Moving 10 ft and attacking blue with another water blast.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
My apologies, the extra plus one was from Point Blank Shot which I shouldn't have added. Stepping to one side Jarl calls forth yet more water and forms it into another blast. Ranged Attack: 1d20 + 3 + 3 + 2 + 1 + 1 ⇒ (3) + 3 + 3 + 2 + 1 + 1 = 13
Attack: BaB + Dex + Inspire Courage + Elemental Overflow + Point Blank Shot Five foot step and send another blast at the blue Troll.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Appearing once more in the tapestry, Jarl looks around and spots the giant creatures approaching. He raises his hands and gathers what water he can from the desert air, forms it into a blast and hurls it at one of the creatures. Ranged Attach: 1d20 + 3 + 3 + 1 + 1 ⇒ (8) + 3 + 3 + 1 + 1 = 16
Gather power as a move action and cast an extended range water blast (120 ft) at the blue giant.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
"Yes, let's go and investigate these invaders from the astral plane." Jarl prepares for the mission by focusing for a few moments until he is once more enshrouded in water. Re-activating Water Shroud and acceptinga point of burn to increase it's effectiveness and get Elemental Overflow going.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
As the group makes its way across the bridges Jarl stops and takes a moment to concentrate. With a slight grimace the swirling waters around him slow and disperse leaving him almost but not completely dry. Now suppressing Elemental Overflow. Jarl looks over the scattered groups and elects to follow Mun over to talk with the Wyvarans. "Stupid? Us? Perhaps, but what is it that the Pathfinders have done to make you so angry?
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Jarl stands and calls forth another blast and hurls it at the nearest creature. Ranged Attack: 1d20 + 3 + 3 + 2 + 1 + 1 - 4 ⇒ (2) + 3 + 3 + 2 + 1 + 1 - 4 = 8
Unfortunately the shifting of the ground causes the blast to pass wide of the creature. Move action to stand and standard to blast and miss.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Unable to get a clear shot, Jalr considers his options. After a moment he draws upon the elemental waters and shapes a blast which he attempts to launch at one of the creatures careful to avoid his fellows. Ranged Attack: 1d20 + 3 + 3 + 2 + 1 + 1 - 4 ⇒ (13) + 3 + 3 + 2 + 1 + 1 - 4 = 19
[ooc]Regular blast at blue with the penalty for firing through allies.[ooc]
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Taking a good look around the cavern. Perception: 1d20 + 6 ⇒ (9) + 6 = 15 Jarl is distracted by the stone walls and consideration of whether they could be mined for anything useful. He tries to lend a hand with the construction efforts. Untrained knowledge (Engineering): 1d20 ⇒ 13 But is unable to offer much assistance. Making his way over the obstacles. Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23 His unusual stature allowing him to jump and dodge far more easily than a typical dwarf. He tries to help persuade the ratfolk. Aid Diplomacy: 1d20 - 2 ⇒ (12) - 2 = 10 and is able to add a few good points to the arguments of the others. Intelligence: 1d20 ⇒ 2 Despite his many years living in dwarven halls, he proofs unable to assist with predicting the movements of the mountain.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Pleased to have been able to help the creatures Jarl listens patiently to their thanks, frowning slightly at the ominous message delivered by the one creature. Walking away from the lake, Jarl is quiet and doesn't join in with the discussion with his fellow pathfinders about what to do next. Happy to go with the Ratfolk or Lizardfolk mission next.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Jarl goes to call out to the dragon but his allies beat him to it and explain the situation far more eloquently than he could have. Instead he thinks over what he knows about the plans and whether he remembers anything that might help convince the dragon of the need to restore the waters. Knowledge (Planes): 1d20 + 1 ⇒ (15) + 1 = 16 Not sure if this is an appropriate skill check, mostly just relieved not to roll a charisma skill.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
"What do you think? Should we go and investigate the temple and this shiny dragon?" He calls to the others standing on the shore. If everyone agrees, Jarl will make his way carefully out from the creatures, reassuring them that he will try to help and proceed to the temple.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Once all the creatures have been helped, Jarl will ask them for more information. "Can you answer my companions questsions? Where is the fountain? Can you tell us more about the dragon? Jarl will start carefully moving back towards the others. He is very pleased to have been able to help these creatures.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Joining Adumariel at the edge of the lake, Jarl moves to climb down to help the creatures. Unworried about the prospect of the water returning. Climb: 1d20 - 2 ⇒ (1) - 2 = -1 Not sure if I need a climb check. Let's hope not. Knowledge (Nature): 1d20 + 10 ⇒ (3) + 10 = 13 Moving closer to the creatures Jarl attempts to aid the creatures off of their backs. He will also offer to conjure some water for them. He can only conjure small amounts of water (As the Create Water orison) but maybe enough to help the creatures.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Once all the foes are delt with Jarl moves over to help the slaves, doing his best to heal any wounds they have. Once they are all taken care of he will gladly accept Mun's offer to use his wand. Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
[ooc]I've omitted my heal role as we've finished :). Sorry for being slow.[/dice] If asked, Jarl will re-iterate his interest in the perpetual water source; but is happy to go with the consensus.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
The whirling water quickly washes away the acid but not before it leaves a nasty burn on Jarl's skin. Focusing once more on the alchemist, Jarl calls forth more water, shaping it into another blast and with a gesture sends it at the creature. Ranged Attack: 1d20 + 3 + 3 + 2 + 1 + 1 ⇒ (2) + 3 + 3 + 2 + 1 + 1 = 12
But the lingering pain of the injury causes the blast to fly harmless past several feet clear of its intended target. Gather power as a move action, followed by an empowered water blast on the alchemist (Blur).
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Heeding Adumariel's request Jarl moves forward to get a clear view of the alchemist and once more calling on the elemental water, sends another blast toward it. Ranged Attack: 1d20 + 3 + 3 + 2 + 1 + 1 ⇒ (12) + 3 + 3 + 2 + 1 + 1 = 22
Move action to move 20 ft, I think Jarl as a clear view of the creature so no penalty on the attack. Regular unmodified blast this time.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Please correct me if I'm wrong but Empower costs one burn and Pushing Blast costs one burn. Which is a total of two burn reduced by one to give a total of one burn. Quote:
Quote:
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Stepping back to avoid the ghoul Jarl raises his hands causing some of the elemental matter to form into a large projectile which he launches at the ghoul. He braces himself against the recoil as the blast leaves his hands. Ranged Attack: 1d20 + 3 + 3 + 2 + 1 + 1 ⇒ (3) + 3 + 3 + 2 + 1 + 1 = 13
Five foot step, Casting an Empowered, Pushing Water blast at the creature that hit tried to hit him (Red border, I think). Accepting 1 point of burn (reduced from 2 by infusion specialisation). Also gain Elemental Overflow. Sorry if I make a mistake this all gets complicated! If that hits and the CMB beats the creatures CMD they are pushed 5 ft away. Ranged Attack: Base Attack Bonuds (3) + Dexterity (3) + Point Blank Shot (1) Inspire Courage (2) Elemental Overflow (1) = + 10 CMB: Base Attack (3) + Constitution (6) + Inspire Courage (2) = + 11 Damage: Constitution (6) + Inspire Courage (2) + Elemental Overflow (2) + Point Blank Shot (1) + PHysical Blast (3) = + 14
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Upon arriving in the cave Jarl looks around able to see through the darkness. He spots the group of figures standing around the jewl Seeing Mun move forward and hearing the roar from Solune he moves forward to take up a better vantage should things turn to violence. Allowing his concentration to slip, water erupts from his skin forming a whirling maelstrom of water and ice around him. Double move, no longer suppressing Elemental Overflow.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Jarl is drawn to the mention of an eternal water source, but hearing several of the others settling on mission four he nods in agreement. "Ok, let's go". Jarl moves into an area of space and focuses for a moment. After a few seconds water appears around him before streaming into a disk of ice and water swirling on his arm as if it were a shield.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Jarl gladly accepts a potion of cure serious wounds and a potion of cure moderate wounds from the repair team. After Aram Zey's instructions he checks over his gear to make sure he is ready to go and moves into position ready to enter the tapestry.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
Jarl takes a look at the tapestry, but is distracted by all the activity. Perception: 1d20 + 6 ⇒ (3) + 6 = 9 Jarl tries to look menacing during the interrogation, drawing himself up to his maximum height and allowing the elemental energies suffusing him to show. Intimidate: 1d20 - 2 ⇒ (16) - 2 = 14 Thinking over the little he knows of the tapestry having never visited it before, he remembers a vague story he once heard. Knowledge (Planes): 1d20 + 1 ⇒ (12) + 1 = 13 Noticing the strange sensation, he is at a loss for what could be causing it. Knowledge (Planes): 1d20 + 1 ⇒ (3) + 1 = 4 Taking a look over the nearby group, he notices they are missing acouple of things. Appraise: 1d20 ⇒ 15 Speaking with other pathfinders, Jarl is in too much of a rush and accidentally offends several of them. Diplomacy: 1d20 - 2 ⇒ (4) - 2 = 2
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
"Looks good, thanks" Jarl pulls a bowl towards himself and starts eating, neglecting to wait for everyone else. He looks up at Adumariel's words and remembers he is not dining alone. "Err, sorry, been spending a lot of time travelling alone. My name is Jarl, nice to meet you all." Jarl is a dwarf, but he does not look like the typical dwarf. He is tall and live for a dwarf. He has no facial hair and is bald. Jarl carries no visible weaponry but is wearing a chain shirt. Anyone within arms reach of him may notice a slight smell of freshly fallen rain lingering about him.
Male Dwarf Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|
GM Hawthwile wrote:
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