I can't express how excited and anxious I am for this book. The main campaign I've been running has been in Qadira and although we've recently dipped into Taldor the plan is to return to Qadira to finish the campaign (the PCs are 15th). I researched everything on Qadira once I knew the campaign was going to be focused there. Looked at every adventure, setting, core book and society scenarios to get the most out of the region. We just finished up Feast of Dust, which was a great module. So I'm curious to know what the new Qadira map will look like. Will it be updated with all of the locations added to the region through PFS scenarios and modules such as the aforementioned Feast o Dust? You should see my maps. I printed out the maps from the folio and old setting book and scribbled everything I've located all over them. It's crazy the amount of adventure sites and places of interest in Qadira. I also understand that Katheer is being redesigned/reimagined. Can't wait.
After talking to the table last night, we might jump into an adventure path next - Skull and Shackles is in the lead. Like I have stated above, I was thinking of throwing them into the path two levels above their PCs level and run as published. I'm hesitant to just double the amount of enemies. There are times where it just won't work or make sense. So maybe I can split the difference. So, say the PCs are 5th level. Run them through a 6th level adventure and add an extra enemy or two where applicable. That way the enemies won't be too far out of bounds for the PCs when it come to damage dealt and resources needed to deal with them.
Thanks for all the advice. I'll put some of this into practice. Like I said, I'm looking for the least amount of pre-work due to time. So if I run them through an adventure that was two levels higher than them, it's minor tweaking. If you are interested in what I'm currently running and what I did to adjust it, read on - On Wednesday nights I work at a comic book shop and we run a shop hosted game. Two tables. One runs D&D Next, I run Pathfinder/D&D 3.5. My table agreed we should play some of the adventures that made the 30th greatest adventures of all time list from the Paizo published Dungeon magazine. So since I own Forge of Fury and have maps from running it back in the day - we're into it. They started the adventure two levels higher, at 5th. I raised the EL of every encounter by two. One for each level higher than the published starting PC level (3rd). Then I also increased the CR of most of the monsters encountered and increased their number as well. I was initially going to run White Plume right after, since they should be level 7 by Forge's end. If I were to do that, just increase the amount of enemies? But then I thought maybe just run a 9th level adventure and be good.
So I've been running a Pathfinder/3.5 game since last October. Typically my table is anywhere from 5-7 players and up until this point I've been converting published adventures to accommodate their number. But now I've found my free time greatly reduced and the game prep time isn't what it used to be. So now I'm focusing on published adventures that will require little to no prep time, yet are still going to provide a challenge. So I was wondering if this is a sound way to approach the game - Seven 5th level characters = four 7th level characters Essentially, choose adventures that are two levels higher and run as is? Any advice would be greatly appreciated.
Currently I am converting the first adventure to 4th edition. The players just climbed out of the tunnels below Parrot Cove. Which means we have the Guildhall approaching quickly. I would dig hearing about any 4th ed. conversions of the encounters within. It must be said that I generously swap out encounters with creatures that I do not have stats or miniatures for. For example, the Raghodesa. I changed them to deathjump spiders. The manta-ray creatures that patrol the pools. I've been thinking of changing them to Sahuaghin and using the rules in the DMG to lower them by 1-3 levels. Bullywugs, has anyone attempted to convert them to 4th? Also, the maps are rough. I'm finding 3.5 edition maps are built for smaller encounters. Gone are the days of the party versus 1 bad guy. That one bad guy must be replaced by, the bad guy, a few minions and supporters. But looking at the rooms in the guild hall there is just no space. So either the maps must be enlarged twice the size to scale (5ft sq = 10ft sq) or the encounters need be approached differently. I'm thinking of having the PCs be attacked from both sides in many of the encounters and keeping the size to set scale (ecspecially since I already printed all the maps out). So when the PCs meet Rowyn and Guttugger (anyone converted him yet by adding rogue levels to the guard drake?), if a fight ensues, rogues will come to her aid from behind the PCs. There is just no room to move around in them old maps.
I saw a thread earlier about what mini's to use for various Cauldron chapters. Starting Demonskar tonight and thought I would pass along what I am using for various encounters. My group uses miniatures only. I scan in the maps from the magazine and blow them up to scale for miniature use. So mini's are extremely important in my game. If there are no mini's available, I switch it out with something I have. I'll add to this list as I go along if it helps anyone. Chapter one:
—Fire in the Night
Chapter two:
That's as far as I've gotten ... I'll take any sort of input on my choices and would dig suggestions too.
Cold Steel wrote: I heard a rumor that there is an extended edtion of scourge of worlds with two more alternate endings. Any truth to this? does anyone got it yet? any comments? If the new endings are no good,i might as well save my swag. I found this but can't seem to find any info that states what the extra content is. I would love to know too. I have the first DVD but have only been able to see 3 endings. I would love more, http://www.amazon.com/exec/obidos/tg/detail/-/B0007CNXWS/qid=1115871488/sr= 8-1/ref=pd_csp_1/102-7331833-3718536?v=glance&s=dvd&n=507846 |