Seoni

Janna Bot.'s page

3 posts. Alias of Otm-Shank.


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Female Slyph Sorcerer 3 | HP 14 / 14 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +3

Round 4

With Jerrid and Sam? through the window, Janna heads for the rope. Calling upon the skills of her former life, the young sorceress moves quickly and confidently up the tower.

Take 10 and the -5 to climb 30ft


Female Slyph Sorcerer 3 | HP 14 / 14 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +3

Round 3

Oh Darn!, Janna thinks, seeing the archer in the window notice her. With Sam and Jerrid fast converging on the window, she does her best to play it cool, waving shyly at the man before turning the gesture into a quick incantation, loosing two balls of electricity from her hand that streak towards the bandit.

Cast Magic Missile

Damage: 2d4 + 2 ⇒ (4, 1) + 2 = 7

Using the distraction, she quickly presses herself flat against the tower base, attempting to avoid return fire.

In the unlikely event the bandit goes down, she instead begins climbing the rope. Taking 10 and the -5 to move 15ft.


Female Slyph Sorcerer 3 | HP 14 / 14 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +3

Moving at 10ft/round, Kev will be about half way up by the end of this round correct?

Round 2

With the paladin still making her ascent, Janna waits quietly at the bottom of the tower in a crouched position. An elemental ray ready should anyone hostiles approach.