Round 3
Oh Darn!, Janna thinks, seeing the archer in the window notice her. With Sam and Jerrid fast converging on the window, she does her best to play it cool, waving shyly at the man before turning the gesture into a quick incantation, loosing two balls of electricity from her hand that streak towards the bandit.
Cast Magic Missile
Damage: 2d4 + 2 ⇒ (4, 1) + 2 = 7
Using the distraction, she quickly presses herself flat against the tower base, attempting to avoid return fire.
In the unlikely event the bandit goes down, she instead begins climbing the rope. Taking 10 and the -5 to move 15ft.