M Gnome 182235-7 Cleric 1 HP 11/11 | AC 20/14/17 | Init +4 | F +4, R +2, W +4
"Curse you, o confluence of gravity and the third spatial dimension! Were I weightless or existng in a plane, I would have wrought such havoc upon however many foes I totally didn't even see...". Zolaffer trails off. Zolaffer hates these matters of flesh and coordination. Zolaffer is wet. Zolaffer is rapidly hating this day more and more.
We're sticking to one. I would have gone 2 if we had more signing up for tier 4-5, but alas. You're welcome to bring your bard. Peter, you can bring a pregen, but I'll follow precedents I've seen at live tables in prioritizing custom characters over pregens if Vahanian brings his or her bard. Might be futile. You've got not long before combat starts and I'm considering the fuzzy introduction over.
For quick reference: Travel Domain Major Blessing:
Dimensional Hop (major): At 10th level, you can teleport up to 20 feet as a move action. You can increase this distance by expending another use of your blessing—each use spent grants an additional 20 feet. You must have line of sight to your destination. This teleportation doesn't provoke attacks of opportunity. You can bring other willing creatures with you, but each such creature requires expending one additional use of your blessing, regardless of the distance traveled. (For example, transporting yourself 40 feet costs 2 uses of your blessing, and transporting an additional person this distance costs 1 more use.)
Source: Advanced Class Guide
Quicken Blessing Feat:
You can deliver one of your blessings with greater speed.
Prerequisite(s): Access to a blessing's major power, blessings class feature. Benefit: Choose one of your blessings that normally requires a standard action to use. You can expend two of your daily uses of blessings to deliver that blessing (regardless of whether it's a minor or major effect) as a swift action instead. Special: You can take this feat multiple times. Each time you do, you choose a different blessing. Source: Advanced Class Guide I see a lot of Warpriest guide posts about quickening the travel blessing for a teleport pounce. While I'd love to build towards that (full disclosure - for PFS), I don't see that flying per RAW. Dimensional hop normally requires a move action, not a standard action to activate. The weird interactions between the costs of quickening and the variable costs of the teleport also make me thing the Devs had this in mind and were aware the combo wouldn't stick. For example, to travel 40 feet, would you expend two uses of fervor plus one to quicken or do you expend 4 uses total, doubling the base cost? On the other hand, this interpretation does lead to the perverse outcome that the ability would be better if it were more strenuous to activate normally. I'd love to hear the hive mind's thoughts on this. While a "yay" would be strictly mechanically superior to what I'm building towards now, it would also require dropping some fluff I'm rather attached to.
Phoebus Alexandros wrote:
In hindsight the inference is unclear. I mean there's precedent for using DR (Amount)/(Bypasser) against (Target damage source). If the designers had wanted bludgeoning or slashing to bypass the cloth's DR, they could have written "DR/Bludgeoning or Slashing against ranged attacks." Quote: Per the relevant Weapon Quality entry, quilted armor either provides protection against both Types or not at all. Both. DR/- has everything covered. Quote:
Then the bullet, as a piercing weapon, is subject to DR 3/-, which it cannot bypass. Quote: Feel free to ask the game's designers. Absent their feedback, though, the rules are clear. Apparently not.
Phoebus Alexandros wrote:
I argue the bullet is subject to the DR per its classification as a piercing ranged weapon. The DR incurred mitigates both piercing and bludgeoning (and, yes, slashing damage). A non-piercing ranged weapon doesn't bypass the DR. It's just never subject to it. Why else would it not be written as DR 3/Bludgeoning or Slashing against ranged attacks? There's a similar precedent in Protection From Arrows' DR 10/Magic against arrows. Quote: Does quilted cloth armor protect against both piercing and bludgeoning damage? It does not. Ergo, it does not protect against bullets. It doesn't protect against piercing damage either. It protects against ranged piercing weapons. If you could somehow deal piercing damage with a sling, the DR still wouldn't apply.
Phoebus Alexandros wrote:
I am a mammal and I am a 100 kg organism. Not all mammals are 100 kg organisms, but some are. Not all 100 kg organisms are mammals, but some are. So it is with bludgeoning and piercing weapons. The two qualifiers are independent and non-contradictory. All mammals have hair. Am I not a mammal because I am a mammal and a 100 kg lifeform? Do I not have hair because I am also a 100 kg organism? No, I still do. All 100 kg organisms weigh more than 50 kg. Do I not weigh more than a 50 kg organism because I happen to be a mammal and a 100 kg lifeform? No, I still do. The fact that firearms deal bludgeoning damage do not preclude their being small piercing weapons. They are still subject to the DR 3/-- quilted cloth provides, and that DR 3/-- applies to whatever damage the weapon deals, whether piercing or otherwise, in the same way that I still conform to all mammalian traits despite also bearing other descriptors. If you argue that a firearm is not a P weapon because it is BP, by the same logic you can and must argue that you can enchant a morningstar with neither keen nor disruption, because keen applies only to piercing or slashing weapons, and BP does not imply P, apparently, and disruption can only be placed on bludgeoning weapons, and BP does not imply B by the same logic. As for choosing which damage type is most advantageous as others have mentioned in-thread, that only applies when the damage dealt is an exclusive disjunction of types. http://www.d20pfsrd.com/equipment---final/weapons#wpn-types-paizo wrote: Type: Weapons are classified according to the type of damage they deal: B for bludgeoning, P for piercing, or S for slashing. Some monsters may be resistant or immune to attacks from certain types of weapons. Some weapons deal damage of multiple types. If a weapon causes two types of damage, the type it deals is not half one type and half another; all damage caused is of both types. Therefore, a creature would have to be immune to both types of damage to ignore any of the damage caused by such a weapon. In other cases, a weapon can deal either of two types of damage. In a situation where the damage type is significant, the wielder can choose which type of damage to deal with such a weapon. Second bolding added by me. The "such a weapon" phrase clearly identifies the ability to choose as applying only to weapons dealing either of two types of damage, i.e. P (x)or B, so you can't take that particular attacker's advantage in this case.
Samasboy1 wrote:
This is a bit apples and oranges-y. The "either of two types" implies an exclusive disjunction of damage dealt with an attack. The morningstar does both simultaneously. It doesn't bypass skeleton DR because it's not doing piercing damage but because it /is/ doing bludgeoning. Vice versa with the swarm. You can't choose not to deal either type of damage. You can't choose to shoot a bullet that only does bludgeoning damage, and the fact that it does bludgeoning does not bypass DR/-. (Ranged^Piercing) -> DR applies. (Ranged^Piercing^Bludgeoning) -> DR applies follows. Let's say a guy gets pulled over for drunk driving. He can't defend himself by saying he was also speeding and that his trial should proceed on that charge alone. He'll be strung up for both. If you model conditional effects as implications from a predicate to an effect, i.e. P_i(x) -> E_i(x), then each E_i whose P_i holds for an attack x will be applied, with normal stacking rules to sort out overlap. |