Human

James Marshal's page

1 post. Alias of Lokiel.


Full Name

James Booker Marshal

Race

Human

Classes/Levels

Gunslinger 1

Gender

Male

Size

5'6''

Age

28

Alignment

Lawful Neutral

Deity

Agnostic

Languages

German, English

Occupation

Survivor

Strength 13
Dexterity 16
Constitution 13
Intelligence 12
Wisdom 14
Charisma 12

About James Marshal

James Marshal
Male human gunslinger (gun tank) 1 (Pathfinder RPG Ultimate Combat 9, 50)
LN Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wielding a firearm
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee handaxe +2 (1d6+1/×3) or
war razor +2 (1d4+1/19-20) or
Shotgun +3 (1d6+1)
Ranged shotgun +5 (1d8)
Special Attacks deeds (deadeye, gun tank's resolve, quick clear), grit (2)
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Statistics
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Str 13, Dex 16, Con 13, Int 12, Wis 14, Cha 12
Base Atk +1; CMB +2; CMD 15
Feats Empty Quiver Style, Gunsmithing[UC], Weapon Focus (shotgun)
Traits black powder fortune, - custom trait -
Skills Acrobatics +1 (-3 to jump), Bluff +5, Handle Animal +5, Knowledge (local) +5, Knowledge (nature) +6, Perception +6, Profession (cook) +6, Ride +5, Survival +6, Swim +3
Languages English, German
SQ gunsmith
Other Gear armored coat[APG], bullet[UC] (30), handaxe, metal cartridge[UC], shotgun[UC], silver bullet[UC] (2), war razor[ISWG], bandolier[UE], canteen[UE], coffee (per cup)[UE] (10), coffee pot[UE], hip flask[UE], masterwork backpack[APG], light horse, bear trap, feed (per day), military saddle, saddlebags, trail rations, 1 gp, 1 sp
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Special Abilities
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Deeds Use Grit to perform special abilities with your firearms.
Empty Quiver Style (Shotgun) Make melee atk with chosen weapon as if heavy or light mace.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.

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Winchester
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run[B]
Tricks Come, Heel, Riding, Stay, Throw Rider, Track, Watch
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ docile, riding, throw rider, track, watch
Other Gear bear trap[APG], feed (per day) (6), military saddle, saddlebags, trail rations (14)
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Special Abilities
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Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Throw Rider [Trick] Attempts to throw creature riding it to ground.
Track [Trick] The animal will track a scent.
Watch [Trick] Stands watch over designated area.