| Full Name |
James Booker Marshal |
| Race |
Human |
| Classes/Levels |
Gunslinger 1 |
| Gender |
Male |
| Size |
5'6'' |
| Age |
28 |
| Alignment |
Lawful Neutral |
| Deity |
Agnostic |
| Languages |
German, English |
| Occupation |
Survivor |
| Strength |
13 |
| Dexterity |
16 |
| Constitution |
13 |
| Intelligence |
12 |
| Wisdom |
14 |
| Charisma |
12 |
About James Marshal
James Marshal
Male human gunslinger (gun tank) 1 (Pathfinder RPG Ultimate Combat 9, 50)
LN Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wielding a firearm
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee handaxe +2 (1d6+1/×3) or
war razor +2 (1d4+1/19-20) or
Shotgun +3 (1d6+1)
Ranged shotgun +5 (1d8)
Special Attacks deeds (deadeye, gun tank's resolve, quick clear), grit (2)
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Statistics
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Str 13, Dex 16, Con 13, Int 12, Wis 14, Cha 12
Base Atk +1; CMB +2; CMD 15
Feats Empty Quiver Style, Gunsmithing[UC], Weapon Focus (shotgun)
Traits black powder fortune, - custom trait -
Skills Acrobatics +1 (-3 to jump), Bluff +5, Handle Animal +5, Knowledge (local) +5, Knowledge (nature) +6, Perception +6, Profession (cook) +6, Ride +5, Survival +6, Swim +3
Languages English, German
SQ gunsmith
Other Gear armored coat[APG], bullet[UC] (30), handaxe, metal cartridge[UC], shotgun[UC], silver bullet[UC] (2), war razor[ISWG], bandolier[UE], canteen[UE], coffee (per cup)[UE] (10), coffee pot[UE], hip flask[UE], masterwork backpack[APG], light horse, bear trap, feed (per day), military saddle, saddlebags, trail rations, 1 gp, 1 sp
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Special Abilities
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Deeds Use Grit to perform special abilities with your firearms.
Empty Quiver Style (Shotgun) Make melee atk with chosen weapon as if heavy or light mace.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
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Winchester
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run[B]
Tricks Come, Heel, Riding, Stay, Throw Rider, Track, Watch
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ docile, riding, throw rider, track, watch
Other Gear bear trap[APG], feed (per day) (6), military saddle, saddlebags, trail rations (14)
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Special Abilities
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Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Throw Rider [Trick] Attempts to throw creature riding it to ground.
Track [Trick] The animal will track a scent.
Watch [Trick] Stands watch over designated area.