JJ prefers to use his weapons when able and save his spells for emergency or utility situations. He will attempt to use his Shifting Step ability to group enemies up so that he can blast them. Against single targets he uses his Streetsweeper and boosts it if able (1d6)
[dice=LFD Screamer; 60 ft cone]1d20+8[/dice] [dice=Damage (So)]2d10+8[/dice] (Reminder that blast weapons roll attacks against everyone but damage once)
[dice=Thunderstrike Streetsweeper; boost 1d6]1d20+10[/dice] [dice=Damage (So)]1d10+8[/dice]
If the enemies look tough or are far away, he will begin a fight with Haste, and then possibly Fog Cloud.
James Jones
Human Witchwarper 8
CG Medium Humanoid
Init +0; Senses Perception +0;
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Defense
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EAC 25, KAC 27
SP 48 HP 44 RP 9
Fort +3, Ref +11, Will +2;
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Offense
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Speed 30 ft.
Ranged LFD Screamer +8 (2d10+8 So; 60ft cone)
Thunderstrike Streetsweeper +10 (1d10+8 So; Boost 1d6)
Space 5 ft.; Reach 5 ft.
Witchwarper Spells
3rd (3/day) - Haste, Entropic Grasp, Remove Affliction, Dispel Magic
2nd (5/day) - Fog Cloud, Parallel Form, See Invisibility, Hold Person (DC 17)
1st (6/day) - Charm Person (DC 16), Comprehend Languages, Life Bubble, Lesser Remove Condition, Shifting Surge, Wisp Ally
Cantrips - Charming Veneer, Dancing Lights, Detect Magic, Ghost Sound, Psychokinetic Hand, Token Spell
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Statistics
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Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 20
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Special Abilities
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Theme: Icon Theme Knowledge - +1 to Profession (DJ) and +1 to Culture.
Celebrity - People can recognize me. Fans might offer services for free.
Infinite Worlds (4/day) - Various terrain effects. 10ft radius.
Compound Sight +2 - Insight bonus to Diplomacy
Alternate Outcome (1/day) - Reroll an attack, save, ability or skill check, or use as a reaction to negate a crit.
Padadigm Shifts (DC 19, 8 round duration)
Shifting Step - Move action to shift a target 10 feet. Cannot place into direct danger. Will save negates.
Thwart Ability Reaction and 1 RP to allow a new save at +2. If no save allowed, allows one for half damage.
Magic Sponge Reaction when targeted by spell to gain SR 20. Can spend 1 RP to target a willing creature instead.