James Birmingham's page

Organized Play Member. 16 posts (19 including aliases). 1 review. No lists. No wishlists. 9 Organized Play characters.


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Want: Legacy Races Boon (I have a level 9 Driftborn Gnome Soldier/Biohacker/Operative that could use the +2 bonus dealing with multiple attributes

Have: we live in ACP world now, just hoping someone out there has one they're never going to use. Afaik these was never a scenario with Gnome Admittance


The Lone Agent or whatever it is called boon (the one that lets you be factionless) will need some sort of overhaul too I think.


James Birmingham wrote:

Have: Possessed Augmentation

Want: Tiefling (Dragonkin/Aasimar)

Make my Inuyasha themed solarian dreams come true <3

Trade completed - I can't figure out how to delete previous post sorry ^_^


2 people marked this as a favorite.

Have: Possessed Augmentation
Want: Tiefling (Dragonkin/Aasimar)

Make my Inuyasha themed solarian dreams come true <3


Nefreet wrote:

I am not sure what you mean by "rules as written".

Pathfinder and Starfinder Society operate on the idea that scenarios cannot be altered, such as adding enemies or giving them abilities outside of their statblock, but to my knowledge there is nothing in Starfinder Society preventing you from bringing your Companion along.

Will a huge Companion have difficulty fitting in a 5 foot corridor? Sure. The squeezing rules tell us it gains the Entangled condition. But it can fit into a space half as wide, which means rounding down to five feet. That doesn't mean you're prevented from bringing it along.

Be sure to invest in an Environmental Field Collar if you want it to follow you underwater or outside an airlock.

Everything is GM dependent in my experience - in one mission I was told there was no room for my huge creature on the tiny transport ship that we had to take - on another the GM let me ride the goat through a chase scene rather than use the vehicles the mission intended.

You are correct about the squeezing rules, but sometimes it still just doesn't work - I can think of a few SFS start locations where the room isn't big enough for a huge creature to be in there with 6 PCs.


The Artificer wrote:

Yes it works with melee.

An "empty" syringe should work as well.

Thanks - and is the damage type the same as the weapon's or the rare 'untyped' damage?


"When you hit an enemy with a weapon with the injection weapon special property, you can cause the ammunition (whatever it may be) to lodge painfully in that creature’s body. The target takes an additional amount of damage equal to half your key ability modifier."

Does this work with melee injection weapons? If so, do they have to be injecting something (an inhibitor, poison, etc) to get the damage boost or would an 'empty' syringe stick get the bonus damage?


Blake's Tiger wrote:
He might be looking for the version that grants +2 to existing characters of a legacy race. Otherwise, if it's just access, yeah, they're open now.

That is correct - looking for the +2 stat bump for my Driftborn Gnome.


I am considering doing a dip in Biohacker with an Operative - just want to make sure this works - my reading of the rules is that applying the biohack to an injection weapon isn't an action so trick attack should work fine with it?


Looking for a Legacy Race boon (SFS)

I have a Nanite Corruption boon to trade. Also willing to owe you a boon should I grab one you need later (I play in cons often).


Looking for a Legacy Race boon (SFS)

I have a Nanite Corruption boon to trade. Also willing to owe you a boon should I grab one you need later (I play in cons often).


The ability you get at 3rd level of a Warmonger Mystic is

"SUMMON REINFORCEMENTS (SU) 3rd
Whenever you cast a summon monster spell to summon multiple creatures, each creature you summon gains a +1 morale bonus to AC, attack rolls, and saving throws. You can spend 1 Resolve Point when you cast summon monster to reduce the spell’s casting time to a standard action."

However at level 3 mystic your summon creature spell can only summon one creature at a time - does one count as "multiple creatures" or does this bonus not kick in until you can use the level 2 version of the spell to summon a few tinies?


HammerJack wrote:

I believe that you would need to choose to reroll BEFORE learning the results, without the ability sa tung otherwise, so there would be no point in trying to combine Certainty and Take 10.

I don't see any reason that you wouldn't be able to use Certainty with Trick Attack, though.

Seeing as you can only use certainty with your specialization skill which you get Skill Focus in automatically and once you're a lvl 7 operative you can take 10 in any circumstance... seems like certainty loses a lot of reason for taking it...

that said, if I can reroll a trick attack attempt - now that is useful.


1 person marked this as FAQ candidate.

Does the reroll reaction include if you took a 10 and that result isn't high enough for the DC?

also i assume no, but does this also allow one to reroll their trick attack?


Just looking for an update - placed order back in February - if one of the items is holding up shipping can you send one of em?


Awesome post. I am an archaeologist IRL (like published and everything ;)) and am playing a xenoarchaeologist in SFS now so this was super apropos to some of the stuff I've tried to bring into the handful of games I've played so far.