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NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Vengeance steps closer and chomps #3. Jaws: 1d20 + 9 ⇒ (11) + 9 = 20
While Jakobi blast #3 with positive energy. Disrupt undead: 2d6 + 4 ⇒ (3, 2) + 4 = 9 DC 19 Fort save "We can't take much more. Let's end this!" ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Jakobi Fort: 1d20 + 8 ⇒ (18) + 8 = 26
Jakobi steals himself against the negative energy, but Vengeance does not... Jakobi and Vengeance both move twice to get into positing in the cave. ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Vengeance moves to chomp at #3. Telekinetic Projectile: 1d20 + 7 ⇒ (15) + 7 = 22
While Jakobi blasts #1 with positive energy. Disrupt undead: 2d6 + 4 ⇒ (1, 5) + 4 = 10 DC 19 Fort save ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Jakobi sends Vengeance in to chomp at Skeleton 1. Jaws: 1d20 + 9 ⇒ (9) + 9 = 18
And then sends a blast of positive energy at #4. Disrupt undead: 2d6 + 4 ⇒ (2, 2) + 4 = 8 DC 19 Fort save ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Jakobi Will: 1d20 + 10 ⇒ (4) + 10 = 14
HP reroll! Vengeance Will: 1d20 + 8 ⇒ (14) + 8 = 22 Despite being afraid, Jakobi and Vengeance attack the big owl bear. Jakobi casts Disrupt Undead and sends a blast of positive energy at the undead. Positive: 2d6 + 4 ⇒ (6, 4) + 4 = 14 DC 19 Fort Vengeance tries to bite the giant owl. Bite 1: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9 OMG all these ones
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NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Religion: 1d20 + 8 ⇒ (2) + 8 = 10 "Vengeance, let's bring peace to these creatures." Jakobi channels power into his eidolon, boosting Vengeance. Vengeance moves behind the bigger Owl Bear and attempts to bite it. Jaws: 1d20 + 9 ⇒ (3) + 9 = 12 whelp
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NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() "The Whispering Way... Promoting undeath? I don't like the sound of that at all." While the others heal, Jakobi spends 10 minutes communing with Vengeance and restoring his focus point. ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Vengeance claws and bites at horde 1. Jaws: 1d20 + 9 ⇒ (14) + 9 = 23
Claw: 1d20 + 5 ⇒ (2) + 5 = 7
"Find peace." Jakobi throws a divine lance at the horde. Divine Lance: 1d20 + 9 ⇒ (18) + 9 = 27
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NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Vengeance Reflex Reflex: 1d20 + 7 ⇒ (17) + 7 = 24 Jakobi Reflex Reflex: 1d20 + 7 ⇒ (12) + 7 = 19 Vengeance bites and claws at Horde #1. Jaws: 1d20 + 9 ⇒ (9) + 9 = 18
Claw: 1d20 + 5 ⇒ (1) + 5 = 6
"We're surrounded!" Jakobi throws a divine lance at horde #2. Divine Lance: 1d20 + 9 ⇒ (17) + 9 = 26
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NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Vengeance moves and tries to bite #1. Jaws: 1d20 + 9 ⇒ (10) + 9 = 19
Jakobi throws a Divine Lance at #1. Jaws: 1d20 + 9 ⇒ (4) + 9 = 13
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NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() With Vengeance and his health returned, Jakobi tries to repair a door. Craft: 1d20 + 5 ⇒ (6) + 5 = 11 Oh no! "We may not be able to slow them down this time." ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Jakobi is thankful for the healing. He summons Vengeance from the Boneyrad, and casts Summoner's Precaution. "I need to be more careful next time." He will use his reaction to sever the connection next time, should he be in that situation again. ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Vengeance Fortitude: 1d20 + 10 ⇒ (13) + 10 = 23 Vengeance champs and claws at #3! Jaws: 1d20 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 5 ⇒ (10) + 5 = 15
Jakobi throws a lance at #6! Divine Lance: 1d20 + 9 ⇒ (17) + 9 = 26
"We've got to keep them back!" ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Jakobi throws a Divine Lance at #3. Divine Lance: 1d20 + 9 ⇒ (11) + 9 = 20
Vengeance moves in to comp at #3, but misses. Jaws: 1d20 + 9 ⇒ (2) + 9 = 11
Is there a fort save vs the stench? ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Jakobi continues to reinforce whichever door or window he can in the time remaining! "We must hurry, it's too quiet out there!" Crafting: 1d20 + 5 ⇒ (19) + 5 = 24 ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() "Let's see if I can't get one of these barriers in better shape." Jakobi tries to reinforce the broken entryway. Crafting: 1d20 + 5 ⇒ (19) + 5 = 24 ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Vengeance attacks #5. Jaws: 1d20 + 9 ⇒ (12) + 9 = 21
Claw: 1d20 + 5 ⇒ (10) + 5 = 15
Jakobi throws a Divine Lance at #5. Divine Lance: 1d20 + 9 ⇒ (16) + 9 = 25
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NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Vengeance attacks Shamblin 2! Bite: 1d20 + 9 ⇒ (8) + 9 = 17
Claw: 1d20 + 5 ⇒ (11) + 5 = 16
Jakobi moves around the table and throws a Divine Lance at Shamblin 4. Divine Lance: 1d20 + 9 ⇒ (15) + 9 = 24
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NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Not one to get easily discouraged, Jakobi continues crafting snares in the second hour. Crafting vs DC 17: 1d20 + 5 ⇒ (14) + 5 = 19 Crafting vs DC 15: 1d20 + 5 ⇒ (1) + 5 = 6 These dice! ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Perception: 1d20 + 10 ⇒ (9) + 10 = 19 Jakobi takes a closer look at the doors, and grimaces beneath his mask at the discovery of fingernails in the wood. "People were burned alive inside, and desperate to claw their way out..." ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Crafting +5 "If there are other survivors, we need to find them, and bring them here." Jakobi votes to continue the search while there is still daylight. ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Jakobi, quiet and gentle, kneels down and tries to soothe the old halfling woman's fears. Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27 "Don't worry. We have skills the others did not. We can protect you. Please, what is your name?" ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Jakobi unsnags the cloak and checks out the body in the water. Medicine: 1d20 + 8 ⇒ (14) + 8 = 22 "Likely strangled to death, and then stabbed and shot with arrows after death..." Anything identifying on the body? ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Along with nails and a hammer, is this all we've found so far: enough wood to barricade at least six doors or windows? Should we assume that's all that we can quantifiably barricade at this point? ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Jakobi checks out the slain horses. Medicine: 1d20 + 8 ⇒ (10) + 8 = 18 "Disturbing, but not surprising. They were killed by hungry humanoids. No doubt undead." Head to the Manor? ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Vengeance moves into the small hallway, eager to bite any undead. Jakobi draws his thundermace and casts shield on himself in case any undead get close enough to attack. ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Medicine: 1d20 + 8 ⇒ (3) + 8 = 11
Jakobi nods toward the notches in the table. "A large group was living here, and it looks like someone was marking the passing days. Seems they only lasted three though." ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Moved token to first house on the left. "Vengeance." Jakobi draws his eidolon near, and pulls his mask over his face as he approaches the nearest house. ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() During the healing, Jakobi meditates with Vengeance to refocus. Jakobi athletics: 1d20 + 5 ⇒ (7) + 5 = 12 Slashing: 2d8 ⇒ (1, 1) = 2 Vengeance athletics: 1d20 + 9 ⇒ (8) + 9 = 17 The rush of rain and mud is too much. Jakobi slips and falls! "Ouch!" ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Jakobi and Vengeance move to the center of the room. "Stay away from the windows," Jakobi says in a hushed voice. He then concentrates for a moment and attempts to boost the power of Vengeance's attacks. Extend boost?: 1d20 + 8 ⇒ (20) + 8 = 28 I think that will extend the boost for 4 rounds! ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() In Agrits' office, Jakobi takes the letter and allows Vengeance to sniff the dried blood. Now, as the party approaches the farmhouse, Jakobi lowers the white nosoi mask onto his face, and Vengeance gives a low growl. ![]()
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
![]() Jakobi Vulkk knows there no such things as coincidences. That he should awake in a temple to Pharasma not far from the Gravelands, that he has a strong bond with the planar creature that calls itself Vengeance from the Boneyard, and that they should find themselves called again to the House of Wonder. "This way, Vengeance, let's not be late." Jakobi is small and svelt with dak hair, and skin the color of twilight. Atop his head he wears bone white a mask with a long curing beak. The mask of a nosoi. Vengeance growls in understanding. The black, lionlike creature has a main of dark feathers, and a head that resembles a crocodile skull. "We should pick up a few things while we're there too," Jakobi says, feeling under-prepared for an adventure. "We don't want a repeat of last time." Vengeance shivers its feather cowl at the thought. |