Aron Kir

Jakobi Vulkk's page

49 posts. Alias of Fiasko.


RSS


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Thanks all and thanks Doug for running!


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

"It was Pharasma's will that brought us here Vengeance, so that we could help put and end to Krant and his plans. Well done all."


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Vengeance steps closer and chomps #3.

Jaws: 1d20 + 9 ⇒ (11) + 9 = 20
Piercing Damage: 1d8 + 4 ⇒ (2) + 4 = 6 + 1 Positive Damage

While Jakobi blast #3 with positive energy.

Disrupt undead: 2d6 + 4 ⇒ (3, 2) + 4 = 9 DC 19 Fort save

"We can't take much more. Let's end this!"


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi Fort: 1d20 + 8 ⇒ (18) + 8 = 26
Vengeance Fort: 1d20 + 10 ⇒ (3) + 10 = 13

Jakobi steals himself against the negative energy, but Vengeance does not...

Jakobi and Vengeance both move twice to get into positing in the cave.


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Vengeance moves to chomp at #3.

Telekinetic Projectile: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9

While Jakobi blasts #1 with positive energy.

Disrupt undead: 2d6 + 4 ⇒ (1, 5) + 4 = 10 DC 19 Fort save


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi sends Vengeance in to chomp at Skeleton 1.

Jaws: 1d20 + 9 ⇒ (9) + 9 = 18
Piercing Damage: 1d8 + 4 ⇒ (5) + 4 = 9 + 1 Positive Damage

And then sends a blast of positive energy at #4.

Disrupt undead: 2d6 + 4 ⇒ (2, 2) + 4 = 8 DC 19 Fort save


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi moves closer and blast skeleton 5 with positive energy.

Disrupt undead: 2d6 + 4 ⇒ (1, 2) + 4 = 7 DC 19 Fort save

"Save the living!"


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi moves closer and blasts B1 with positive energy!

disrupt Undead: 2d6 + 4 ⇒ (2, 3) + 4 = 9 Frightened 1 DC18 Fort save


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi Will: 1d20 + 10 ⇒ (4) + 10 = 14
Vengeance Will: 1d20 + 8 ⇒ (1) + 8 = 9

HP reroll!

Vengeance Will: 1d20 + 8 ⇒ (14) + 8 = 22

Despite being afraid, Jakobi and Vengeance attack the big owl bear.

Jakobi casts Disrupt Undead and sends a blast of positive energy at the undead.

Positive: 2d6 + 4 ⇒ (6, 4) + 4 = 14 DC 19 Fort

Vengeance tries to bite the giant owl.

Bite 1: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9 OMG all these ones
Piercing: 1d8 + 2 ⇒ (1) + 2 = 3


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Religion: 1d20 + 8 ⇒ (2) + 8 = 10

"Vengeance, let's bring peace to these creatures."

Jakobi channels power into his eidolon, boosting Vengeance.

Vengeance moves behind the bigger Owl Bear and attempts to bite it.

Jaws: 1d20 + 9 ⇒ (3) + 9 = 12 whelp
Piercing Damage: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9 + 1 Positive Damage


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

"The Whispering Way... Promoting undeath? I don't like the sound of that at all."

While the others heal, Jakobi spends 10 minutes communing with Vengeance and restoring his focus point.


1 person marked this as a favorite.
NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Vengeance claws and bites at horde 1.

Jaws: 1d20 + 9 ⇒ (14) + 9 = 23
Piercing Damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10 + 1 Positive Damage

Claw: 1d20 + 5 ⇒ (2) + 5 = 7
Piercing Damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11 + 1 Positive Damage

"Find peace." Jakobi throws a divine lance at the horde.

Divine Lance: 1d20 + 9 ⇒ (18) + 9 = 27
Good Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Vengeance Reflex Reflex: 1d20 + 7 ⇒ (17) + 7 = 24

Jakobi Reflex Reflex: 1d20 + 7 ⇒ (12) + 7 = 19

Vengeance bites and claws at Horde #1.

Jaws: 1d20 + 9 ⇒ (9) + 9 = 18
Piercing Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8 + 1 Positive Damage

Claw: 1d20 + 5 ⇒ (1) + 5 = 6
Piercing Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10 + 1 Positive Damage

"We're surrounded!"

Jakobi throws a divine lance at horde #2.

Divine Lance: 1d20 + 9 ⇒ (17) + 9 = 26
Good Damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi and Vengeance both move in closer. Double moves for both.


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

After resting Jakobi remembers to cast Summoner's Precaution.


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Vengeance moves and tries to bite #1.

Jaws: 1d20 + 9 ⇒ (10) + 9 = 19
Piercing Damage: 1d8 + 4 ⇒ (1) + 4 = 5 + 1 Positive Damage

Jakobi throws a Divine Lance at #1.

Jaws: 1d20 + 9 ⇒ (4) + 9 = 13
Piercing Damage: 1d8 + 4 ⇒ (7) + 4 = 11 + 1 Positive Damage


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi continues his repairs.

Craft: 1d20 + 5 ⇒ (7) + 5 = 12

Craft: 1d20 + 5 ⇒ (19) + 5 = 24


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

With Vengeance and his health returned, Jakobi tries to repair a door.

Craft: 1d20 + 5 ⇒ (6) + 5 = 11 Oh no!

"We may not be able to slow them down this time."


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi is thankful for the healing. He summons Vengeance from the Boneyrad, and casts Summoner's Precaution.

"I need to be more careful next time."

He will use his reaction to sever the connection next time, should he be in that situation again.


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Vengeance Fortitude: 1d20 + 10 ⇒ (13) + 10 = 23

Vengeance champs and claws at #3!

Jaws: 1d20 + 9 ⇒ (6) + 9 = 15
Piercing Damage: 1d8 + 4 ⇒ (3) + 4 = 7 + 1 Positive Damage

Claw: 1d20 + 5 ⇒ (10) + 5 = 15
Piercing Damage: 1d6 + 4 ⇒ (5) + 4 = 9 + 1 Positive Damage

Jakobi throws a lance at #6!

Divine Lance: 1d20 + 9 ⇒ (17) + 9 = 26
Good Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7

"We've got to keep them back!"


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi throws a Divine Lance at #3.

Divine Lance: 1d20 + 9 ⇒ (11) + 9 = 20
Good Damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8

Vengeance moves in to comp at #3, but misses.

Jaws: 1d20 + 9 ⇒ (2) + 9 = 11
Piercing Damage: 1d8 + 4 ⇒ (6) + 4 = 10 + 1 Positive Damage

Is there a fort save vs the stench?


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi continues to reinforce whichever door or window he can in the time remaining!

"We must hurry, it's too quiet out there!"

Crafting: 1d20 + 5 ⇒ (19) + 5 = 24


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

"Let's see if I can't get one of these barriers in better shape." Jakobi tries to reinforce the broken entryway.

Crafting: 1d20 + 5 ⇒ (19) + 5 = 24


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Vengeance attacks #5.

Jaws: 1d20 + 9 ⇒ (12) + 9 = 21
Piercing Damage: 1d8 + 4 ⇒ (3) + 4 = 7 + 1 Positive Damage

Claw: 1d20 + 5 ⇒ (10) + 5 = 15
Piercing Damage: 1d6 + 4 ⇒ (6) + 4 = 10 + 1 Positive Damage

Jakobi throws a Divine Lance at #5.

Divine Lance: 1d20 + 9 ⇒ (16) + 9 = 25
Good Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

If there are no enemies in the room currently, Jakobi will delay.


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Vengeance attacks Shamblin 2!

Bite: 1d20 + 9 ⇒ (8) + 9 = 17
Piercing Damage: 1d8 + 4 ⇒ (5) + 4 = 9 +1 Positive Damage

Claw: 1d20 + 5 ⇒ (11) + 5 = 16
Slashing Damage: 1d6 + 4 ⇒ (5) + 4 = 9 +1 Positive Damage

Jakobi moves around the table and throws a Divine Lance at Shamblin 4.

Divine Lance: 1d20 + 9 ⇒ (15) + 9 = 24
Good Damage: 2d44 ⇒ (36, 35) = 71


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

After much off-screen hemming and hawing, Jakobi decides to delay so as to not get mobbed by a rush of zombies.


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None
GM Doug H wrote:


so THREEE traps to place on the map.

Yay! I put the snares on the map where I think they should go.


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Not one to get easily discouraged, Jakobi continues crafting snares in the second hour.

Crafting vs DC 17: 1d20 + 5 ⇒ (14) + 5 = 19

Crafting vs DC 15: 1d20 + 5 ⇒ (1) + 5 = 6 These dice!


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Jakobi takes a closer look at the doors, and grimaces beneath his mask at the discovery of fingernails in the wood.

"People were burned alive inside, and desperate to claw their way out..."


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi slides his mask down over his face, and gives Vengeance a nod to be alert as the doors are opened.


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Crafting +5

"If there are other survivors, we need to find them, and bring them here."

Jakobi votes to continue the search while there is still daylight.


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi, quiet and gentle, kneels down and tries to soothe the old halfling woman's fears.

Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27

"Don't worry. We have skills the others did not. We can protect you. Please, what is your name?"


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi unsnags the cloak and checks out the body in the water.

Medicine: 1d20 + 8 ⇒ (14) + 8 = 22

"Likely strangled to death, and then stabbed and shot with arrows after death..."

Anything identifying on the body?


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi agrees.

"Let's not get caught out after dark."

To the Spring!


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi takes a look at the bookshelves in the library, and detects for magic.

Does the large window look too big to barricade?


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Along with nails and a hammer, is this all we've found so far: enough wood to barricade at least six doors or windows? Should we assume that's all that we can quantifiably barricade at this point?


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi checks out the slain horses.

Medicine: 1d20 + 8 ⇒ (10) + 8 = 18

"Disturbing, but not surprising. They were killed by hungry humanoids. No doubt undead."

Head to the Manor?


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Vengeance moves into the small hallway, eager to bite any undead.

Jakobi draws his thundermace and casts shield on himself in case any undead get close enough to attack.


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Medicine: 1d20 + 8 ⇒ (3) + 8 = 11
Survival: 1d20 + 8 ⇒ (6) + 8 = 14

Jakobi nods toward the notches in the table.

"A large group was living here, and it looks like someone was marking the passing days. Seems they only lasted three though."


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

"I'm not sure we should let our guard down just yet," Jakobi says, keeping his mask lowered.


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Moved token to first house on the left.

"Vengeance." Jakobi draws his eidolon near, and pulls his mask over his face as he approaches the nearest house.


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

During the healing, Jakobi meditates with Vengeance to refocus.

Jakobi athletics: 1d20 + 5 ⇒ (7) + 5 = 12

Slashing: 2d8 ⇒ (1, 1) = 2

Vengeance athletics: 1d20 + 9 ⇒ (8) + 9 = 17

The rush of rain and mud is too much. Jakobi slips and falls!

"Ouch!"


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi slides his mask to the top of his head.

"It's not a good sign if humans were chewing on this cow without cooking it first."


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Vengeans moves in and tries to bite roach #3! But misses...

Jaws: 1d20 + 9 ⇒ (3) + 9 = 12

Damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi and Vengeance move to the center of the room.

"Stay away from the windows," Jakobi says in a hushed voice. He then concentrates for a moment and attempts to boost the power of Vengeance's attacks.

Extend boost?: 1d20 + 8 ⇒ (20) + 8 = 28 I think that will extend the boost for 4 rounds!


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

In Agrits' office, Jakobi takes the letter and allows Vengeance to sniff the dried blood.

Now, as the party approaches the farmhouse, Jakobi lowers the white nosoi mask onto his face, and Vengeance gives a low growl.


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Jakobi Vulkk knows there no such things as coincidences. That he should awake in a temple to Pharasma not far from the Gravelands, that he has a strong bond with the planar creature that calls itself Vengeance from the Boneyard, and that they should find themselves called again to the House of Wonder.

"This way, Vengeance, let's not be late."

Jakobi is small and svelt with dak hair, and skin the color of twilight. Atop his head he wears bone white a mask with a long curing beak. The mask of a nosoi.

Vengeance growls in understanding. The black, lionlike creature has a main of dark feathers, and a head that resembles a crocodile skull.

"We should pick up a few things while we're there too," Jakobi says, feeling under-prepared for an adventure. "We don't want a repeat of last time."

Vengeance shivers its feather cowl at the thought.


NG Duskwalker Human Summoner 3 | HP 44/44| AC 16 | F: +8, R: +6, W: +10| Perc: +10 | Focus Points: 2 | Speed 25ft | Spell DC: 19 | Active conditions: None

Almost set