Syntira

Jade the Beguiler's page

3 posts. Alias of Chaoswizard.


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I really like the bloodlines and the various traits and abilities they provide. The one issue I have is that at low levels the bloodlines that have the at will damage dealing abilities are significantly more powerful than the other bloodlines. This definitely effected my decision on which bloodline to choose (I chose Elemental rather than Infernal). I would like to see all the bloodlines have a 1st level damage dealing ability. Possibly offer both a damage dealing power and another unique ability at 1st level, or give the player the option to choose one or the other at 1st level.

Example: Infernal Bloodline: at 1st level the character receives both Corrupting Touch and a bloodline related damage dealing ability similar to the Elemental Ray of the Elemental Bloodline. Optionally, offer the choice of one or the other.

In addition, you could offer a Feat that allows a Sorcerer to gain whichever power they they did not choose at 1st level.

Example: A player creates a Infernal Bloodline Sorcerer. At first level the character chooses to take the 1st level damage dealing ability. At 3rd level, they take a feat which gives them the Corrupting Touch power in addition.


primemover003 wrote:

Fellow DM's running the STAP, my PC's are just busting up the competition. At the moment I have 7 players (though only 6 regularly make it). Now my campaign idea was to run the STAP as a Planar campaign featuring a band of our old 2nd ed Planescape PC's.

I started with HBTM and am nearly concluded with SoS and the majority of my players will be 16th or 17th, which is spot on with the recommended advancement. My real problem is the PC's are just tough customers. With access to planeshift, teleport, windwalk and several known portals to Sigil the group has access to a planar metropolis for gear. Now I've only allowed them about a month of downtime in the span between saving Farshore (a colony of Signers on the Beastlands) and the abduction of the Umbra (alu-fiend love interest of the groups aasimar paladin, in place of Lavinia). Even so they are well equipped to fight tanar'ri and other evil outsiders sporting fiendslaying crytals, sacred, bane, and axiomatic weapons.

The Players...
-Arros Firebrand: male human Cleric 11/Demonwrecker 5 of St. Cuthbert
-Deek Blackhammer: male goliath Bbn 8/Ftr 4/Uncanny Trickster 3
-Duklar: male tiefling Scout 15
-Elyn: female star elf Sorcerer 15
-Kip: male gnome Cleric 3/Bard 3/Divine Trickster 9
-Sir Lucien Bradley: male aasimar paladin 17 (wings instead of mount)
-Yark: male half-orc Bbn 16 (has tooth of ahazhu)

They just tore through the Wreck… everyone but Vzorthys the Eye of the Deep was basically fodder. The Lemorians Captains could barely scratch the AC’s or dent the HP’s of the Paladin, Cleric, Scout, or Barbarians. Some of my PC’s can boost their ACs into the low 40’s, so even with +20 to 25 to hit I need 17+!!! The Goliath is annoying in that he took the Mage slayer and Pierce Magical Protections feats, not to mention his ridiculous damage output (large Goliath Greathammer and Leap Attack with 34 Str raging). The Sorcerer’s save DC’s are enormous (21 to 28 for the most part with her 30 Chr).

I have a feeling that few to none of the baddies...

I shall prod Turin to reply forthwith. In the mean time, he has posted a number of modifiable stat blocks on his campaign journal thread. It seems you will want to pester him for the Vanthus we had to face ...


Recent events have reminded me of how fragile and fleeting life can be. I felt that it was time I finally put pen to paper to detail my adventures and enterprises for posterity. First, let me introduce myself. My name is Jade, although many of my comrades refer to me as “Appetizer” (due to an unfortunate incident with a rather large salad) or “Blabbermouth” (due to my extraordinary language skills).

I have been traveling with my compatriots for quite some time now, and many of our adventures have been chronicled quite handily by them, but I wish to provide a glimpse behind the scenes. I have recently been joined in my journeys by my loyal cohort and mount Buttercup, a spectacular griffon.

Seeing the true majesty of these creatures (as well as the money to be made by selling them) has prompted me to begin a griffon ranch and breeding program. With the aid of a high level Druid that was passing through Farshore I selected the 6 premium female griffons from neighboring Griff Isle. I then charmed them and brought them back to my ranch outside of Farshore. I made a deal with our cleric, The Journalist, to repeatedly summon up Bob, the celestial griffon, to come and mate with my griffon pride. Buttercup and my 6 other breeding females were all impregnated. This breeding program will result in superior half-celestial griffons that will be of great value on the open market.

The grounds of my ranch are extensive. On one side you have the griffon aerie as well as the main house and out-buildings. Separated off a ways are the rest of the livestock pens as well as the horse ranch. (You know how those griffons love their horse meat.) I also sell the horses to the local townsfolk and tribesmen.

In addition to the ranch I have also opened up a retail and consignment shop here in Farshore as well as a flagship store back in Sasserine. I found an amazing pair of brothers to run my shops for me. They are venerable old men, somewhat frail and weak, but extremely intelligent and charismatic. They posses all of the skills necessary to see to my interests in my absence.

Recently it was time again for the Wormfall Festival. My many followers had been working diligently to build and prepare the ranch, set up my consignment shops and prepare for the arrival of many bouncing baby griffons. Additionally, the Blue Nixie was to be returning and a great Fabricator was to be relocating to Farshore. I decided that this would be a perfect time to host a great celebration for the town to all come together and rejoice.

I have commissioned the Fabricator to build a massive bronze statue at the entrance to the harbor. It will be a representation of me astride Buttercup, and the top of my staff will be illuminated, creating a beacon to guide ships safely to the harbor. (It will be on the scale of the Colossus of Rhodes / Statue of Liberty) This will stand as a testament to my great deeds and benevolent nature.