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So the Hybridization Funnel says that, "...the mixture has the effects of both component substances and creatures are affected as if hit by both."

Does this mean that alchemists get to apply their intelligence modifier to damage twice? My friend was saying that this seems kinda broken, but it is a DC 25 craft alchemy check, takes 10 minutes to make one mixture, and only lasts for 24 hours, so I don't think it would be that overpowered if it allows for double int damage. What are your guys thoughts?


Durngrun Stonebreaker wrote:
NotMousse wrote:


Look, Ravingdork, when I take a dump it's 'movement', it doesn't mean I can pull my sword at the same time.

I usually have my "sword" out when taking a "movement!"

Tee hee hee


Gilfalas wrote:


Your friend is wrong.

Yeah I realize that now. He was basically trying to weasel out of spending a feat on quickdraw, and he made it sound kind of convincing but as others have pointed out, regardless of semi-ambiguous wording, you still need the feat in order to throw like that.


Quatar wrote:


Does that seem logical to you?

No it doesn't, which was partly why I was confused as to why it was worded that way. But Jiggy pointed out that even though it's worded different doesn't mean it suddenly overrides the more specific definition. So thanks for all your guys' input in clearing this up for me. I know it seems silly but it really helped.


Jiggy wrote:
Taking "movement" in the Feats chapter to mean any and all forms of movement would flatly contradict the "regular move" passage. Conversely, taking "regular move" to mean what it says does not force the Feats reference to be untrue (just less specific). Thus, when one interpretation breaks a clear rule and another interpretation causes no problems whatsoever, it should be obvious which one is probably correct.

Thank you, I get what you are saying and it makes sense. I guess I was just thinking that maybe "regular move" really just meant literally any form of movement since regular move itself is loosely defined in the book and the description under the feat sort of pushed it that way.

**EDIT**

Jiggy wrote:

There is no contradiction. Something being stated twice, with one instance not being quite as specific, is not a contradiction. It would only be a contradiction if it were impossible to satisfy both at once. But that's not the case: satisfying the more specific passage will always satisfy the other.

There is no contradiction.

Yeah thanks a lot for clearing that up, I understand it now and realize that it wasn't really a contradiction more so my brain just getting really confused. I'll try to think things out more myself in the future before letting it get the better of me.


YogoZuno wrote:
"regular move" = move action used to move.

What do you make of what is says for drawing with a BAB of +1 under the quick-draw feat then? "Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement."

Is the wording just bad in this case? or did the book really mean just movement. Is there someplace where it classifies "regular moves" further?

*EDIT* also sorry if I'm coming off as persnickety, contradictions like this just get me kind of riled.


blackbloodtroll wrote:

A 5ft. step is not a move action to move.

You sort pointed to some of the evidence yourself.

What you trying to draw? By which I mean, what kind of weapon?

I know it's not a move action, but like I said it's still "movement"

As to what this is all about, one of my friends says that technically by RAW you can start a round with two throwing weapons, throw them as part of a full attack, 5 foot step in-between the full attack to draw two more, and throw those as well. (if you have enough attacks of course)


bookrat wrote:
We do in my games, but that is a house rule. By RAW, the drawing combined with movement is specifically stated as a "regular move" only. A 5-ft step is not classified as a regular move, it is classified as a miscellaneous action.

I know it's stated as "regular move" but like I said, it's also stated as just "movement". I quoted it in my original post.


Fake Healer wrote:
no

Why not


Firstly I know that this has been discussed in other threads but hear me out.

Now according to the core rulebook,
"If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move."

Now I understand that there was some debate as to what "a regular move" really meant, and in a lot of the threads they seemed to classify it as actually moving your character (like in feet) as part of a move action. But if you look at the quickdraw feat, near the end it says, "Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement."

So here in the book it just classifies the prerequisite as just "movement" and if you look under 5-foot step it says, "You can move 5 feet in any round when you don't perform any other kind of movement." Since it says 'any other' this would mean that the book classifies a 5-foot step as "movement"

So would I be able to draw a weapon as part of a 5-foot step with a BAB +1?


I'm not to sure what the rules are for stacking spell effects. They are different enough to make me wonder if it would stack. Longshot increases range by 10 for 1min per CL for any range weapon, while bomber's eye increases range by 10 and gives a +1 attack bonus for 1round per CL for only thrown weapons.

Would these two spells stack granting me a a range increment increase of +20 and an attack bonus of +1 for thrown weapons?


Mortalis wrote:
2 bandoliers give 16 slots (8 each).

Ops my bad, Yeah I meant 16.


Tortilla wrote:
However, if you were placing them strategically on your body, maybe purchasing some modified clothing with extra pockets designed for this, I don't see why they would be any more difficult to draw than shuriken (drawn as ammunition; free action).

Yeah I use bandoliers for my alchemical weapons. (you can wear a max of two for a total of 18 slots that hold "objects the size of a flask or small dagger")


So basically two quick questions regarding alchemical weapons.

One: Do alchemical "weapons" count as "weapons" for the purpose of drawing them? So if I have a BAB of +1 can I draw an acid flask as a free action(combined with a regular move) like other weapons?

Two: I can make a full attack with alchemical weapons if I start with them in my hands already, correct?