Vencarlo Orinsini

Jack Rift's page

Organized Play Member. 423 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.




So all other official Starfinder classes with Full BAB have 7 HP and 7+ Con mod Stamina per level. The Nanocyte has only 6 HP and 6+Con mod Stamina per level. Is this intended? Other initial questions/debates have been brought up already in other threads.


2 people marked this as FAQ candidate.

Under the Junk Cache option found an issue that might need errata. Hey, found an issue with the Hack Cache Capacitor. Junk Armor is not a leveled spell and already last 24 hrs. Also you can only have 1 instance of the cache spell up at a time, so no using it on multiple targets. Thoughts?


Hey question on the Darkness Defender archetype regarding violent challenge and guardian challenge, does violent challenge replace or modify guardian challenge? I really like the archetype, probably better than the main Sentinel class, but this might change my mind if it replaces guardian challenge.


1st Fix Fighter!! Why is it the worst martial class? If nothing else use the Soldier class from Starfinder as inspiration. Also, please use Unchained Rogue and Monks as what your new versions will be based on, please.

2) While I like the idea of simpler system, like what Starfinder has, please don't go to overly simple like 5ed.

3)Skills need help but I don't like the idea of Skills acting as your initiative, especially if they are as easy to cheese as they use to be.

4) I am happy to help playtest, feel that was what Starfinder needed to help fix some of the issues it has.

5) The proficiency idea I will have to see what it is. If it is like what Starfinder does, I won't mind, especially for weapon focus (and versatile focus) and weapon specialization (and versatile specialization).

Honestly, with having every AP since Kingmaker, I'm not sure how far into the new system I will go with you guys, but am willing to help debug the playtest to make it the best it can be.


So, does the effect of versatile weapon feat apply to projectile range weapons, specifically bows and crossbows? Via feat fluff, this doesn't make logical sense, because how does changing your grip change a bows damage type? Thanks


The trait Havoc of the Society from Shattered Star Players Guide and before that the Factions Guide, legal for Society play? I tried to look, but failed to find, either way. Thanks.


So, I was wondering if the fallowing was legal by RAW. Human takes the alternate racial trait for Human Adopted which replaces the bonus feat for racial weapon proficiency. They select tengu, which replaces the human bonus feat for all blade-like weapons. Is this legit? This seems really OP. If not, that is fine.

Also, it is good to be back after my year long break.


1 person marked this as FAQ candidate.

The range of the spell is -50 to 140. Which on the heat end is right before the lethal damage heat range, but -20 is where the lethal damage from cold starts. So the question is does Endure Elements protect you from the lethal damage is the extreme cold range (below -20)?


We had one warpriest (been currently playing an inquisitor), a shaman, and a slayer (normally plays ranger/rogues, and is currently playing a rogue 2/ ranger 3). We went a head and impliminted some of the adjustments/correction that are being discussed for both the slayer (d10 and 6+int skills) and shaman (druid list).

Slayer: The player really enjoyed the class overall. He missed the rogues number of skills and trapfinding, but overall enjoyed the fact that he could hit, deal damage, and had decent number of hit points as well. So far it seems one of the strongest and balanced classes.

Shaman: Has issues with the druid list depending on what spirits you select. Player's only complaint was with not really have the right spells to deal with the encounters at hand. Otherwise likes the feel and flavor of the class.

Warpriest: Yeah, here is where the problems came up. Favored weapons are not equal (nor should they be) and current set up felt like a watered down inquisitor or not well built fighter/cleric. The Good domain's blessing was really strong (extra d6 damage against evil critters & lasts forever with high number of uses). But other than that nothing really stood out. The class needs something right now, just not sure what.

After the next update will have another playtest probably around same level.


Basically because of wording (extra spell slots) is this for prepared casters only, even though nothing in the description says only for prepared casters. Because this would be useful for Sorcerers as well as Wizards, Magi, or Witches. Thanks, FAQ if need be.


1 person marked this as FAQ candidate.

Perfect Balance again reduces the TWF penalties -1 which stackes with Improved Balance, but when wielding two one-handed weapons (off hand counts as light thanks to IB) does he get the reduction from Improved Balance? If not, then why repeat what Improved Balance does for using one-handed weapon in off hand?