
Full Name |
Jack Greyfeather |
Race |
Agility: d8 Smarts: d8 Spirit: d6 Strength: d6 Vigour: d6 Pace: 5 Charisma: 0 Parry: 7 Toughness: 7 Bennies:4 |
Classes/Levels |
Skills: Climbing: d6, Fighting: d6, Lockpicking: d8, Notice: d6, Stealth: d8, Taunt: d6, Persausion: d4 |
About Jack Greyfeather
Here's the information for Jack Greyfeather...
Agility: d8
Smarts: d8
Spirit: d6
Strength: d6
Vigour: d6
Pace: 5
Charisma: 0
Parry: 5
Toughness: 5 + 1 = 6
Edges: Thief (Requirements: Novice, Agility d8+, Climbing d6+, Lockpicking d6+, Stealth d8+) Thieves specialize in deceit, treachery, and acrobatics. They can be invaluable where traps must be detected, walls must be climbed, and locks must be picked. Thieves add +2 to Climbing, Lockpick, Stealth, as well as Notice or Repair rolls that relate to traps and similar devices. The bonus to Stealth does not apply when the character is in a wilderness)
Hindrances: Clueless (major, -2 common knowledge), Obese (minor, Obese hero adds 1 to his Toughness, but his Pace is decreased by 1 and his running die is a d4), Loyal (minor, This character can never leave a man behind if there’s any chance at all he could help.)
Skills: Climbing: d6, Fighting: d6, Lockpicking: d8, Notice: d6, Stealth: d8, Taunt: d6, Persausion: d4
Gear: 52 GP
Rapier
Leather Armor
Buckler
Bed pack
Bedroll
Blanket
Crowbar
Flint/Steel
Lockpicks
Rope 30'
Torch x4