Khonnir

JackDeth101's page

6 posts. No reviews. No lists. No wishlists.


RSS


Good afternoon,

I run a P2E campaign for my friends, and the most common issue I have come across in down time is figuring out how much something costs. The equipment listed in the Core Rulebook is limited, at best, and centers around common items that very low level adventurers can obtain. However, as you grow up in levels, you want to buy things that are appropriate for the level that are not magic items or even related to magic items, such as:

- setting up a stronghold
- buying a team of horses and fancy carriage so you can impersonate royalty (the horses we have prices for, but not the royalty-fancy carriage)
- buy a house, mansion, grounds, etc.
- buy siege weapons
- a more robust list of items you can buy at an inn (whiskey, pipe weed, etc.), and maybe some better than normal items, such as a fine wine imported from X, that sort of thing
- a more robust list of animals you can buy, from chickens to griffons

The list can go on ad nauseum, so I won't belabor it further. What I'd like is a list of these types of items and more, one that is or isn't affected the standard scaling costs of items as you go up in levels, as appropriate; for instance, the mansion would not be scaled by level like a magic item would, but obviously would have a price range that is prohibitive for a low level character to buy. An "item" like that would still be desirable by characters, and not having these in a list somewhere makes me guess, to be honest, and sometimes my guesses are simply in error.

So, my request is for Paizo to put out some sort of product that works with P2E that isn't combat-centric, like the Guns & Gear book is, but still gives a healthy list of things you can buy in-game using the kind of funds you gain during normal gameplay at any given level.

If you can make this happen, thank you!


Isaac Zephyr wrote:

Weird question popped up after an encounter earlier this week. We were fighting deaf aliens.

I play an envoy who really enjoys Dispiriting Taunt, and intimidate checks in general. Now Starfinder has 3 forms of language, spoken, signed, and tactile, and Dispiriting Taunt is labeled with Language Dependent, Sense Dependent, and Mind Effecting (raw intimidate has no such caviats as far as I can tell for the demoralize action).

If you have the Universal Expression improvisation, you don't need to share a language with the target for your language dependent improvisations, though how does that presumably work? As it does not remove sense dependency, that would mean needing to taunt the target with a signed gesture, and presumably it understands. A blind target you just shout some obscenity? How would you tactile express to anything within 60ft?

I think I might be overthinking it, and the simplest answer is "the game says it works, so it works". Am I missing something though?

Yes, I believe you are over-thinking it, in this case... While the Universal Expression improvisation does make it so that you don't need to share a language, thus making the improvisation in question no longer language dependent, it is still sense dependent. It is implied that the sense in question is hearing, since the ability is normally both language dependent and sense dependent.

As an aside, I can fully understand that if a race communicates through their super-sense of smell, then it would make sense for a member of that race to use Dispiriting Taunt on another member of that same race (or another race that communicates through smell) wouldn't require the same "language" if they also had Dispiriting Taunt, but I would also rule that any other race whose primary communication is voice/hearing, then the "smell" speaking race can't taunt them with Dispiriting Taunt either.

At any rate, since you're implying that your Envoy in question is using voice/hearing as their method of communication, and since the targets are deaf, they cannot be affected by the Dispiriting Taunt, even with Universal Expression. FYI, Intimidate is likewise sense dependent (if you double-check, you'll see it in the middle of the text block), and thus also would require the target to be able to have the appropriate sense.

Does that help?


soulclaw wrote:
NPCs only have HP. Healing spells heal Stamina or HP depending on the spell. Can one use Stamina healing on a npc or are those spells useless for supporting your hired guns?

Which spell (or spells) have you seen that heal stamina? The only curative spell I've seen is Mystic Cure, which clearly states it heals hit points, in which case, the answer to your question is "no," as others have said. If you've found a spell that does heal Stamina, A) I'd like to see said spell in an official book, and B) don't have your NPCs have this spell, since it won't help them.

Thanks!


jonjonhholt wrote:
JackDeth101 wrote:


Well, if you break down the components of the ability, you gain a +4 bonus from covering fire or harrying fire if it is provided by your bonded ally. Your ally likewise gains a +4 bonus from covering or harrying fire if it is provided by you. Your ally has two means of providing covering/harrying fire, the first being with a ranged weapon (requiring the usual rolls to succeed), or with a spell (that automatically succeeds).

As for the conjuration aspect, it doesn't specify that it is an entity (as in a living entity), just that it is a small, spherical, floating wisp, which later in the spell states it is "made of pure light and energy." Since it is not an entity in its own right, I go back to my original statement of this spell simply being a different path to providing the covering or harrying fire.

Does that help?

Yes! Thank you for the clarification!

You're welcome!


jonjonhholt wrote:
JackDeth101 wrote:
jonjonhholt wrote:

Does wisp ally benefit from the skyfire centurion's combat bond ability?

To explain further: if a skyfire centurion is bonded with a mystic and that mystic casts wisp ally does the wisp ally get the benefit of combat bond as it was cast by the mystic or does it count as its own entity, independent from the mystic, and therefore does not benefit from combat bond?
RAW, the answer would be "yes," you would gain the benefit. It should not matter if you gain the benefits of covering/harrying fire from a weapon or from a spell, you've simply gained the benefit from your ally.

Ok my main point of concern comes from the fact that wisp ally specifies that the wisp ally is granting the covering/harrying fire and it is a conjured entity. Does that not matter in terms of skyfire centurion?

Also to clarify combat bond increases the bonus for covering and harrying fire for you and a specified ally(only when applying those fires to aid one another)

Well, if you break down the components of the ability, you gain a +4 bonus from covering fire or harrying fire if it is provided by your bonded ally. Your ally likewise gains a +4 bonus from covering or harrying fire if it is provided by you. Your ally has two means of providing covering/harrying fire, the first being with a ranged weapon (requiring the usual rolls to succeed), or with a spell (that automatically succeeds).

As for the conjuration aspect, it doesn't specify that it is an entity (as in a living entity), just that it is a small, spherical, floating wisp, which later in the spell states it is "made of pure light and energy." Since it is not an entity in its own right, I go back to my original statement of this spell simply being a different path to providing the covering or harrying fire.

Does that help?


jonjonhholt wrote:

Does wisp ally benefit from the skyfire centurion's combat bond ability?

To explain further: if a skyfire centurion is bonded with a mystic and that mystic casts wisp ally does the wisp ally get the benefit of combat bond as it was cast by the mystic or does it count as its own entity, independent from the mystic, and therefore does not benefit from combat bond?

RAW, the answer would be "yes," you would gain the benefit. It should not matter if you gain the benefits of covering/harrying fire from a weapon or from a spell, you've simply gained the benefit from your ally.