About Jace AzataBackground:
Born between worlds, Jace’s father was Eledrin while his mother was not, and could not be. She was human. (Re-skinning Half Elf to be Half Eledrin to better go with Vekeshi Mystic.) Attractive and silver tongued, Jace’s upbringing was fun and easy until he felt the calling of Srasama. At first he trained with weapons and worked to perfect his body. He was strong and fast and served in numerous military actions. But through the few years of this life the calling was not quelled. With help from his father’s influence Jace partitioned to become a Vekeshi Mystic and was initiated. Like all Vekeshi Mystics his initiation was harsh. He was taken in the night across the threshold of dreaming where he experienced the death of his people’s god. He was then caged for days with the temptation of poisoned food. In his weakness he ate a small piece of fruit and the poison contained within withered him, causing the loss of much of the strength and dexterity he once had. But his will was strong and once he shook off the poison he was allowed to continue with the ritual. He survived the burning but when he was healed from the ordeal the work of the poison mostly remained. He was weaker and slower than before and believed he could not continue his life as a warrior for his lost deity. It was then that he was visited by another mystic who spoke of the narrow path of the Summoner where he could literally bond with an agent of Srasama providing it with a host in this world and together they could continue the fight. Under the tutelage of this master Jace began his studies as a Summoner and was soon able to call and wear the “Angel”. The Vekeshi order was pleased with his progress and he was directed to join the Risur Homeland Constabulary to contribute to society and to punish those who would cause suffering. So, doing as instructed he recently joined the RNC. It took only a single calling of his "angel" to convince the organization to give him a chance. Much of his initial work had been on a less than exciting beat. But now he was being pulled to join an investigation in progress. This was his chance...
Appearance & Personality:
Jace is a good looking man with striking blue eyes and blond hair. His features are fare and almost otherworldly. He is usually well liked and makes friends easily. He is often the center of things and likes to help other people when he can do so. Jace does not strike an imposing image. He is too thin and looks like he was at one time very sick and is only now recovering. Easy going about most things he has moral positions about a few things that he simply will not compromise on. When he calls the angel he does not loose his good looks but gains a translucent otherworldly presence that surrounds and supports him. It both protects him and strengthens him while serving as a morale compass for his actions. It becomes part of him. Maybe the best part.
Mission:
I keep forgetting to tell you that Jace has been given a mission by the Vekeshi Mystics.
The latest gathering of adherents occurred on the last full moon before the solstice, when a representative of the Unseen Court opened a path into the Dreaming and offered everyone drink, dance, and love-making with beautiful fey. Before the celebration, one of the more experienced members of the Flint cell (he always wears a mask, but has distinctive hands, marked with scars and calluses) took Jace aside and said it would be his task to protect Gale. While the RHC is tasked with capturing the fey terrorist, the Vekeshi want Jace to deliver a gift, and a message. The gift is a bizarre mirror. It resembles a wreath of gnarled wood, and instead of a pane of glass, a sheet of water hangs within, no matter what angle you hold it at. It is magical, but its purpose is unclear. Normally it is just a beautiful mirror. That message is: “The Unseen Court is watching. Take this mirror, and when you see the face of our enemies within it, bring them down and we shall reward you.”
Jace Holiday suited up
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Range
Space 5 ft.; Reach 5 ft. 10' with Longspear Summoner Spell-Like Abilities (CL 1st; concentration +5)
Summoner (Synthesist) Spells Known (CL 1st; concentration +5)
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Feats Combat Reflexes, Skill Focus (Use Magic Device), Evasion
bonus feat: Negotiation Training: No one has to die here. Badly wounded humanoid enemies can be convinced to surrender with a successful Diplomacy or Intimidate check. (Enemy HP ≤ 25%, gets Will save) Skills:
Languages Common, Elven
Gear: MW Cold Iron Great Sword (400)
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