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With the latest situation with WotC trying to pick the community's pocket I am done with them for good. I am looking for a new system and I would like it to be PF2e but when I bought the Core rule book when it first came out I was so disappointed with the Utility and control spells that I haven't played since.

I have no interest in martial classes or damage dealers. I like roles that allow me to have options to take advantage of a given situation or buff/debuff in a support role. Unfortunately in PF2e most of these types of spells are pretty weak when compared to 1e or other systems. Many(such as web) are barely worth the actions let alone a spell slot when comparing how much a basic fighter can do with 2 actions and no limited resource.It's possible I am just not understanding something in the system since I have limited experience with it. I'm willing to listen to experience players who understand action economy and consider all the moving parts like resources used and comparing it to what you could be doing instead.

I know People will say things like "well if you use it in x situation", or "if your group does XYZ", or "if you get a crit". These are not helpful, if you need special situations for the spell to work then it isnt very good compared to a guy with a sword who can kill a foe in 1 or 2 shots without the special situations or expending limited resources. Working towards mediocrity is not my goal. I'm not looking to be the most powerful either, I just want balance, if I am using a limited resource then it makes sense that it should be better than one that is unlimited.

Is there any thing to be done for someone who likes playing control/utility? Like maybe 3rd party overhauls of the spells or something like that?


I am semi familiar with PF1e in that I have experience with DnD3.5 a bit but I don't know a lot about FP1 classes in any depth. I enjoy playing battlefield controller/utility casters. I like to have a lot of options and have a wide range of spell types to choose from I don't want to try and guess how many invisibilities/webs/walls/charms/suggestion/haste I might need for the day. Would an arcanist be good for this sort of play style? What other options might also be good? What are the trade offs?

This will be for an 1-17ish Adventure path


I cannot understand why anyone would ever take this horrible spell in place of pretty much any other spell. It is absolute garbage. It only does what it should if you crit and then for only a single round. How is this worth a second level slot? I wouldn't waste two actions casting this if it was a free cantrip let alone a 2nd level slot.

Am I missing something or did they just drop the ball on this spell?