Merisiel

JAFO's pregen alias cinq's page

31 posts. Alias of JAF0.


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MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

thank you tundran,, got mine... it was a fun run... thanks for running!


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

oh good question... hadn't thought about it actually...

how about 52335-23 Ystrizz

Thanks for a fun game!


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

Merisiel shrugs as BP sends the surviving druids off into the wilderness. Just as well... I don't fancy killing the helpless... or seeing folks interred. she shudders at the thought of imprisonment.


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

sure, Merisiel would go for an awake one, not a sleeping one.

if Abdul killed #2:
Merisiel moves behind 2, seconds after Abdul maneuvers there... and watches him obliterate the druid... she grins at him from the other side of the body. "Nice one... "

if Abdul didn't kill #2:
Merisiel mvoes behind 2 and tries to skewer the druid.

to hit: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
dmg if hits: 1d6 + 2 + 1d6 ⇒ (6) + 2 + (4) = 12


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

Merisiel tumbles to avoid an aoo, and attacks from flank.

acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12 I can hope they're still flatfooted and can't take aoos

to hit: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
dmg if hits: 1d6 + 2 + 1d6 ⇒ (1) + 2 + (1) = 4

to confirm crit: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
extra dmg if crits: 1d6 + 2 ⇒ (2) + 2 = 4

gah.. pathetic... lol


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

Merisiel steps past Theo and ABdul and tries to drop the nearest prancing druid... She hisses very softly between her teeth as she strikes.

to hit: 1d20 + 4 ⇒ (13) + 4 = 17
dmg if hits: 1d6 + 2 + 1d6 ⇒ (1) + 2 + (5) = 8


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

"I can go the other way, but would prefer if someone a bit stronger and healthier went in front."


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

Merisiel looks around, checks the large chest for traps, and locks.

perception: 1d20 + 7 ⇒ (10) + 7 = 17+1 for traps

disable traps (or lock) if nec: 1d20 + 8 ⇒ (2) + 8 = 10+1 vs traps

disable lock if traps was nec above: 1d20 + 8 ⇒ (14) + 8 = 22


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

yes, and she was at -3 when you did so, leaving her with 5 hp

"Thank you for the healing... much appreciated."


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

yes...healing would be great

"Thank you, a little healing would be great... I've got some nasty tooth marks here"


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

"Sure, let's do this!"


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

aoo to hit: 1d20 + 4 ⇒ (19) + 4 = 23
dmg if hits: 1d6 + 2 ⇒ (5) + 2 = 7

aoo to confirm crit: 1d20 + 4 ⇒ (8) + 4 = 12
extra dmg if crits: 1d6 + 2 ⇒ (3) + 2 = 5


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

Merisiel moves next to Min and thrusts with her rapier at the faerie... "That wasn't nice!"

to hit: 1d20 + 4 ⇒ (17) + 4 = 21
dmg if hits: 1d6 + 2 ⇒ (2) + 2 = 4


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

grr... iconics and their lack of equipment, lol

"Anyone got any jerky to offer it? maybe it would be placated by some food." She doesn't approach the wolfhound herself.


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

"thanks for the healing... I feel fine now." Merisiel whispers... and waits a moment to hear if anyone else spots something she missed.


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

Merisiel will check the area around the ivy curtain and the curtain itself for traps.

perc: 1d20 + 8 ⇒ (1) + 8 = 9

... but she seems a little confused by the greenery and such....


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

Merisiel, still injured, climbs back up onto the log behind Theo... Sometimes a longer range weapon is desirable... I'll let those who have one take the lead on this.


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

Merisiel stands up, shakes her head... "Oh man, that hurt like hell... thanks." she pulls a dagger from her bandolier and tosses it in one hand, flipping it end over end. stand up, draw weapon.


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

stabilize dc 10: 1d20 + 1 - 2 ⇒ (8) + 1 - 2 = 7


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

fort save dc 14: 1d20 + 2 ⇒ (12) + 2 = 14


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

Merisiel steps forward... "I can try to disable the trap... it's not the sort I usually do with - rather large and crude, this one... but I'll give it a go."

disable dc 20: 1d20 + 8 ⇒ (8) + 8 = 16

missed by less than 5, so shouldn't set it off by accident.. if that's the case, she'll try again:

disable dc 20: 1d20 + 8 ⇒ (18) + 8 = 26


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

Merisiel moves forward and behind the fountain where she drops prone to avoid missile attacks and yes,I included the half move up the stairs as part of her 30' move


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

no... aasimar, tiefling, oread, sylph, ifrit and undine for example are outsiders

fort save: 1d20 + 2 ⇒ (13) + 2 = 15

perc: 1d20 + 7 ⇒ (14) + 7 = 21


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

Merisiel recovers her dropped dagger and places it with the others she carries. "I knew you could all handle it." She goes over to search the fallen, starting with the sleeping one, careful not to wake him, but making sure he has nothing to get aggressive with if he does wake up. Then she'll move on to the other two.


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

Merisiel gives up on stealth for now and moves up, finally tossing a dagger at #1.

to hit: 1d20 + 4 ⇒ (1) + 4 = 5
dmg if hits: 1d4 + 2 ⇒ (2) + 2 = 4

but it slips out of her hand as she lifts her arm to throw it and it falls on the ground behind her. She gives the arsonist a chagrined smile and a little courtesy, but doesn't try to recover the blade.


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

I will be attending Strategicon from Friday through Monday... Will be able to make limited posts, but not reliably nor frequently... I will try to keep up with at least one post a day, but no guarantees. Please bot me as needed to keep up the pace of the game, thanks.


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

Merisiel is following the sounds of the voices, but trying to remain stealthy and unnoticed...

stealth: 1d20 + 7 ⇒ (18) + 7 = 25


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

perc: 1d20 + 7 ⇒ (17) + 7 = 24

stealth: 1d20 + 7 ⇒ (13) + 7 = 20

Merisiel hears the altercation and moves closer to listen in. If it sounds like it is about to or already has broken out into an actual fight, she'll signal the others and slip inside and head to the garden.


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

"You're a pirate?" Merisiel says with no small amount of disbelief and derision in her tone. Still she gives him a little half-smile to show she's enjoyed the bit of banter and flirtation.


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

Merisiel mutters softly under her breath...the words are more thought than voiced sentiment... and out of your league, gunman


MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

An elven woman slips in just moments before the briefing began, watching and listening from the back... When the briefing is over, she listens to the questions the others have to ask, then asks one of her own. "THis Falbin, will he be assisting us to acquire this item, or just giving us the location of the druids?"