Ajibachana

Izorshi's page

119 posts. Alias of PathlessBeth.


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Female Dhampir (Dayborn) Cleric 2

Oh...ouch. I'm sorry about that:O


Female Dhampir (Dayborn) Cleric 2

What's goin' on here?


Female Dhampir (Dayborn) Cleric 2

"That...that should be acceptable."


Female Dhampir (Dayborn) Cleric 2

Sorry to hear about your mom Doon.
And recover soon Gabboge.


Female Dhampir (Dayborn) Cleric 2

I hope this comes back...


Female Dhampir (Dayborn) Cleric 2

So just Nagual and Monty?


Female Dhampir (Dayborn) Cleric 2

Might be worth PMing Gabboge...

Also,
almost completely shameless self-plug: I will be running another pbp on these forums!


Female Dhampir (Dayborn) Cleric 2

I'm here as well.


Female Dhampir (Dayborn) Cleric 2

"Oh, you...from when we were attacked..."
Izorshi was quite apparently not particularly happy to see the raven again.
At least it might understand what is going on a little better...


Female Dhampir (Dayborn) Cleric 2
Arkivolld Bristlekipp wrote:
GM Gabboge wrote:

or... You could go further outside the box, like.

-Can we set up a controlled burn of the forest to drive them out?
You clearly don't have my players. This always seems to be their first/default choice. :)

Mine would probably start by burrowing between and underground lake/reservoir and the bandit leader's hut creating a geyser, driving the bandit leader out into some really deep pit traps, where they are waiting at the bottom.


Female Dhampir (Dayborn) Cleric 2

Well, my preference is usually for organic campaigns over pre-generated published ones, but whatever ya have to do to merge the groups successfully is something I'm okay with.


Female Dhampir (Dayborn) Cleric 2

Breathing heavily, Izorshi did not lower her guard. Still holding the knife, she spoke
"Then let us be on our way."


Female Dhampir (Dayborn) Cleric 2

I'm okay with adding more players, big groups are a good thing IMHO.

As for what to do to Le'Rose, Izorshi isn't against killing her, but won't go against what the rest of the group decides.


Female Dhampir (Dayborn) Cleric 2

"Beast? What is this...?"
She was quickly becoming frustrated. Izorshi was not used to being so completely confused.
Trial? How long were we unconscious for? Maybe this cult was involved in setting us up?
Knowledge (local), about Lepidstadt, casting guidance: 1d20 + 7 ⇒ (13) + 7 = 20


Female Dhampir (Dayborn) Cleric 2

Izorshi might lose her temper if Le'Rose doesn't speak up soon. She is trying to remain under control, but we'll see if she can. The bounty hunter isn't making it particularly easy:)


Female Dhampir (Dayborn) Cleric 2

Izorshi raised her dagger again. Saliva slowly poured out as she growled through her fangs:
"You chose this? Then perhaps you ought to...choose to answer our inquiries. It might save you from death."
aid another intimidate: 1d20 + 2 ⇒ (12) + 2 = 14
At least I know of one person connected to this cult...perhaps they are only a little off the mark.


Female Dhampir (Dayborn) Cleric 2

Anyone know where Monty is? He hasn't posted in awhile.


Female Dhampir (Dayborn) Cleric 2

"Whatever it is that has possessed you and given you so much power, shake it off."
She tried to dispel the magic from Le'Rose.
Casting Guidance to give Le'Rose a +1 to save, then Protection from Evil.
"Then explain what it was. This is your final chance."
Izorshi shifted between Lanik and Le'Rose, waiting to see if her spell worked.


Female Dhampir (Dayborn) Cleric 2

"Doon, something, or someone, is attempting to compel her to attack! I suspect some powerful dark magic is in play, it isn't hers. "
detect magic
spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26


Female Dhampir (Dayborn) Cleric 2

Izorshi looked down upon her attacker. I am curious...Gerald is smart, perhaps he is right.
With a dagger still held in her hand, Izorshi concentrated on healing everyone nearby, including the bounty hunter.
channel energy: 1d6 ⇒ 6
"Now," she spoke to Le'Rose, "explain yourself. Pharasma has granted you your life. What cause have you to attack a group of innocents?"
She did not let go of the dagger, and braced in case Le'Rose tried to get away, or attack again.
diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17


Female Dhampir (Dayborn) Cleric 2

I know, Izorshi is worried about him teleporting when the duration runs out. On my phone so no long post now.


Female Dhampir (Dayborn) Cleric 2

wisdom damage taken: 1d6 ⇒ 4
Izorshi scanned the scene for what had happened as she charged forwards:
Detect Magic
reflex: 1d20 + 1 ⇒ (4) + 1 = 5
spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23
perception: 1d20 + 1 ⇒ (14) + 1 = 15
Recognizing the auras around the bounty hunter, she called out
"He is attempting to teleport away! Probably so he will come back when we don't have another scroll!"


Female Dhampir (Dayborn) Cleric 2

"Ahh...[/b]"
Izorshi clutched her head for a moment. "Trying to think about what is going on is giving me a headache. If you can use the scroll, as Gerald says, do it"
How much wisdom damage?


Female Dhampir (Dayborn) Cleric 2

So...Champions of Balance is out. Looking through it I thought it would make sense to give Izorshi the psychopomp subdomain.
Per the Ultimate Campaign retraining rules,

Quote:
Note that you don't have to use the retraining rules to take an archetype if your class level is low enough that the archetype doesn't modify any of your current class abilities. For example, if you're a 1st-level fighter who wants the archer archetype, that archetype doesn't replace any class abilities until fighter level 2, so you don't need to use the retraining rules at all—once you reach 2nd level, you can just decide to take the archer archetype.

As the psychopomp subdomain doesn't affect anything below 5th level, if it is okay with you Gabboge I will probably use it.


Female Dhampir (Dayborn) Cleric 2

Results from previous Knowledge (Religion) check about the Whispering Way (earlier this page)?
Sense motive to see what LeRose is doing: 1d20 + 3 ⇒ (5) + 3 = 8
Hurriedly, she calls out
"If no one thinks of something in the next few seconds, try knocking him off his mount"
As she spoke, she attempted to force her mind to expose what had happenedSecret Will Save: 1d20 + 6 ⇒ (10) + 6 = 16Uh oh...


Female Dhampir (Dayborn) Cleric 2

Izorshi chimes in after Doon.
"Please, anything could help!"
diplomacy check: 1d20 + 7 ⇒ (4) + 7 = 11
Also, my knowledge (religion) check from earlier on this page.


Female Dhampir (Dayborn) Cleric 2

"I doubt Le'Rose would accept any sort of surrender short of our deaths. Could he be outrun? I am at a lack for ideas!"


Female Dhampir (Dayborn) Cleric 2

"How strong are the horses? What would happen if we charged at him, and a couple people jumped off onto his bird mount when we got close?
In any case, do not fear, if we die here, the Lady of Graves shall not be fooled by the mortal trickery that has convinced the bounty hunter of our guilt.
"


Female Dhampir (Dayborn) Cleric 2

With no idea what had just happened, Izorshi pondered for a moment in an attempt to recall information about the Whispering Way. Then she discarded the cursed cloak around her, throwing it off the cart.
Knowledge (Religion): 1d20 + 9 ⇒ (16) + 9 = 25
throw cloak: 1d20 + 2 ⇒ (6) + 2 = 8
"Can...can anyone see where he went? Are we safe?"


Female Dhampir (Dayborn) Cleric 2

perception: 1d20 + 3 ⇒ (9) + 3 = 12


Female Dhampir (Dayborn) Cleric 2

"Is--Is now really time time for introductions?"


Female Dhampir (Dayborn) Cleric 2

"If they are summoned undead, they will disappear shortly."
As quickly as possible, Izorshi channelled Pharasma's power into protecting her allies, protecting all of the bounty hunter's targets: Casting Bless.
"Regardless, we must get as far away from these cursed cloaks as possible! Either we jump off without the cloaks or we throw them off the cart!"
As quickly as possible, she pulls off her own cloak.


Female Dhampir (Dayborn) Cleric 2

"The Whi-?"
Izorshi froze as she recalled where she had heard that phrase before.

"You! What do you have to do with the Whispering Way? And...what is it?"
spellcraft to identify the runes: 1d20 + 7 ⇒ (16) + 7 = 23


Female Dhampir (Dayborn) Cleric 2

Well, maybe the zombies who fail their will saves against turning will run off the cart?
Still suspicious about that extra NPC who was sitting next to us.


Female Dhampir (Dayborn) Cleric 2

I'm considering the (dis)advantages of jumping off the carriage. It could get us away from the zombies so we could fight the bounty hunter alone. More importantly, it would shake things up to make it more interesting....
Although, it would delay our arrival at our mystery destination, but that might not be something our characters would think about (since we don't actually know where we are going).

And I'm putting this over here for everyone to see, because I think it could be something another PC would think of first.


Female Dhampir (Dayborn) Cleric 2

Will save: 1d20 + 6 ⇒ (14) + 6 = 20
Izorshi momentarily flinches as the wave of harmful positive energy passed over her. She was not worried about being pushed away from Monty; but she was afraid of the bounty hunter's reaction.
Fortunately, her Mistress shielded her from Sarenrae's effect.


Female Dhampir (Dayborn) Cleric 2

How many of the skeletons were affected by my channeling?
"Bounty hunter? Why would a bounty hunter be---"
Gasping at seeing a fallen ally, Izorshi cried out
"Gerald, it is not yet your time to die!"
Channel Energy to heal: 1d6 ⇒ 3
It occurred to her that the mysterious final passenger hadn't done or said anything yet. Maybe that person was the killer while we were unconcious? Or maybe that is who the bounty hunter is in?
She looked around to see what that person was up to.
perception to see the NPC who had been sitting accross from her in the carriage: 1d20 + 3 ⇒ (6) + 3 = 9


Female Dhampir (Dayborn) Cleric 2

Nice cookies!
I'm fine with not using initiative, by the way.


Female Dhampir (Dayborn) Cleric 2

"Urgathoan spawn, my goddess has a message for yours!"
Still not entirely sure of what was going on, Izorshi allowed positive energy to flow out of her symbolic birthmark:
Channel Energy damage, DC 13 will for half: 1d6 ⇒ 3
Looking around at her apparent allies, she called out
"Can any of you tell where they came from!?"


Female Dhampir (Dayborn) Cleric 2

"Wh-what do you see?"


Female Dhampir (Dayborn) Cleric 2

It still makes sense, if you just change the name.
Trying desperately to remain calm, Izorshi answered the wizard's query.
"Oh, it appears the driver of the carriage was murdered. Stabbed in the neck with a knife. Recently. Though Pharasma has claimed him in death, she has not revealed his kille--wait."
She looked up, pointing, towards the source of the necromantic aura.
"There is something unsettling over there. I believe it is a necromancy effect. Can either of you mages properly discern what it is?"
Izorshi clutched her holy symbol birthmark, bracing for an attack. Great Lady of Graves, protect us.


Female Dhampir (Dayborn) Cleric 2

Izorshi sighed in relief. A familiar voice! Well, sort of familiar, at least.
"Be calm." Although, as she spoke, her voice trembled. Great Pharasma, calmness is easy when a killer is nearby. She made her way over to where Gerald was sitting, and lowered her voice to a whisper.
"You are the last to wake. It seems we are in a horse-drawn carriage...the Lady of Graves has not revealed how anyone got here, the others all last remember being somewhere else. I do not recall ever meeting anyone in this carriage but you...perhaps you do?"


Female Dhampir (Dayborn) Cleric 2

If that somebody can figure get it without being noticed...


Female Dhampir (Dayborn) Cleric 2

Izorshi pocketed the knife for later.
"Whoever has slain our driver did so recently. Either the killer just ran away, or is here now."
sense motive on Monty: 1d20 + 3 ⇒ (5) + 3 = 8
sense motive on Naguel: 1d20 + 3 ⇒ (5) + 3 = 8
sense motive on Belor: 1d20 + 3 ⇒ (9) + 3 = 12
sense motive on The other person: 1d20 + 3 ⇒ (13) + 3 = 16
sense motive on Ark: 1d20 + 3 ⇒ (7) + 3 = 10
sense motive on Doon: 1d20 + 3 ⇒ (7) + 3 = 10
sense motive on Gerald: 1d20 + 3 ⇒ (7) + 3 = 10

"Also, it appears most of us were incapacitated and brought here by magic."
What does not make sense is why the killer left us alone, despite everyone here being unconscious. Maybe the killer is here and was struck by the strange magical effect as well?


Female Dhampir (Dayborn) Cleric 2

I sort of assumed that my perception check was high enough to see, since Izorshi was right behind Monty...
Of course now she's expecting another attack.


Female Dhampir (Dayborn) Cleric 2

Did Izorshi notice that the driver is dead with her perception check above?

assuming the driver is visibly dead:
"Great Lady of Graves, what has happened here?"
Izorshi hustled forwards and examined the body. Carefully, she removed the dagger from his neck, and focused as she examined it for malicious magical energy Detect Magic. So I have no idea where I am or where I was going, and whoever was taking me there is dead! Was it one of the other passengers here who killed him?
Izorshi quickly turned her back to the deceased driver, and faced Monty and Ark. If one of them was the killer, she didn't want to be attacked from behind.


Female Dhampir (Dayborn) Cleric 2

In lieu of a Remove Disease spell, rest and take things easy.


Female Dhampir (Dayborn) Cleric 2

perception: 1d20 + 3 ⇒ (12) + 3 = 15
"Wha-what do you see?"
Izorshi looked towards the strange cleric in front of her, and prepared herself for the worst.


Female Dhampir (Dayborn) Cleric 2

Is the ????? referring to someone who isn't a PC?
Not that Izorshi would know, since she's only met Gerald before now.


Female Dhampir (Dayborn) Cleric 2

And that's everyone who's posted now!
Time to hear from the NPCs...

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