Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
GL to you as well! I'll be hiding this thread now, though if you deactivate me I'd appreciate it.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Wow, four people are AWOL? I didn't realize that. I am in quite a few other games so I don't notice.
In fact, since this seems to be a good time to do it, I'll remove myself from the game as well. Hopefully you can find a brand new party of 5 + Slugg to keep going. Maybe a fresh group with new excitement is what you need.
I enjoyed the concept and I had fun while I was here. However, with the holidays coming and a new job I've been thinking of cutting back so this seems like a good chance to do so.
Good Luck and Thanks for having me!
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Lets try this room here. Maybe we'll find evidence of the adventurer's inside.
I would have sworn I said to go east...
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Hmph. More passageway. Well, maybe something is down this way.
If its needed: 1d20 ⇒ 13
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Izabek will ask that Eckowo open the door. If he has a crowbar and wants to try to open it I will assist.
Strength: 1d20 + 2 ⇒ (3) + 2 = 5
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Izabek will ask the rogue to inspect the wooden door. If its safe and unlocked he'll then ask Eckowo to open it. If needed Izabek will help.
Aid Strength: 1d20 + 2 ⇒ (15) + 2 = 17
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Seems like Eckowo will carry the loot.
Let's keep going north.
Check!: 1d20 ⇒ 4
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Whatcha got there, a pet? Izabek laughs at the scene. Alright, so who can carry all this loot? I've got a bad back. Though I can carry at least some of it.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Izabek will take time to examine the intersection and make sure the party is safe. He will then have the rogue check out the boxes that they have pilfered.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Periodic Check: 1d20 ⇒ 10
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
I say out the other exit because I'm into taking risks all of the sudden.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Izabek grabs one and exits the room. Lets move, now.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Izabek does the same with some of his rations, hoping the creature will be enticed by multiple offerings.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Indeed, it was too easy. Izabek will prepare for battle as we wait for initiative.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Assuming we can't see the SLS then Izabek will move toward the coffers, looking for traps with his darkvision.
Take 10 for 18
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Good luck. I lived in Apopka for over 10 years before I moved here to Houston. Wave "hi" for me as you go by.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
We'll take the treasure and leave the monster. :)
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Izabek will urge the party on down the passageway. We've gotta find them adventurer's someday. Maybe they'll be down here.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
I used a leading post and asked Eckowo to open the door but he wasn't around this week it seems. He's back now.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
I assume that is vs my FFAC so, Argh! Stupid chairs! Who or what placed these things here?[/b] Izabek grumbles as he rubs his beak.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Eckowo, would you do the honors? If agreeable we'll proceed.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Sure! Why not. Let the rogue do rogue things to it before we do though.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
C'mon, let's go. Izabek will start to move toward the door at the other end of the room. Let's go, rogue. Perhaps the only danger here is the door.
Take 10 for 18 Perception if required for anything.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Check the place out. Let's see if those heroes have been this way.
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Perception: 1d20 + 8 ⇒ (2) + 8 = 10
BTW I don't mind if you roll the preception check for me when you want it like that. Might save some time.
Well, they didn't come from in here... did they?
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Option C sounds like an idea then.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Alright, lets go in a new direction then.
I'm having trouble figuring out the map. Where do we start at?
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Ya wanna go back to where we were or go a different way this time?
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
I'll save my coin so that I might be able to upgrade my weapon at a later time. I'm also fine with letting Eckowo lead the way and make the decisions.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Absolutely, says Izabek once the party is able to secure the healing wand.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Ah ok. 150gp each it is then.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Hmm, might be a good idea on the wand. That means 125gp from each of us to get 50 charges of CLW (we still have 6 players, right? I can't remember now). I'm willing.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
I think we probably took the wand of CLW but it would have easily been expended by now. I don't think anyone was able to use the shortbow at the time, I'm not sure. I would have thought somebody would have nabbed the tanglefoot bags, the alchemist fire and the enlarge person potion, but, eh, they would have left with it anyway.
No matter. We'll see if our luck changes and hopefully this group of monsters will stay together long enough to be able to track this stuff better.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
300 gold pieces. Hopefully we'll find more as that's not much for 3rd level dudes.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Awesome. Leveled up and purchased a new weapon. Should be ready to move back in once everybody is healed up and up-to-date.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Izabek wishes to leave the dungeon, hoping to train his skills further and purchase a new weapon. Maybe he can find out more about this "Castle Caldwell" while he is there.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Oh, I was waiting to see if there was any more gold to be added to the 300 gp each you mentioned. I know the items are gone. I'd like to leave and see if we can't update a few items.
I have leveled up and I'll update my profile later today.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Terquem wrote: The treasure you just found is a total of 1500 gp, split five ways, that's 300 each. I'll run through the thread to see if there is other treasure we missed I think we left behind a bunch of stuff from the fight with that group of NPCs you brought in. I know we took some stuff but we couldn't carry all of the armor.
I also believe a good bit of the stuff they had is now gone since older monster PCs left the game.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
IIRC we must roll for our HPs at a new level.
Level 3 HP: 1d8 + 1 ⇒ (3) + 1 = 4 Damn, twice in a row I rolled under average.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Awww, and if I have this counted right Eck and I are 75 XP away from 3rd level. Bah!
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Where is this secret door? Tell us then give us the key and never come back. Izabek states dryly.
Nice to have all this gold and somewhere to spend it now. Umm, I don't recall if we ever found any other gold however.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
The charge is not used until he touches, so he still has both.
Izabek tries again!
Jolt: 1d20 + 4 ⇒ (17) + 4 = 21 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Eckowo wrote: Slugg wrote: ah wasnt sure if I could do that in the same round as casting. Yep. It's a pretty common tactic. Cast, 5' step (or move!), then take your free touch attack. Magus do it all the time. Correct. You can cast, move and attack all in the same round.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Zap!: 1d20 + 4 ⇒ (7) + 4 = 11 for Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
I did also, plus at first we had to get the creature out into the hallway so that more than one of us could attack it. In addition I felt I had enough attack ability to get a few hits in with my own weapon, thinking he doesn't really use one. Meh.
We'll see what we can do now.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
I just noticed I do not have an attack roll for my Lightning Arc.
Ranged Touch: 1d20 + 3 ⇒ (14) + 3 = 17
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
When my turn comes I'll hand off my weapon to Eckowo has he has asked for, hopefully he has better luck than I did (minor action? move action?). I will then take a 5' step back, and, if I have the action left, I'll cast Lightning Arc on the enemy for Damage: 1d6 + 1 ⇒ (3) + 1 = 4.
I think I can even if the weapon handoff is a move action since I can 5' step if my move action wasn't actually a move. That way I still have a standard left to cast.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
Maybe so but that might provoke, plus I'm not sure he could use a falcata. Since he also has only 4 HP, he might be better off withdrawing.
Izabek takes a big swing at the creature!
Attack: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 for Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Of course his die roller may be better suited than mine for combat.
Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8
And I am confused for
ever
No I'm not! I have flanking!
Izabek will attempt to strike the creature with his newly magical weapon!
Attack: 1d20 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10 for Damage: 1d8 + 4 ⇒ (7) + 4 = 11
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