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By the spell casting rules, you need to have sufficient casting stat to cast certain level of spells e.g 11 charisma for level 1 spell, 12 for level 2

In this case, the spell in question is a level 6 divine spell, which requires either 16 wisdom to cast for a cleric, or 16 charisma for an oracle.

wraithstrike wrote:
Since it is a UMD check your caster level is not a factor. You go by the level of the person who created the scroll which has default rules.

So in this case, by default rules, does it mean that meeting the condition of 16 charisma for casting the spell as an oracle, all other rules of UMD follows the casting as a cleric (UMD for caster level)?

EDIT:

I reread the UMD rules and I get it now, thanks for the clarification.

Use a Scroll: Normally, to cast a spell from a scroll, you must have the scroll's spell on your class spell list. Use Magic Device allows you to use a scroll as if you had a particular spell on your class spell list. The DC is equal to 20 + the caster level of the spell you are trying to cast from the scroll. In addition, casting a spell from a scroll requires a minimum score (10 + spell level) in the appropriate ability. If you don't have a sufficient score in that ability, you must emulate the ability score with a separate Use Magic Device check. This use of the skill also applies to other spell completion magic items.


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It's a roleplaying game after all, taunt your GM in combat to attack you!


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My personal standard for melee combat is at least 14 con, if I ever have to drop to 12 con, I will normally get toughness feat so the HP is the same.

Although IMO HP total is not as important as your total con to determine if you bleed out and suffer a permanent death. Having a lower con puts you at much higher risk of that each time you fall in combat.


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Many players forget that the GM needs to have fun too


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Doge bonuses and doge feats hehehe


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Came in the see the funny answers, not disappointed =D


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Dying early on for PFS is the problem actually, by level 7 you should have enough prestige to have raise dead cast on you, before that is just a permanent death.


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You know your GM is out to get your RANGER when there is no humans in the whole campaign after 3 games


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That's no respectable munchkin player if he does not even double check the very rules he is trying to exploit!


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Time to make a new Great Axesword!


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Does that mean no theorycrafting of character builds?

Noooooooooo!!!!


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questions wrote:
AJAG wrote:

What a nasty DM! I would have allowed you to shut that door.

Let me guess...Thistletop and Nualia's little Yeth friends?
I am with you "questions", the rules allow a DM to handwave anything, and IMO it makes sense that you would indeed try to shut that door, movies do not indicate how people behave in real life, anybody knows that! In this instance I would have let you try to close that door, maybe a Reflex DC 5 to 10 skill check??? (because there is that chance you freeze or fumble) and then moved on from there.
Sounds like the inexperienced DM is going to wear that TPK guilt for a while!? or not!

Ever since 1st Ed. S4 "The lost caverns of Tsojcanth" when I had a party of 7, of which all but 1 failed their saves vs. a Gorgimera's Flesh to Stone breath weapon, I always try to allow for an escape route or some way of recovery, the dice can just be so cruel sometimes! I decided not to allow blind luck to rule my campaigns from then on. If and when I feel there is a chance of a TPK (unless the group do something dumb) I always plan an escape or recovery, or a Plan "B". TPK's can quickly ruin not only the fun, but a DM's reputation.

Mantra: Never let the rules or dice get in the way of telling the story.

Enjoy! and better luck next time! :)

ya it was that place, he's been DMing for decades now though, he knew a TKP was coming, when we all got panicked at once he determined it took the group 3 rounds to reach the suspension bridge at the start of the dungeon and then he collapsed it once we got there so if the dogs didn't kill us the fall would have. After this event, I honestly am going to quit pathfinder, i put weeks of work into this character and because I failed one save he died in 3 rounds. I thought he was a good character, but with the saves or fail system in the game its so easy for a vindictive DM to just petrify a character or to disintegrate your character in one unlucky shot.

I've met even worse ones where they deviate from the combat tactics stated in the book and added more enemies. Its kinda frustrating when the DMs are playing like its him vs the PCs, instead of a facilitator.

Don't let it get you down, there are good and bad DMs around. Just find another.