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Does it help in the presentation of the Earthdawn setting?


How strong is the "stamina-system"?


I hope occult magic is less broken than arcane & divine magic.


Lord Mhoram wrote:
Orthos wrote:
Kthulhu wrote:
I still think Paizo could have saved a LOT of development time, and managed to put out a better balanced system by just licensing Ultimate Psionics as an official Pathfinder book.

Possibly, but when quite a few of your developers have stated on multiple occasions that they're not fond of the system, it's kind of an inevitability that they'd avoid it.

Same issue with DSP's other product, Path of War. Paizo devs (some, not all) have on more than one occasion stated their dislike for Book of Nine Swords. Thus it was a pretty safe bet to never expect a system like that from Paizo. Hence a third-party company like DSP, with developers like ErrantX who ARE fans of that system, being the ones to come up with a Pathfinder expansion/upgrade/conversion/inspired-by product.

And this is the beauty of OGL and 3PP. The game is not limited to one developer/set of developers preferences and approach. Options and other ideas are always good.

Problem with 3PP: Most do not accept 3PP.


Also have other classes access to disciplines or just the three new classes?


Is there Feats which allow very large jumps and and quick "sprints"? Like this boss from Dark Souls 2.

https://www.youtube.com/watch?v=A6_MRCxbGDQ

Sorry for the somewhat strange question.


I do not think it makes sense to assess the complexity of next while only a book is out.


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LazarX wrote:
Ravingdork wrote:

How did I miss this till now?

At their panel on Saturday night, Paizo also discussed their big new book for next year, titled Occult Adventures, which will be introducing a suite of new psychic and occult magics to the game. "It's a very pulpy book, full of conspiracy theories, new age inspired magic, and psychics," said Mona. "In some ways it's like The X-Files meets Pathfinder. The book will contain six new classes, like a psychic and a kineticist. The kineticist, for example, is a Carrie or Firestarter-style psychic with telekinesis and pyrokinesis. The spiritualist, another class, will have the ability to communicate with the dead or project their consciousness in an ectoplasmic form. Those new classes will go into public playtesting "soon." Occult Adventures will also include a bestiary of monsters that fit the themes it uses.

This isn't going to be psionics. This isn't going to be power point mind powered comic book superpower pew pew. This isn't going to be rehash of ground already covered by Dreamscarred Press, so everyone who's been looking for a redo of 3.5/DSP's psionics with a Paizo label can stop waiting and simply buy DSP's stuff.

What you're going to most likely have is most likely a variant of the existing magic system given a more "psychic" probably "lovecraftian" as well feel.

Dreamscarred Psionic is no more comic super power than other caster. See no reason to emphasize that extra.


How playable are Erastil Warpriests?


Am I the only one who thinks that Asmodeus for an evil god is too sympathetic/"good"? For me, Asmodeus is more lawful neutral than lawful evil.


I thought Werewolf-Kin had a "natural" tendency to murder and manslaughter. That's why I was unsure about my concept of a Werewolf-Kin Paladin. I must have mistaken something.

Thank you!


Can a Werewolf-kin be lawful good?


Question: When is it Fanservie for women and when it is "Male power fantasies"?


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Are there any good house rules against the problem Linear Warriors - Quadratic Wizards?

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