HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Istvan be thinkin this be somthin worse than apes. Istvan be thinkin the foremans deeds be catchin up with him.
Istvan pauses to trace a brief spell before entering the manor behind Harold.
Mage Armor
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Istvan grins at Talia's suggestion, [by]Aye, a private visit. Once with no guards present.[/b]
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Come morning, Istvan is found passed out face down in his spellbook. Still extremely intoxicated. He seems to have a firm grip on a very large, but empty, pewter beer stein.
I'll have my spellbook updated by this evening
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Most of what would interest Istvan costs more than he currently has. He will take the time to update his spellbook
This will involve many hours sitting alone in a room with his books and a great quantity of ale.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
The spellbook was the only item that really caught Istvan's interest.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Grinning broadly, Istvan bows and gestures towards the exit. Istvan agrees. We should let the Brothers inspect our spoils. Just to be sure.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Knowledge: Planes: 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge: Religion: 1d20 + 8 ⇒ (9) + 8 = 17
Istvan finds the box most disturbin. An artifact of Miska, the wolf-spider. Demon Queen of chaos.
The other items, Istvan be less certain of, but Istvan be examanin them much more closely.
Detect Magic and examin each carefully without touching them.
Diadem: 1d20 + 10 ⇒ (11) + 10 = 21
Horns: 1d20 + 10 ⇒ (12) + 10 = 22
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Istvan nods in agreement with Talia.
Istvan be checkin as well.
Detect Magic
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Arcana: 1d20 + 10 ⇒ (12) + 10 = 22
Istvan will relay the information about the sphere and talisman to his companions.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Aye, Istvan be seein what it was they be tryin to hide
Istvan walks over once more to examine the pillar.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Swooping downwards. the air warrior, the trio of eagles continue to attack it from above, clawing at it eyes and face.
The eagles charge, attacking from above. They have 1 square of elevation, leaving room to maneuver below them
Claw 1: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw 2: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw 3: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Stepping back from the eagles, Istvan calls forth a cloud of acid, enveloping his attacker in corrosive dust.
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
DC15 Frt save for 1/2 damage and avoid sicken.

HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Talia Virn wrote: Istvan, just to be clear, the creature is 30 feet up in the air, which means your stone elemental has a -4 to attack and damage. You may want to summon an air elemental or a gravity one instead. Ahh, I missed the altitude.
I cannot summon air elementals with Summon Monster II: opposition school. Oddly enough, at 5th level I will be able to summon them with Summon Monster III. I'll have to summon eagles instead.
Summon Eagles: 1d3 ⇒ 3
Eagle 1
Bite: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Eagle 2
Bite: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Eagle 3
Bite: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Sorry about overlapping your icon Harold
I'm not accounting for the Blind condition the warrior may still have.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
As Istvan completes his spell, a being of living stone steps out of the chambers wall, smashing the remaining warrior into the ground with a powerful blow.
Power Attack
Attack: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Confirm: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Move action: walk forward, Ready a Ray of Frost if it is not dead.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Moving forward, Istvan begins a low rumbling chant.
Start casting Monster Summoning II
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Sorry, did not realize i was up.
Seeing the guardians reeling from his spell, Istvan rushes forward, attempting to close range before they can recover.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Seeing the two warriors step forward, Istvan quickly throws a handful of glittering golden dust in their direction before retreating behind Harold.
Cast Glitterdust, DC 17 will save for each or blinded. Move behind Harold.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Istvan be thinkin the builders be likin elemental magics. Istvan, be understanin that.
Pausing to cast Mage Armor, Istvan walks towards the pillar of air, inspecting it as he approaches.
Knowledge: Arcane: 1d20 + 10 ⇒ (4) + 10 = 14
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Istvan be thinkin we should be heading back and to that locked door. Istvan be thinkin it be a shame is somebody else were to jump Istvan's claim.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Istvan is okay with Harold's suggestions. He's more interested in the spellbook.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Istvan is suddenly wantin to not be dealin with Smenk at all. The less the better.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Istvan will relay his knowledge on to the rest of the group.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Religion: 1d20 + 10 ⇒ (8) + 10 = 18
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Watching Talia hold her discussion with the necromancer, Istvan shakes his head.
I be doin what she be askin. Istvan is of the opinion Istvan should be burnin this place down, with you in it.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Looking around at his companions, Istvan grins before stamping his foot onto the ground, raising a cloud of corrosive dust around the skeletons.
acid cloud, DC 15
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Shaking his head at the literal nature of the mindless undead, Istvan readies a spell to disrupt the undead should they turn to fire before Harold can reach them.
Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Poking at the thick layer of dust covering the floor, Istvan gestures towards the abandoned office.
Istvan be thinkin we should at least be searchin here.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
I'm heading out of town for a week. Not sure how often I'll be able to post.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
When we be done, Istvan be burning this place to the ground. No sane man be willing to live here after this.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Arrow be not what is needed Talia. Istvan be thinkin fire be more appropriate.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Taking the amulet from Talia, Istvan carefully examines it while using detect magic.
Spellcraft: 1d20 + 10 ⇒ (5) + 10 = 15
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Itstvan will take care to relieve the man of his spell component pouch and his coin pouch.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
If you so wish Harold, Istvan says as he casually flips through the necromancer's book. Istvan will be right behind you
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
The best way to be gettin rid of zombies is to be burnin them.
Istvan shudders for a moment.
There be reasons Istvan be stayin inland. Waterlogged zombies be much more difficult to burn.
Istvan sketches a brief warding symbol in the air.
Istvan has too many dreams where Istvan rejoins his former master.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Istvan has no objections.
Second level spells. Now things start to get fun.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Istvan continues casting at the remaining zombie.
Disrupt Undead
Ranged Touch: 1d20 - 1 ⇒ (14) - 1 = 13
Damage: 1d6 ⇒ 4
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Istvan continues attempting to disrupt the zombie attacking Harlold.
Touch Attack: 1d20 - 1 ⇒ (10) - 1 = 9
Damage: 1d6 ⇒ 2
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Seeing the necromancer go down, Istvan walks over towards the zombie attacking Elvar, unleashing a beam of white light from his hand as he approaches.
Disrupt Undead
Attack: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Damage: 1d6 ⇒ 4
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Seeing the necromancer attack his friend, Istvan moves forward and calls his acid cloud upon him.
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
DC15
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Did the zombie make its acrobatics check to stand back up?
Seeing the zombie shambling back to its feet, Istvan calls forth a cloud of corrosive salts from the floor.
Acid Cloud, DC15
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
You be surrenderin and perhaps my angry friends here be lettin you live after puttin your pets back to rest
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Moving up the stairs, Istvan quickly surveys the scene before calling forth a spray of black oil.
Religion: 1d20 + 8 ⇒ (6) + 8 = 14
Grease (DC16)
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Friend Harold, ye be leadin the charge?
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Istvan be not carin about necromancy. Istvan just does not enjoy fightin undead. It be bringin back bad memories.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Whispering, Istvan thinks we be dealin with a necromancer. Perhaps it be best to be confrontin him directly. Istvan be thinkin it be a bad idea to give him time to be callin help.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Watching Talia jump out the window, Istvan silently awaits her return with Harold and Parnell.
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Computer Science is a good field, it is what I have my degree in.
Do you know what your going to focus on? Networking, web development, embedded programming?
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Slipping the book into his bag, Istvan carefully studies each of the vials in turn.
Milky Blue: 1d20 + 9 ⇒ (6) + 9 = 15
Deep Red: 1d20 + 9 ⇒ (20) + 9 = 29
White: 1d20 + 9 ⇒ (17) + 9 = 26
Arcana: 1d20 + 9 ⇒ (9) + 9 = 18
Istvan be thinkin the deep red potion be false life and the white one be a potion of chill touch. Istvan be not knowin the nature of the blue potion.
Istvan also be thinking our friend Harold will want to be knowin this rug we be standin on be made from the hide of a servant of the light
Wearing a huge smile, Istvan pauses for a moment before continueing [b]Take what interests you my friends, Istvan has what Istvan wants.[b]
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Upon seeing the book, Istvan grins like a madman as he walks over towards it.
Well, well, well. Istvan be thinkin this be Istvan's lucky day. Let's be seeing what Istvan has found
Hovering over the book, without touching it, Istvan carefully inspects the area while mumbling a series of spells.
Detect magic, any obvious traps?
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Istvan follows behind Talia, moving as quietly as possible
I'll take a 10 on that climb check, for a total of 10
Stealth: 1d20 + 2 ⇒ (16) + 2 = 18
HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5
Shaking his head in amusement, Istvan mutters a brief spell while watching his companions climbing through the window.
Mage Armor
Istvan is wondering, are we truly worried about this bone collector trapping his front door.
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