Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Profession: Smuggler: 1d20 + 18 ⇒ (20) + 18 = 38
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
"A tent was likely pitched here. I can also see footprints and lines in the frost which indicates pieces of equipment were hauled out of the mine from here."
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar considers the suspicious area. Survival: 1d20 + 15 ⇒ (14) + 15 = 29
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Continue our exploration. Istilnar and Nomarac take a more detailed look around the cavern they are in. This time though he keeps his lens pistol drawn. Istilnar Perception: 1d20 + 14 ⇒ (13) + 14 = 27
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar rejects Scottermander's offer of tea and instead brews his own. A pungent aroma wafts from the mixture of mysterious herbs that he pours into his hot water. Yet, the eerie Brakim drinks the noxious mixture down. He then joins George as the android takes a sample from the estri.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar takes a moment to regain his strength. 10 minute rest.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar moves in and fires another shot from his lens pistol. Nomarac also repositions to surround the final ice creature. Lens Pistol vs. Blue EAC: 1d20 + 6 ⇒ (13) + 6 = 19
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar and Nomarac move in on the creature attacking Rattus. Istilnar draws his lens pistol and fires. Lens Pistol vs. Red EAC: 1d20 + 6 ⇒ (9) + 6 = 15 Add a +1 to that roll if Get 'Em is applied to red. If that shot misses by 1 Istilnar will use his aeon stone to add a +1 to the roll.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Nomarac swings back at the ice creature that just brutalized him. It then steps in front of Istilnar to shield the mystic from any more attacks. guarded step Slam vs. Yellow KAC: 1d20 + 6 ⇒ (1) + 6 = 7
Finally, Istilnar sees his chance to utilize his dark magic again. Taking no chances he attempts to crush the mind of the ice creature (yellow). Mind Thrust Damage (DC 18 will save for 1/2): 4d10 ⇒ (6, 1, 8, 4) = 19
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Fortitude Save: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Bonus is from Istilnar's Black Heart necrograft. Fortitude Save: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 Istilnar sneers in pain at the ice creature. He then points his wrist at it and a stream of sticky webbing shoots forth to possibly hamper the creatures movements. Restraining Spinneret + Flanking vs. Yellow EAC: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 If the attack hits yellow gains the entangled condition for 1-4 rounds.
Nomarac renews its assault on the crature, pounding away at is with its fists. Slam + Flanking vs. Yellow KAC: 1d20 + 6 + 2 - 4 ⇒ (2) + 6 + 2 - 4 = 6
Slam + Flanking vs. Yellow KAC: 1d20 + 6 + 2 - 4 ⇒ (4) + 6 + 2 - 4 = 8
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Cornered, Istilnar resorts to desperate tactics to survive. He pulls back his hood to reveal his shocking face. Those looking at Istilnar see his strange golden skin, stark white hair atop his head and bizarre hourglass eyes that suddenly squirt a stream of blood at the creature in front of him! Squirt Blood Graft: 1d20 + 6 ⇒ (18) + 6 = 24 Roll was higher than a 15, so Nomarac gains the harrying fire bonus to its next attack. Nomarac sees his master in a dangerous spot and immediately begins to pummel the ice creature with its fists. Slam + Harrying Fire + Flanking vs. Yellow KAC: 1d20 + 6 + 2 + 2 - 4 ⇒ (2) + 6 + 2 + 2 - 4 = 8
Slam + Flanking vs. Yellow KAC: 1d20 + 6 + 2 - 4 ⇒ (13) + 6 + 2 - 4 = 17
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Okay catching up now, Istilnar would have taken 5 HP damage from the icicles falling on him and lost all his stamina, but would have taken a 10 minute rest to get it all back. He has darkvision, so the light conditions don't affect him. I almost forgot, he has his pet also. I'll place Nomarac next to Istilnar and say it used a move action to get into position to attack the creatures next round since Istilnar already attacked with his knife. Would Nomarac have taken damage from the icicles?
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Sorry everyone, I totally forgot we restarted this game! I'm back again.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Athletics +6 Istilnar looks quite the worse for wear from the journey. As soon as the group stops moving he leans against Nomarac's just so he can stand.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
As far as I know Istilnar's pet is not affected by the cold.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar will use his armor's environmental protections once his Black Heart runs out of energy. Do we need to buy batteries for the tents?
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
"Dead or alive?" Istilnar says simply.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar is rarely surprised by anything, but what Scottermander just did was not something he thought a skittermander was capable of. He also heads for the lifts.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar observes the situation, but does nothing yet to intervene.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar and Nomarac will approach the group listening to the orator.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar, pulls his canteen from his backpack and then uses a minor magic to heat the water inside it. He removes some tea leaves from a pouch on his backpack and pours them into the canteen. An acrid and bitter smell emits from the concoction as he begins to drink it down.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar, slumps to one knee in the snow. A violent spasm of coughing wracks his body. Even though he didn't sustain any damage from the elementals he looks exhausted by the encounter. He wearily stumbles across the snow toward the rest of the team and then sits down under the ridge line overlooking the generator. The only area that provides some cover from the swirling snow. He'll take a 10 minute rest and spend a resolve point so Nomarac can regain its HP.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar's demon takes flight and goes straight at the final elemental. Double move, it will also get burnt by the wall of steam again and potentially take an AOO from the elemental. Nomarac also takes flight, skimming over the difficult terrain, and coming to a landing next to the elemental. The iridian echo then clenches its fist and throws a punch at the creature. Istilnar gasps and a coughing spasm wracks his body as the strain of moving through the thick snow and casting spells begins to affect him. He takes several ragged breaths before raising his lens pistol and firing it at the elemental. Nomarac Slam vs. Elemental KAC: 1d20 + 7 ⇒ (15) + 7 = 22
Lens Pistol vs. Elemental EAC: 1d20 + 6 ⇒ (3) + 6 = 9
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
I'll take back the standard action Istilnar gave Nomarac to full attack and instead have Nomarac just use a move action and have Istilnar use the standard to cast a spell. Nomarac flies toward the final elemental, but wide of the wall of steam while Istilnar launches ectoplasm at it. "Kalith karan, tobanis-kar." Ectoplasmic Barrage vs. Elemental KAC: 1d20 + 6 ⇒ (4) + 6 = 10
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar's demon leaps on top of the elemental and bites into it with a terrifying fury. Surrounded on all sides, the elemental is also pummeled by Nomarac as the eerie creature slams its fists into it. Istilnar struggles through the thick snow as he moves toward the final remaining elemental. Demon Bite vs. Blue KAC: 1d20 + 9 + 2 - 4 ⇒ (5) + 9 + 2 - 4 = 12
Demon Bite vs. Blue KAC: 1d20 + 9 + 2 - 4 ⇒ (17) + 9 + 2 - 4 = 24
Nomarac Slam vs. Blue KAC: 1d20 + 7 + 2 - 4 ⇒ (11) + 7 + 2 - 4 = 16
Nomarac vs. Blue KAC: 1d20 + 7 + 2 - 4 ⇒ (17) + 7 + 2 - 4 = 22
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
The demon has DR 1 to fire.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Rising from the abyss, a demon appears in front of the elemental closest to the wall of steam. It immediately let out a howl and jumps on the elemental and attempts to bite it. Istilnar's Iridian Echo flies over the rough terrain guarded step and slams a fist into the elemental from the other side. Meanwhile Istilnar uses his control over mystic energy to pull a bowling ball sized glob of hard ectolplasm from the ethereal plane and launches it at the elemental. "Kalith karan, tobanis-kar!" Demon Bite vs. Blue KAC: 1d20 + 9 - 4 + 2 ⇒ (6) + 9 - 4 + 2 = 13
Demon Bite vs. Blue KAC: 1d20 + 9 - 4 + 2 ⇒ (13) + 9 - 4 + 2 = 20
Iridian Echo Slam vs. Blue KAC: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Ectolplasmic Barrage vs. Blue KAC KAC: 1d20 + 6 ⇒ (15) + 6 = 21
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Here is a sheet for Istinar's pet Nomarac. I also realized his pet does +7 points of damage on its slam not +5, so it did 2 extra points of damage.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Check out this list of pets you can pick up!
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Iridian Echo:
https://aonsrd.com/Rules.aspx?ID=378
Iridian Echo Lvl, 5
It's level 5 stats are here. Where is the wall of steam? Is it the red circle? Okay I red your post correctly now. I repositioned Istilnar's pet properly since I didn't know the steam doing damage outside the wall. If I can't retro the movement of the pet I'll move it back and accept the damage. Istilnar's pet moves in to attack the elemental and Istilnar begins chanting in a unrecognizable tongue as he begins a summoning ritual. "Akular-alan suh tagolann jistrathar." Iridian Echo Slam vs. Yellow KAC: 1d20 + 6 ⇒ (17) + 6 = 23
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar orders his pet in a direct assault on the ice elementals. While he moves around the flank of the creatures. Does it take extra movement to descend from the mesa?
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar looks on from on top of the wall. The inevitability of the violence does not surprise him in the least.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar and his pet ascend the wall. He is of no use speaking to the elementals though.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar and his pet wait at the base of the ice wall. He says over the team's comm channel. "Report what you see up there."
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar pulls his hood tighter over his face to protect it from the cold. He looks on as George approaches the wall, but says nothing. His iridian echo seems to be unaffected by the cold.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
I completely forgot to mention Istilnar has a pet; an Iridian Echo that he acquired on the black market. Just assume the pet has been there with him all the time up to this point. Itilnar and his Iridian Echo begin moving toward the generator. As if he senses danger in the immediate vicinity he draws his lens pistol. His eyes sweep the dunes surrounding the generator and he movements become more cautious. Perception: 1d20 + 14 ⇒ (9) + 14 = 23
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar trudges along after Ashtif saying nothing and with the hood of his great cloak pulled tightly over his face.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Without asking permission, Istilnar casts Detect Affliction on Taksta to see if she is infected with the gutmelt.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar zippers up this cold weather gear and activates his black heart. Works the same as an armor's environmental protections.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar locks himself in his quarters. Anyone who passes his door hears strange chanting, in a language no one understands. Odd smells like incense and bizarre noises not usually not heard in a starship, but what one might hear if they were deep in a rainforest coming from his quarters. Explore Futures Mysticism: 1d20 + 10 ⇒ (3) + 10 = 13 Pretty sure that is an epic fail.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar orders some additional environmental gear that is appropriate for the cold weather.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
I have not played that one with this PC.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar's mysterious presence becomes more mysterious as he says nothing.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
A voice that is barely louder than a whisper emits from within the hood that obscures Istilnar's face. "Will the environmental protections on our armor shield us from the virus?"
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
7' tall will long gangly limbs. His head shrouded by the hood of his great cloak. A humanoid looking person walks through the entrance of the Lorespire Complex. He seems to ignore all the chaos around him and he says nothing to any of his fellow Starfinders.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Any chance you can add Istilnar's day job? Profession: Smuggler: 1d20 + 18 ⇒ (5) + 18 = 23
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar loathes interactions between sentient species especially in a party setting, so he decides to walk the squox. I just realized the party is full of androids. Survival: 1d20 + 15 ⇒ (8) + 15 = 23
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar's demon appears from thin air just as the arabuk goes down so he commands it to dig a hole for the beast's entrails as he prepares to butcher it so the meatiest parts are easier to carry. Survival: 1d20 + 15 ⇒ (7) + 15 = 22
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