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HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() No worries, I was in a 30mn drive hotel from the Con and it was quite tiring to drive (and worst after GMing the specials) even if I wasn't the driver.
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HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() Issa follows Solian and Captain Albreque inside the masters office, waiting for Solian to speak. He was observing the Captain, trying tojudge if he was genuinely interested by their offer or on the defensive. Sense Motive: 1d20 + 12 ⇒ (15) + 12 = 27 ![]()
HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() @GM don't we have some official power from the Merchant Guild on this ship ? Issa follows Solian, his friend Innulamane circling high in the sky. Seeing that Solian takes the shady route rather than the high path, Issa follows his comrade lead. Quite a ship, Captain. I'm sure, we will be able to find some kind of agreement as my partner said. Diplomacy/Bluff (aid DD10): 1d20 + 16 ⇒ (10) + 16 = 26 ![]()
HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() A Rakshasa?! Are you sure?
Can't stop to say with a hint of surprise Issa. Both possibilities aren't good news and I fear for the worst about the Abadar's church and what they try to preserve. Issa looks at his comrades - new and ancient - That is a terrible news but I think we must discuss together to which side we will go and help. None seems good to me, but I prefer we find the lesser of the devils. He waits for Cindy to ask something else or close the meeting. ![]()
HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() In this case, we can first talk to the woman tiefling you've meet about Rakinkal Cindy and then looking at the manifesto of each ship on your list Mardoni ? Proposes Issa ![]()
HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() After Solian's warning and Cindy explanations, Issa is more on guard than before. When the servant stands in front of them, Issa tries to see if the servant seems "strange" in his action. Sense Motive: 1d20 + 12 ⇒ (8) + 12 = 20 ![]()
HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() The player is on vacation for three weeks. I think he might have access to internet but I don't know if he will have a lot of time to post here. ![]()
HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() Issa adds to Aria's blunt words And as I hope that our group will make a deal, I you need our help to deal with matters needing a strong hand don't hesitate to ask.
Diplomacy: 1d20 + 16 ⇒ (20) + 16 = 36 With his careful words Issa hopes that the woman will open to them. ![]()
HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() Again, staying silent, Issa continues to observe the two merchant Miss Dansen and Janay trying to find any innuendo exchanges between them. Sense Motive: 1d20 + 12 ⇒ (8) + 12 = 20 ![]()
HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() Issa nods to Aerin and when the woman came back she follows her to the dining room. He nods to the older woman and asks for tea. As intended he stays otherwise silent and observes the scene. Perception: 1d20 + 16 ⇒ (1) + 16 = 17
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HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() Sorry for being silent, was caught up with things at home ! Welcome on joining the team. I'm Issa, follower of Horus. Issa is a black man clearly from the desert. He adds pointing at the sky.
I agree with Aerin, let's go see Ms Dansen and hope all is fine with her duty as a Merchant. ![]()
HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() Issa bows to the dwarf and follows Cindy Well meet master Zurak. I hope we will be able to do business in another occasion. This time, with us directly. ![]()
HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() Issa follows, leaving Innulamane outside. Again, he stays silent but looks around, suspicious of anything. Perception: 1d20 + 15 ⇒ (13) + 15 = 28
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HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() Issa stays behind, silent for now but wary of anything that he could call "suspicious". Perception: 1d20 + 15 ⇒ (2) + 15 = 17
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HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() Death ward is always good (even more if we fight undead).
Fear is good also (but not against undead) Mass Daze is good except it targets only humanoids. ![]()
HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() I agree. I will also stand by you and speaks of your deeds. adds Issa to Cindy's words. Well done Serelina. Your action was a decisive one, and this menace is no more thanks to you. I think Mage and Merchants works well together. I hope we will be able to work again together. Says Issa first to Serelina then looking at all the Mage Tower's agents. ![]()
HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() Finally on the outside Issa whistles. A few seconds later, a giant bird appears from the rooftops and comes near Issa. Sorry to have let you alone for a long time my friend. He turns to his comrades. Where next ? ![]()
HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() I can't reach him for now. Once near me I will be able to cast my spell. Issa moves towards Morvae and readies an action to cast his spell when Morvae will reach him. ![]()
HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8 ![]() Issa was short on spells and power. He moves near Leo and cast bless on the party. May Horus' blessing, guide your weapons against Evil. Be the Light in the Darkness. Bless : +1 moral bonus to attack and to save against fear
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