HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) Isletta jerk back with a start.. "Well thats never happened before.. Couldn't see beyond.. Some kinda spell effect blocking it would be my guess.. Any thoughts on this contraption or shall we look else where?"
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) SPellcraft: 1d20 + 20 ⇒ (10) + 20 = 30 After traps are detected for etc.. "Here let me take a look at what's beyond.." She moves up and places her hand on the door, peering beyond the doors.. Perc: 1d20 + 22 ⇒ (15) + 22 = 37 Detect Magic, Darkvision
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) Isletta steps back out of the way of a potentially falling door and observes.. "My gloves will allow to see whats on the other side if you can't figure a way to open it.. There's always teleportation should we need too.."
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) "I can cast True Strike a few times a day.. Otherwise I can haste him if neccessary.." While waiting for an answer Isletta will cast True Strike on Garret
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) Lol well i guess i should quit casting it then.. I just took spells from the pfsrd.. I didnt notice it was rare, not official cantrip..
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) It doesn't look like you included the +2 vs gases/vapors active from her breeze cantrip.. Would a 23 save?
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) "There's something on the floor on the other side of this door.. Some lines/creases or something.. I would guess its a trap.."
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) After the axe swinging and dwarven tinkering Isletta will step up and peer to the otherside of the wall, using her gloves to do so..
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) "I think the trembling hands could have been the last room.. I certainly got mauled by that dam slime.. If so the next line was if you find the false you find the true.. That would indicate trying the secret door don't you think?"
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) Isletta follows, flying, and helps look for traps.. Being in a new place she'll bust off another detect secret stuff on Ferrick.. Perc: 1d20 + 22 ⇒ (2) + 22 = 24
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) Isletta smiles as her damage is healed.. "Thanks.. I can fly yall across.. I have a spell running that allows me to carry great weight so i can handle it.. Whos first?" She will taxi the non-flying party members across..
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) "The paintings are taken care of.. But I wouldn't suggest walking across that floor.. I can fly you all across 1 at a time if need be.. Does anyone have any restorative magics?"
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) From the PRD Spoiler:
Ability Score Damage, Penalty, and Drain Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability. For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.
Your scores aren't actually reduced with damage, so until she takes 4 damage she wouldn't lose the other 9 hps.. Now if it was drain she would..
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) i thought the rules stated no matter ur con score u had to take 4 con damage to lose 2hp/hd.. Maybe im wrong there and if so ill adjust to 55 for now..
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) "It just needs to be removed quickly.." If its not all off she will pull out her second dagger and continue scrapping it off.. Once it is all off she stands and uses her Staff to cast scorching ray at the other painting.. Range Touch: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 4d6 ⇒ (4, 1, 2, 6) = 13
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) She screams as the slime burns her flesh.. Know Dung: 1d20 + 20 ⇒ (15) + 20 = 35 "Its Green SLime! Help me scrape it off Quickly!" She pulls a dagger a immediately starts to remove the slime..
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) Hmm.. I just assumed you could convert any damage type.. Alrighty then.. Would not the normal magic missle still do the trick?
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) "I think i can handle that.." With a few arcane gestures Isletta sends 5 globes of acid streaking at the tapestry.. Acid Missle: 5d4 + 19 ⇒ (4, 3, 4, 2, 4) + 19 = 36
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) She extended hers with a rod so it would have lasted much longer, but its all good ill recast it.. "I can recast my fly and see whats up.." She uses her arcane bond to recast and extend a fly spell.. She will also use her staff to cast false life on her.. False Life: 1d10 + 8 ⇒ (3) + 8 = 11 She will then move into the room and fly around, taking a closer look at things.. Perc: 1d20 + 22 ⇒ (3) + 22 = 25
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) Isletta looks around.. Perc: 1d20 + 22 ⇒ (1) + 22 = 23 Detect Magic Shade's Perc: 1d20 + 18 ⇒ (17) + 18 = 35
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) I targeted Garret with the lib command and no she would cast something else rather than scorching her companion.. She casts empowered acid ray instead.. range touch: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 4d6 + 12 ⇒ (5, 5, 6, 1) + 12 = 29
X1.5 = 85 acid damage
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) Know Dungeon: 1d20 + 20 ⇒ (1) + 20 = 21 Well thats not gonna get me much.. Isletta flies back and seeing her group in trouble casts an Empowered, Intensified, Acid Hands DC 21 Reflex for Half at the creature.. Sizzle: 10d4 + 24 ⇒ (4, 3, 4, 1, 1, 1, 4, 2, 3, 4) + 24 = 51 x1.5=76 Damage Then as a swift action she'll cast Liberating Command on Garret giving him an imediate escape artist roll to escape with an additional +18 modifier..
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) "That hand will allow you to wear an extra ring as a necklace if you wish.. Kinda creepy to have that around your neck though.."
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) Isletta will take a closer look at the hand.. Not picking it up though.. Spellcraft to ID: 1d20 + 22 ⇒ (11) + 22 = 33
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) "A fantastic labaratory.. Hopefully someday I'll have one this grand, but devote more to adimixture.." Scans with detect magic.. Perc: 1d20 + 22 ⇒ (17) + 22 = 39
HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h) You know Knock doesnt work like it used to right? You roll your cl+10 vs the lock dc now "There's a stone hallway beyond the door.. I can Dem Door use there now that ive seen it.."
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