Ishani Dhatri

Ishani Dhatri AKA DM's page

5 posts. Alias of overfiend_87.


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Arianna Rothschild wrote:
** spoiler omitted **

Meanwhile back at the Citadel:

"This is double the ammount I only need 150, but if you wish to pay me this sum I will still be glad to head over to see to the tavern mistress." he smiles as he then remembers something. "I have been speaking with the guards and they have told me of your group's exploits before I met you all and what you have done averting a wererat attack from the sewers which could've claimed the lives of many innocents. I am glad to have come across such great heroes whom I will tell my children and grand-children that I have met the legendary heroes of Korvosa." and with that he leaves, heading off to the Three Rings you can assume by the direction he takes.


Before you all leave, Ishani approches you all. He appears ot have been working hard but happy.

"Ah, friends! I have been working hard and hearing tales of what you did in the past. he pauses for a moment as he strokes the golden eye hanging around his neck. "I have a favour to ask. I have heard of a woman named Vendra who claims to have the cure for blood veil. This would be great news, but she charges a high price and I have heard her cure may not work. I wish to know if it does and if you do this for me I am willing to pay you one thousand gold for a full report. Her perfume boutique is in Summoning Street."

Knowledge Local DC 15:

Owned by an opportunistic Chelaxian woman named Vendra Loaggri, the perfumery has always had a reputation for avant garde creations and brazen promotions—infamous memories of the “Free Imp with Every Purchase” stunt still linger among residents of the Heights. Vendra had named this store, Lavender and has purple silk curtains, showing off the shop and making sure it gets noticed.


Curnach Daveck wrote:
DM Aron Marczylo wrote:

We need to organize. We need to call upon the faiths of Sarenrae, Pharasma and even Asmodeus to face this attack. Archbanker Tuttle and several of his assistants are out pursuing alliances with these other faiths, but even that won't be enough.

I am glad you have finally listened to my warnings- I asked at the Soldado house for such organisation to take place, and I had already warned the guard they'd have an epidemic on their hands. Perhaps if you fools had heeded me sooner, hundreds of lives could have been saved. Curnach says, clearly seething in barely restrained fury, fires dancing in his eyes.

Lets be off quickly, before more lives are lost by the delay...

"I told the Archbanker, but he did not want to do anything, even when things got worse." he says sternly to Curnach. "This plan is my devising and I am paying you all out of my own pocket. I won't get any of this money paid back by the Grand Vault. I don't want another violent epidemic like back in Vudra.

He looks to the dwarf and nods.
"I hope my deity will understand as I do not wish to be mobed by the many blood veil infected out there." he nods as he picks up a spare robe, hoping to change his appearence and hiding his holy symbol "Right, let's get going."

As you all make your way you hear whispers involving the blood veil and there are more people with these horrible rashs and caughing hard. The streets are still filled with talk as many people appear to still be up and moving, trying to get they're daily business done and looking over you all.

As you arrive at Citadel Volshyenek you hear echoes of forcefully spoken, but still just missed words resound off the imposing granite and iron walls of Citadel Volshyenek's outer curstain. Dozens of red-and-silver-armoured guards stand in assembly upon the pitted stone mustering ground here, mumbling in hushed, somber tones. Before them, atop a weathered wooden platform paces Field Marshal Kroft, her eyebrows arched sternly as she momentarily tolerates the crowd's murmurs. Behind her upon the scaffold stand three grizzled veteran guardsmen at attention, as well as an ominous-looking group.

These men wear cowled robes of oily-looking leather, supple gloves and wide black hats. Some grip heavy canes, others dark satchels. Each of them, though, wears a dark-goggled mask tapering to a pointed beak. Among them stand two others. The first is a middleaged gentleman in a simple black overcoat with streaks of white gracing the sides of his short dark hair. He watches the gathering guards with a soft, concerned expression, his hands tightly clasping a heavy-looking doctor's case.

The second figure is an imposing one indeed. A woman dressed in full-plate armour, a longsword and shield at her side and her blank-faced full helm sporting a bright red plume.

The Field Marshal's fierce tone cuts through the rumble of whispers.
"You will escort Doctor Davaulus and his men to their royal duties wherever those might take them. Furthermore, you are to consider orders from any of the queen's new order of Gray Maidens to be as binding as any superior officer in the Korvosan Guard or Sable Company. You are guardsmen of Korvosa. You will not balk. These are dire times and your city needs healers. Your city needs you. Your patrol leaders have your assignments. Dismissed!"

As the assembly ends, the guardsmen gathered in the courtyard break up into groups, many reporting for various duties to they're supiriors whilst others loiter for a few moments to quietly gripe about their new orders. The armoured woman quickly organizes guards, silencing bickering words with harsh commands and assigning orders for the day. All that's missing from that scene is for her to be holding a leather whip with the way she goes on at them.

Kroft begins to head into the citadel with the men all dressed in they're masks and oily-leather overcoats.


Amazing...I've been working on treating the illness yet I couldn't get rid of it." he looks over to Curnach and smiles to the group. "Some of my more charitable work does require aid from outside the curch's rigid hierachies. I hope you will be amenable to contacting me in the future for whatever reasons you may need something from the Grand Vault of Abadar. We sell curitive items as well as our own services for these kinds of spells." with that he leaves, you assume heading back to his temple since as it doubles as a bank they are always busy.


The man looks to Jerin and sighs heavily.
"The worst part of this is I don't recognise the exact combination of her symptoms. I'm afraid to say this, but it appears to be some new kind of disease. She has a rash and mask of blisters that cover her face. She's fatigued, caughting and has a headache. The rash is spreading and more pox-like blisters appear on her skin. Some are even the size of grapes. I don't know where she could've picked up such a illness, but I hope it doesn't spread." he says worridly as again the caugh echos from upstairs. The caugh is that of a young girl, though it sounds horrible and haggered.

The herbs are used to make simple antidotes against minor diseases, however the problem is this disease is very advanced and doesn't appear to affect her.

Curnach, as you walk up the stairs you find the entire bedroom has been dedicated to the young girl, Brienna Soldado. Both her mother and uncle are nearby, but Grau tries not to touch her, afraid of her condition whilst her mother puts on a wet towel on her head. She's a 40 year old woman who possesses a simple beauty, scarcely hidden by her disheveled appearance and wan features. She clearly hasn't slept in quite some time and moves out of your way, worriedly looking over your shoulder as she watches you examin her.

DM:

Curnach Fort Save1d20 + 13 ⇒ (18) + 13 = 31

You notice all the symptoms that the man points out and you manage to find a way to cure her, however she still remains silent as the damage from the disease has been delt, though you are confident as she is no longer caughing so hard that she will get better with time or a restoration spell of somekind.

Curnach:

This affliction is very new. It's no natural malady and appears to have been refined from the disease Corel's phage, an unnatural disease that first came into being deep under Foxglove Manor on Varisia's coast.

The symptoms are as follows.
A rash and mask of blisters that covers the face. In its initial stages, the disease is characterized by headache, fatigue, coughing, and the aforementioned rash. As it progresses, the cough becomes more obtrusive, the rash spreads to the neck, face, and limbs and develops into pox-like blisters, and the lymph glands swell into painful buboes. At its most advanced stage, the blisters grow to the size of grapes or larger, internal bleeding creates black patches on the skin, and blood is expectorated. Ultimately, a most unseemly, wheezing death occurs. If left untreated, blood veil kills the average human in approximately 7 days.

Unnamed Disease-contact or injury; Fortitude DC 16; incubation
1 day; damage 1d3 Constitution and 1d3 Charisma