Drazmorg the Damned

Isari of the Frost's page

285 posts. Alias of Davi The Eccentric.


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Male Human Swordmage/Wandering Swordmage 11

Spoiler:
Isari teleports past the belkar and runs into the airlock, focusing his arcane abilities on the third man.

Use Armanthor's Step and move to B26 and mark the new guy.


Male Human Swordmage/Wandering Swordmage 11
Nayce Mernorr wrote:
Can't you teleport to my side?

Yes I can. I just assumed Engulf was a blast instead of a burst and thus wanted to at least choose which of us it was going to attack. We both can teleport out of it, just trying to make sure you can get to the door.

Also, does the airlock door have a window in it or anything like that? If it does, I can probably chain both of my teleports together to go right into the airlock room.


Male Human Swordmage/Wandering Swordmage 11

Spoiler:
Isari slashes at the mists, hoping to keep it distracted long enough for Nayce to get out.

Minor, mark the belker, shift to B34 and attack with Frigid Blow(Cold damage, -2 Speed until the end of my next turn, I gain 3 temp HP and enemies who attack me take 5 Cold damage): 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 221d10 + 10 ⇒ (9) + 10 = 19


Male Human Swordmage/Wandering Swordmage 11

Initiative: 1d20 + 6 ⇒ (5) + 6 = 11


Male Human Swordmage/Wandering Swordmage 11

1d10 ⇒ 4


Male Human Swordmage/Wandering Swordmage 11

Isari continues to trudge through the fog.

1d10 ⇒ 6


Male Human Swordmage/Wandering Swordmage 11

Isari dons the suit, nodding to Nayce to indicate his readiness.


Male Human Swordmage/Wandering Swordmage 11
Nayce Mernorr wrote:
Maybe Isari and I could put on the suits and go through to see what's on the other side.

Sounds good to me. Send the two people who can teleport back out.


Male Human Swordmage/Wandering Swordmage 11

Just using Armathor's Step to teleport past the gas. I think it's close enough to do that.


Male Human Swordmage/Wandering Swordmage 11

In that case, it's worth risking an Aid Another: 1d20 + 6 ⇒ (15) + 6 = 21


Male Human Swordmage/Wandering Swordmage 11

Isari also inserts a new canister into his gas mask.


Male Human Swordmage/Wandering Swordmage 11

Also spending a healing surge.


Male Human Swordmage/Wandering Swordmage 11

Teleport to V31 using Armathor's Step and attack S with Four Corners Attack: 1d20 + 18 + 2 + 2 ⇒ (20) + 18 + 2 + 2 = 421d10 + 12 ⇒ (10) + 12 = 22

Secondary attack(vs Will, dazed until EOMNT on a hit): 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 361d10 ⇒ 9

Crit, 22 + 3d6 ⇒ 22 + (4, 5, 4) = 35 damage on the main attack.


Male Human Swordmage/Wandering Swordmage 11

No real ranged attacks I can use, so full defense.


Male Human Swordmage/Wandering Swordmage 11

Minor, mark S and C1 with my Aegis of Shielding. Can't do much else at the moment.


Male Human Swordmage/Wandering Swordmage 11

Since I marked the shambling mound last turn, Rusty takes 13 less damage from that attack, for 3 total.


Male Human Swordmage/Wandering Swordmage 11

No longer bloodied, thanks to Dorvin. Minor, mark S with Aegis of Shielding. Standard, Lightning Lure on C3(vs Fort, Lightning damage, pull to Z30 on a hit): 1d20 + 15 ⇒ (15) + 15 = 301d6 + 9 ⇒ (1) + 9 = 10


Male Human Swordmage/Wandering Swordmage 11

I'm now bloodied. Of course, Rusty probably needs healing slightly more than I do. Also, shouldn't Rusty get a basic attack against C3, since it was marked by him and attacked me? Oh, and how did S get Regen 10 from being hit with Lightning damage if I attacked C3 with Lightning Lash?


Male Human Swordmage/Wandering Swordmage 11

Isari pulls the moss closer with a lash made of lightning.

Lightning Lash vs C3(vs Fort, Lightning damage and pull to X30) 1d20 + 15 ⇒ (12) + 15 = 271d6 + 9 ⇒ (6) + 9 = 15


Male Human Swordmage/Wandering Swordmage 11
Rev DM wrote:

Thusly?

MAP

Looks good to me.


Male Human Swordmage/Wandering Swordmage 11

Initiative: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human Swordmage/Wandering Swordmage 11

Only if we all can somehow sneak past four mosses (that probably have blindsense) and a shambling mound. Most of us suck at Stealth checks.


Male Human Swordmage/Wandering Swordmage 11

If we take a short rest, spending one surge. Nature: 1d20 + 12 ⇒ (18) + 12 = 30


Male Human Swordmage/Wandering Swordmage 11

Isari continues to suffer...

Let's see how long this is going to take.

Spoiler:
1d20 ⇒ 151d20 ⇒ 11d20 ⇒ 141d20 ⇒ 11

But after a few seconds he finally is able to run out of the gas.
Five more damage to me.


Male Human Swordmage/Wandering Swordmage 11

Another save: 1d20 ⇒ 8


Male Human Swordmage/Wandering Swordmage 11

Minor, activate Mythal Recovery. 1d20 ⇒ 1

Screw you, probability.


Male Human Swordmage/Wandering Swordmage 11

Isari runs into the gas.

I think I can get to CC30 in a double move.


Male Human Swordmage/Wandering Swordmage 11

Isari also takes one of the fallen derro's masks before following the others into the hall.


Male Human Swordmage/Wandering Swordmage 11
Amenephus Dar wrote:

2 surges used 83/84, 5/7 remaining, I will go towards the rear. I like Isari in the very back (has a ranged mark mechanic), with Rusty in the front, so we are well protected all around. Something like this Rusty, Nayce, Dorvin, Guldarin, Me, Isari

Sounds fine to me. Spending two surges, 85/91HP.


Male Human Swordmage/Wandering Swordmage 11

Isari dashes forward and slashes at the last of the derro, ice coating the ground.

Move to GG18, mark S1 and use Sleet Strike(Cold damage and target falls prone when it shifts until EOMNT): 1d20 + 18 ⇒ (1) + 18 = 192d10 + 10 ⇒ (6, 6) + 10 = 22


Male Human Swordmage/Wandering Swordmage 11

Move to GG11 and Lightning Lure on F1(vs Fort, minion so nothing else matters): 1d20 + 15 ⇒ (3) + 15 = 18


Male Human Swordmage/Wandering Swordmage 11

Still bloodied. Mark R1 with my Aegis, then Booming Blade(Thunder damage, 1d6 + 3 ⇒ (5) + 3 = 8 Thunder damage if he starts his turn next to me and moves away, 5 Thunder damage if he attacks me(from White Lotus Riposte)): 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 311d10 + 9 ⇒ (3) + 9 = 12


Male Human Swordmage/Wandering Swordmage 11

No longer dazed since I saved last turn. Shift to CC9 and attackr1 with Sleet Strike(Cold damage and target and each enemy next to it can't shift until EOMNT): 1d20 + 18 ⇒ (2) + 18 = 202d10 + 10 ⇒ (9, 2) + 10 = 21


Male Human Swordmage/Wandering Swordmage 11

Down to 12HP, unless I missed some healing somewhere.


Male Human Swordmage/Wandering Swordmage 11

Attack FS with Frigid Blow(Cold, -2 speed until EOMNT): 1d20 + 18 ⇒ (11) + 18 = 291d10 + 10 ⇒ (8) + 10 = 181d20 ⇒ 20


Male Human Swordmage/Wandering Swordmage 11

Isari stumbles to his feet and turns to face the dogmole, only to step to the side into the hallway and stab through the bars of the fetus' cage.

Stand up, second wind, then spend my AP to teleport to CC8 and attack Fs with Frigid Blow(Cold, -2 speed until EOMNT): 1d20 + 18 ⇒ (2) + 18 = 201d10 + 10 ⇒ (9) + 10 = 19


Male Human Swordmage/Wandering Swordmage 11
Nayce Mernorr wrote:
Isari, let me know how much damage I actually took.

None, I believe. You took 13 damage, I negated 13 damage, leaving you with 0 damage.


Male Human Swordmage/Wandering Swordmage 11

Sorry, missed this. Move to EE13 and attack B1 with Lightning Lure(vs Fort, Lightning damage and pull target to DD12 on a hit): 1d20 + 15 ⇒ (10) + 15 = 251d6 + 9 ⇒ (1) + 9 = 10


Male Human Swordmage/Wandering Swordmage 11

Thanks to those bolts, I'm now bloodied.


Male Human Swordmage/Wandering Swordmage 11

The world seems to warp around Isari as he slashes at the mole dog.

Minor, Aegis of Shielding on R2 and D, move, Armanthor's Step to Bb12, then attack D with Booming Blade(Thunder damage, 1d6 + 3 ⇒ (6) + 3 = 9 Thunder damage if it moves away, 6 Thunder damage if it attacks until EOMNT) 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 361d10 + 9 ⇒ (2) + 9 = 11


Male Human Swordmage/Wandering Swordmage 11

Initiative: 1d20 + 6 ⇒ (5) + 6 = 11


Male Human Swordmage/Wandering Swordmage 11

Isari stays behind Nayce for the time being. No need to hurry just yet. Fools rush in where angels fear to tread...

Perception, Dungeoneering: 1d20 + 8 ⇒ (2) + 8 = 101d20 + 8 ⇒ (2) + 8 = 10


Male Human Swordmage/Wandering Swordmage 11

"Thank you for your aid, Master Caradlather."

"Everyone, remember this. No matter what happens, we must reach the Heartsblood Forge and put a stop to all this. If we don't, all we have done will be for naught."


Male Human Swordmage/Wandering Swordmage 11

I'll upgrade my sword, obviously.


Male Human Swordmage/Wandering Swordmage 11
Rev DM wrote:

"Mammon's greed will engulf the world."

"Every conquerer from the beginning of the multiverse has said the same. Do you know how many of them succeeded?"


Male Human Swordmage/Wandering Swordmage 11

Unconscious. We can kill her later.

Isari sheathes his sword and slumps down against the wall. "Good work everyone. That was far too close."


Male Human Swordmage/Wandering Swordmage 11

"You've lost. Just surrender while you still have some dignity." Isari casually walks up and strikes with a blow that rends reality itself.

Move to I8 and use Be Gone(Reliable, not teleporting her): 1d20 + 16 ⇒ (6) + 16 = 222d10 + 7 ⇒ (3, 7) + 7 = 17


Male Human Swordmage/Wandering Swordmage 11

Isari follows Tanya down the wheel.

I think I can double move to J4.


Male Human Swordmage/Wandering Swordmage 11

Isari moves to join Tanya on the wheel.

Move to F3.


Male Human Swordmage/Wandering Swordmage 11

"This ends now." The amulet is slammed down onto the altar and is run through by his blade.

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