Sorry I've been away, I'm back now. Corsario wrote:
The ability points were the two assigned to all humans, then the ones applied from leveling and then the point buy. I'm pretty sure it was done right, but I can re-calculate it. Corsario wrote: HP: I got 132 (even with the +4 of Mythic Tier 1), but you have 144. How? Probably favored class HP calculated in at all levels. It can really only apply to the rogue levels, though. Corsario wrote: Feats: I think you got 9 feats (8 by level and 1 by human), but you have 11 What was said about the skill trait trade off. Someone mentioned it here in thread and that option seemed to be best. Corsario wrote: Thief Talents: Officially you cannot take Combat Trick twice (So no Betraying blow), but I don't see why not, so it's ok. I didn't really know about the no Combat Trick twice thing. Wow, that seems to really gimp that ability. Corsario wrote:
Probably got the other eight for the eight levels of rogue as a favored class. The Craft and Profession should have said Wine and the Profession is something to do with wine making. I wasn't sure what to call that.
So I think I have pinned Irene down finally. Chaotic Good, fights with a whip when she can (but can manage to do lethal damage with the whip if need be) and enormously dependent on her abilities as an orator. Still thinking about shorting myself a little somewhere else to squeeze and extra point or two into Charisma. Oh, I also dropped the Bard thing. There was a lot of unneeded stuff going on there, plus I end up with about twenty more skill points this way and retain most of the flavor. Here's her Sheet. There's just a bit more to do with the items. @Ashimar There's also some possibility that Irene knows you just based on the charitable works and the like. Background:
Vesper was a young girl of high noble birth whose Chelish family moved from Westcrown to Korvosa amid their home city’s crumbling infrastructure and the threats of new terrors. As a young girl she had peculiar interests and seemed to be able to talk her way into and out of any situation. She talked teachers into less coursework. She played mediator between students. She became something of a vault of secrets and gossip gathered and collected mostly for fun and also for protection. She learned that information in the right hands was more dangerous than any sharpened piece of metal.
These skills were important with peers and for navigating noble society. She managed both without sticking out. Being charming and yet unassuming seemed to come naturally to her. When she was fifteen a young noble, Varian Jeggare, came with his father from Westcrown to conduct a business deal with her father. Irene developed a crush on him though he hardly seemed to notice her and over the course of the next year when there was business to done with the Jeggare she would enclose a letter to Varian. In one of his last letters he mentioned joining the Pathfinders. Foolish and in love, Vesper followed along. She didn’t even see or hear from him after her announcement that she would be joining too. Her career seemed to be little more than mundane fetch missions for the first few months of her commission. But when she repelled a Bugbear attack on a village with only her words people started to take notice. When she wrapped a Mummy-Pirate-Captain up in her whip to hold him while she explained that sailing around the Eye of Abendego with his crew of Mummy-pirates made exactly no sense she came back to a personal visit from her venture captain to praise her. And when she convinced an adult Blue Dragon to provide water for a dehydrated desert tribe all in the midst of searching for an ancient Osirion kings scepter she found a letter from a wowed Varian Jeggare at her home when she returned. Over the course of her ten year career she become somewhat sought after for her negotiating and mediation skills, though she never really appreciated the fame and longed for a time when she could be unassuming hidden. Irene retired from the Pathfinders at age twenty-eight and returned home to after her father was accused of murder. She combed the town trying to clear her father’s name and managed to get a confession in private from a fisherman, but the fisherman was murdered by Gaedren Lamm to destroy the evidence. Her father was released, but his reputation was ruined. She started a wine business to make sure that she didn’t have to depend on her parents dwindling resources. She had kept in contact with Varian Jeggare, now a Venture Captain himself, and used that connection the acquire authentic Chelish grapes from the Jeggare family vineyard. She named her wine and the winery after one of the most prominent mountain ranges in Cheliax, Menador Valley. She went back to navigating the sultry world of nobles and let her adventuring days fade into obscurity as there’s always new, young heroes in the ranks of the Pathfinders and this was just better for her. She built a rather successful business and gained a fair bit of respect around town, using her position to try and maneuver herself into a position to put Gaedren Lamm. She was recruited by a mysterious message to join in a mission to save the city and suspects that her being chosen has something to do with her skills and her desire to get Lamm. Traits:
Prehensile Whip: You can use a whip as if it were a rope with a grappling hook at the end. Attaching your whip is a standard action, but detaching it is a full-round action. Framed: The person framed was a family member, perhaps a father or brother. You managed to trick the fisherman into revealing the truth with your skilled tongue, and thus gain a +2 bonus on Bluff checks. Contacts: I looked at the recruitment thread and it seemed like you wanted NPCs that were connected to the character that might be used as low level contacts. Marcelus Rosling is Irene’s fiancée. He knows very little of her time with the Pathfinders or the set of skills that she actually possesses. They met when because he was contracted as a wine buyer for a tavern, The Dancing Pig. He realizes there’s something the keeps hidden, but respects her need to keep secrets. He’s a tall, dark skinned half-elf with a thin goatee who dresses in rather flashy clothing. Though she has done what she can to learn the city, he knows more people than her and knows the city better. Ira Vesper is Irene’s father who was framed for murder. He is a kind man whose family made their money through control of dock space and shipping in the city of Westcrown. Their old rival, House Jeggare, has grown to be an enormously wealthy one while Vesper has withered due to the issues in Westcrown. Despite that, their family retains some wealth and respect. He moves his family to Korsova to escape the issues going on back home and because of his Chelish heritage and the lack of trust others have for Cheliax, he is framed for murder. Ira is an older man with most of his hair still thick and dark and neatly trimmed. Hints of gray mark the sides of his temples. He is tall, rather thin and pale with faint blue eyes. Before the murder he was considered a very attractive man for his age, but now most try to avoid looking at him. Elizabeth Vesper is Irene’s mother who spent much of her time before the murder working at a bakery she runs independently. She has since let most of the control over the bakery lapse into the hands of her assistant Mary Wu. The suspicions cast on her husband tended to make people regard her more with pity than with disdain and she lacks her daugther’s knack for navigating social situations. She has always been rather shy and introverted. Elizabeth looks almost exactly like Irene, though with small creases in her face from age and white streaks running back through her dark red hair. Varian Jeggare is Vesper’s old crush turned, Pathfinder peer, turned business partner. He’s a homosexual and secretly worships Desna instead of the normal evil deities that would be expected of Chelish nobles. Due to his ability to move things easily through port, she could call on him for supplies if there were a need for something hard to get hold of (Appearance in link). Mary Wu: is the assistant to Elizabeth Vesper at her bakery who has in recent years taken to running the bakery all together. She and Irene don’t get along and try to have very little contact with one another. She is married and has two kids.
It looks like I am going to try and take a merciful weapon, though I misread the first post and missed some points. I didn't realize we were working non-leathal all of the time, but I haven't bought weapons yet so i guess that's easy enough to deal with. The other thing I missed was that I have to be good, I put myself as neutral, that's also easily changed too. The one thing I am wondering about when it comes to the 4,000 GP limit on items is does it count for non-magic armor that is just made of some material to make it lighter, like Elven Chain?
Never mind. I saw this under Trickster and knew Irene was right at home: You are passingly familiar with almost every subject and have dabbled in numerous fields and activities. You gain a competence bonus equal to your tier on all untrained skill checks. You can attempt all skill checks untrained, even if the skill normally cannot be used untrained.
So I am still really excited about this game. I was looking through my character art collection and I found a person I think would be perfect for her. Other than that I wanted to check in and say that I'm still here, still working on the kind in the background and the character. Having a lot of fun with this one too!
Ah, that makes it easier. I need to flesh this out more, but what I have so far looks like this. backstory: Vesper was a young Chelish girl of high noble birth who sought the need to chase a young nobleman, Varian Jeggare, into the Pathfinder Society in a bid to impress him and win his heart. She didn’t immediately succeed or even get to be near him, but after talking down a bugbear who was about the bash a family’s heads in and convincing a group of mummy-pirates sailing near the Eye of Abendego that exactly nothing about what they were doing made sense, she gained acclaim in the lodges for being a capable negotiator and speaker. Her skills were certainly enough to warrant her some notice. She retired from adventuring at a young age, but already having been involved in far too many small scraps and near misses to count. Her family had relocated to Korvosa and she took up residence with them. In order to have some sort of livelihood she asked her father for money to start a small winery. She made contact with Varian Jeggare to acquire the grapes needed for her wine from her home country so as to bring a bit of Chelish flavor to the streets of Korvosa.
Thanks for the tip about the skill points, I forgot all about how those change after ten ranks and it just so happens I have the ranks in there for all of that. So what's the ruling on items that aren't magic in the sense that you wear them, but they have a permanent, non magical effect on the user (for instance the Tome of Wisdom)? |
