Arlindil

Iralynash's page

141 posts. Alias of Merck.


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Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Iralynash moves to the combat with nimble reflexes while swinging his polearm and smashing the thing's head with his hammer.
Attk: 1d20 + 2 ⇒ (20) + 2 = 22
Dmg: 1d12 + 3 ⇒ (7) + 3 = 10

Crit: 1d20 + 2 ⇒ (17) + 2 = 19
Crit dmg: 1d12 + 3 ⇒ (8) + 3 = 11


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Sorry, hard week.

Iralynash starts to work on the door.
D.D.: 1d20 + 7 ⇒ (11) + 7 = 18

EDIT:
Int: 1d20 + 2 ⇒ (7) + 2 = 9

Hmmm, I have seen this key shape before somewhere in the tower...


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Int: 1d20 + 3 ⇒ (12) + 3 = 15

Iralynash starts to laugh.
Our good friend the crow was perched on a plaque with this very crest! Lets "borrow" it from him. The elf says with some evil in his voice.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Yea, thats what I remember too. No loot :/

B#%$@&! Iralynash thinks looking at the baroness.
Before leaving the inn he buys a bottle of the strongest liquor he can find and after a some consideration a second one too.

It pains me to even suggest it but we can ask the raven "oracle" about the construct's crest.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

That was too close. The elf says drinking his 3rd mug of ale. Too close... What do we do now?


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

The elf jumps awake, his heart pounding like he just runned for the whole day. Looking around Iralynash uses both hands to grab Lukas and Celes by the colar of their armor and drag them out to the passage room.
Grab Jebidiah and lets run for it!


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

I would love if somebody could save my character but yea, do what you have to do guys.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Stabilize DC11: 1d20 + 1 ⇒ (19) + 1 = 20


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

GM Bold Iralynash was at 0hp, last round when you bot him he went to -1 after attacking and passed out unconscious on the floor. Would the construct still have kicked him on the floor? He is no longer a threat.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Stepping back 5ft Iralynash hammers the construct.
Attk: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Dmg: 1d12 + 6 ⇒ (3) + 6 = 9


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Drawing a flask from his jacket Iralynash quickly drinks its contends.
Drink mutagen.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Sorry, hard week at work.

Iralynash quickly enters the passage, closes the door and says the password entering the other room.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Having already sitted in the chair and hurted himself before Iralynash does not do it now.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Actually, I have.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Not sure I like that plan. Iralynash grumbles following the others.
By Calistria I need a drink.

Acrob: 1d20 ⇒ 18
Acrob: 1d20 ⇒ 12


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

You are assuming its still in the same room. I think the bird is some kind of ghost, it probably can go through walls and can be anywhere in this ruin.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Thanks Celes.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Unless soneone volunteers I guess I am.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Moving forward Iralynash checks the door and the room for traps.
Perc Door: 1d20 + 6 ⇒ (1) + 6 = 7

Perc Room: 1d20 + 6 ⇒ (5) + 6 = 11


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Not sure what is going on now or who is where. Assuming there is a rope in place and everything is fine Iralynash tries to cross to the other side.

Acro: 1d20 + 1 ⇒ (11) + 1 = 12
Acro: 1d20 + 1 ⇒ (19) + 1 = 20

If somebody needs help climbing back up Iralynash offers ahand before going.
Aid Another Climb: 1d20 ⇒ 8


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

It was a trick. He just wanted to fool around with our minds. Lets move on. Iralynash says angry at the bird while searching the room.
Perc: 1d20 + 6 ⇒ (9) + 6 = 15


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

#%$&! Iralynash says getting up from the chair.
Bastard screwed with my mind! Yea, I will talk to it alright... The elf says and attacks the creature.

Can Iralynash toss a bomb at it without getting his companions in the blast radius too? If yrs that is what he does. If not he gets up and draws his bow.

Ranged Touch Attk: 1d20 + 4 ⇒ (8) + 4 = 12
Fire Dmg: 1d6 + 3 ⇒ (6) + 3 = 9


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

DM:

Am I still under its control after sitting or can I stand up and attack? Even if I am still dominted can I speak?


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Will: 1d20 ⇒ 1

Oh boy.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

I got a little lost on our last temple visit, how much money did it cost us in the end?

A terrible way to die if I ever saw one. Iralynash thinks looking at the empty cell before moving down the path.
Search for traps: 1d20 + 6 ⇒ (14) + 6 = 20


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

How about something like that:

The group backtracks to the outside and visits the temple of Pharasma carring their unconscious companion. Hi father...


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Maybe he suddenly found his god(dess)...


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

I think we need to visit that priest again. the elf says looking at his fallen conrade.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Iralynash hammers the elemental with his polearm.
Attk: 1d20 + 4 ⇒ (15) + 4 = 19
Dmg: 1d12 + 6 ⇒ (6) + 6 = 12

Current AC 19


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Stepping forward Iralynash draws and drinks his mutagem.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

A lasso? Iralynash scratches his chin and nods. Yea, maybe it will work. Do you have a rope?


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

I have no idea what is that thing...


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

There is something there. Iralynash moves to the secret door and checks it.

Search: 1d20 + 6 ⇒ (15) + 6 = 21
D. Device: 1d20 + 7 ⇒ (20) + 7 = 27


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

The elf does not say anything, he just walks on trying to stop shivering.
I need a drink.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Perc: 1d20 + 5 ⇒ (17) + 5 = 22
Iralynash nods to Jebediah. Good idea. He whispers before moving on. What a terrible way to die.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Which door did we open?

Lets check the cells before going forward. One never knows. Iralynash checks the cells before moving forward.
Take 10 for perception 16.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3
Lukas Kains wrote:
"Wow!" exclaims Lukas as he watches the competence with which Iralynash handles the lockpicks, "where'd you learn to do that, Iral? I never thought of that as an elf kind of...hobby."

In Kyonin's army. The elf whispers absentmindedly while looking at the now open path. What a maze!

Slowly he follows Lukas inside checking for traps too.
Aid Another Perc: 1d20 + 6 ⇒ (10) + 6 = 16


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Wisdow: 1d20 ⇒ 4
Iralynash approuches the door and gives its lock a try.
Ok, let me try it. Can I borrow those Jebediah?
D. Device: 1d20 + 7 ⇒ (20) + 7 = 27


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

No healers, I noticed that too. Next lvl I can pick up infusion discovery to help out but its a band-aid at best. We better start saving for some wands. Can the alchemist use those? Have to check.

Wis: 1d20 ⇒ 14

Kid you dont look so good, I think we should get you to a priest before moving forward.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Iralynash draws his polearm and moves again closing in on the monster.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Reflex 13 for half.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Are those objects on the floor showed in the map difficult terrain?

Iralynash approuches Lukas and tosses a bomb behind the remaining creature.
Touch attk floor: 1d20 + 5 ⇒ (14) + 5 = 19
Fire dmg: 1d6 + 3 ⇒ (5) + 3 = 8
4 splash dmg to the creature.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Iralynash keeps a bomb ready just in case and awaits for his turn with the rope.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Now we are talking. Iralynash nods to the baroness and with a bow go on on about their business. M'lady.

At the ruin site he also takes his time to carefully climb the debries.
Take 10 on climb for a 10.
Sure, gold is gold... The elf says looking around from the top of the colapsed tower. So what do we have here?
Perc: 1d20 + 6 ⇒ (1) + 6 = 7
/facepalm


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

What?! Iralynash looks at Kains.
We have a name now? He whispers scratching his chin. I suppose its a good one. Dont forget to ask for gold...


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Perc: 1d20 + 6 ⇒ (7) + 6 = 13

By the goddess, what a mess! Drow sappers could not have done a better job. The elf thinks looking at the smoke pillar.

Wait, we dont know what is in the underground there, the whole wreck can colapse again. But after seeing the human merrily running away to the danger Iralynash just shrugs.
What the hell, maybe there is some loot to be had. He mumbles as he walks after the group.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

The elf nods. Agreed.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Yes... But I would not fancy my chances in the wilderness by myself, the roads are long and perils abound. As a group thou its a different matter...


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

So young. Was I ever so young as this one? I sure was. Iralynash thinks while sipping his drink. Be careful of what you wish for Kains, the world may have a thing or two to show you in return. But anyway I would not mind going back to Magnimar, in the end any place is as good as the next. Being unemployed in Taldor is as good as being unemployed in Varisia I suppose.


Alch 1, HP 10/10 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +5 | Will +0 | CMD 15 | Init +5 | Perc +6 | SM +0
Resources:
Bombs 2/3 | Extracts - 1st: 3/3

Indeed this place doesn't look like much. The elf mumbles to himself before adressing the group. I dont think many caravans pass through these parts. It may take a while before we can find another. If I had money I would make my way to the capital and try my luck there. But... Iralynash shrugs. What are you guys planning on doing?