Male Half Elf Pistolero Level 1 - HP 13 (AC 16, Touch 13, FF 13) - Init +5, Fort +4, Ref +5, Will +2; - Perception +2
"We're here to trade goats for free passage and burn the genitals off obstructionist elves. And we just gave away our only goat." Intimidate: 1d20 + 6 ⇒ (2) + 6 = 8 Unfortunately for Iradli and the party, hearing the somewhat esoteric threat in the extremely no-nonsense voice of a Gunslinger was probably more humorous than genuinely frighteningly.
Male Half Elf Pistolero Level 1 - HP 13 (AC 16, Touch 13, FF 13) - Init +5, Fort +4, Ref +5, Will +2; - Perception +2
Durk was a man of few words. He'd remained silent through their dealings with Togg, the revelation that their "treasure" was really just a pile of refuse covered in beetles, and the party's continuing trek through the sewer tunnels. Until something else popped up which required his attention, he would keep his position as the party's shadow.
Male Half Elf Pistolero Level 1 - HP 13 (AC 16, Touch 13, FF 13) - Init +5, Fort +4, Ref +5, Will +2; - Perception +2
Durk knew the stakes. Treasure, free passage, never having to see whatever Togg was again. Any one of those reasons would have been enough to make him take the food retrieval job seriously, and three together only tripled that resolve. He wasn't going to say a word about what Garinol had done, but man if he didn't think it was clever!
Male Half Elf Pistolero Level 1 - HP 13 (AC 16, Touch 13, FF 13) - Init +5, Fort +4, Ref +5, Will +2; - Perception +2
Durk followed the men back up the ladder. He was flat broke, but hell if he was letting his party find food for a monster alone. He'd find some way to contribute probably. "Trustworthy? That's good to know, considering we left two people down there."
Male Half Elf Pistolero Level 1 - HP 13 (AC 16, Touch 13, FF 13) - Init +5, Fort +4, Ref +5, Will +2; - Perception +2
Durk had seen some weird "stuff" in his day, but Togg was one of those things even he was a little creeped out by. He was gonna need a three day shower after dealing with whatever the hell he was. Crossbow diplomacy was gonna be difficult here, mostly because none of them actually owned a crossbow. Maybe they'd better deal with this the "free treasure and never having to see that abominations again" way. "I don't have anything good on me, but we can find you something if it means free passage and treasure. Isn't that right, Kargen?"
Male Half Elf Pistolero Level 1 - HP 13 (AC 16, Touch 13, FF 13) - Init +5, Fort +4, Ref +5, Will +2; - Perception +2
Durk climbed down the slimy, rusted ladder to the sewers and took a look around. Fungus, check. Tunnels, check. Garbage, wait a second. Something fishy was going on there. A terrible smell but no garbage? "Anyone else see a problem here? We've got a terrible smell with no clear cause. That usually means something is up."
Male Half Elf Pistolero Level 1 - HP 13 (AC 16, Touch 13, FF 13) - Init +5, Fort +4, Ref +5, Will +2; - Perception +2
Oh, thanks for the clarification! :) It's too late to edit my post, so I guess I'll say that Durk wasn't really listening and made a standard "Despite how challenging our mission may be, we'll succeed" kind of comment. So far he only knows that one locket exists.
Male Half Elf Pistolero Level 1 - HP 13 (AC 16, Touch 13, FF 13) - Init +5, Fort +4, Ref +5, Will +2; - Perception +2
"Number of lockets? One, two, however many, we're getting them. Pathfinders aren't the type to give up." Neither was Durk. Which is probably why he as a Pathfinder, and not a shoe-shiner somewhere. He got going with the rest of the party.
Male Half Elf Pistolero Level 1 - HP 13 (AC 16, Touch 13, FF 13) - Init +5, Fort +4, Ref +5, Will +2; - Perception +2
"Wererats? Right, forgot about those." Like normal rats of the sewer variety, but worse. Like that was even possible. "I might want to make a quick stop in town to deal with that. Buy a few bullets that work like those arrows, or like the silver ones at least. Not sure if salted bullets exist." Alchemical bullets yeah, but none that worked with a pistol 'cept the poison ones. Maybe he'd pick some of those up after they grabbed the amulet. Durk was ready to leave. Purchasing 3 silver bullets for 75 gold
Male Half Elf Pistolero Level 1 - HP 13 (AC 16, Touch 13, FF 13) - Init +5, Fort +4, Ref +5, Will +2; - Perception +2
Knowledge (engineering): 1d20 + 4 ⇒ (4) + 4 = 8 Durk's Novice knowledge of engineering didn't extend to sealed vaults, probably because he'd never taken a caravan through one of those before. Walls were too thick for an ox to break through, and like hell he was paying the damages on a vault full of priceless artifacts. "Rats, goblins, and deadly oozes." Some people claimed you couldn't kill an ooze with tiny bits of powder-propelled lead. Durk referred to those people as "quitters." "We'd better keep our guard up. Pretty sure whatever traps are in those vaults will be the least of our worries." While he didn't say it out loud, it was clear the half elf was ready to leave when the party was.
Male Half Elf Pistolero Level 1 - HP 13 (AC 16, Touch 13, FF 13) - Init +5, Fort +4, Ref +5, Will +2; - Perception +2
"Zarunkumar and Dr. Agon." Iradli said, addressing the newcomers, "Good to have the both of you. Never a bad thing to have a healer around." The Pistolero wasn't bothered by her demonic heritage. Half elves got weird looks too, and they weren't bad people as far as Durk was concerned. What was so different about tieflings? You could say "a demonic heritage," but that would still put Zarunkumar in the category of "good person with unusual origins." Same difference. "Looks like it." There were far worse things to have strength in, he thought. Like complaining, or loafing. Nothing good ever came of a group strong in complaining. "Good idea on reviewing the papers. Let's get this show on the road."
Male Half Elf Pistolero Level 1 - HP 13 (AC 16, Touch 13, FF 13) - Init +5, Fort +4, Ref +5, Will +2; - Perception +2
The tall half-elf listened to the woman with an expression of utter concentration, nodding at the appropriate times as she gave them their mission. An odd looking pistol was holstered at his hip, as were a few horns of black powder. If anything other than dust was in that vault, Iradli was confident they could handle it. "I managed a small caravan operation before joining up with the Pathfinders, and retrieval missions aren't a cakewalk. But rest assured, you're getting that locket. Hellknights are Hellknights and traps are traps, but we're Pathfinders." Far as Iradli was concerned, that was a few notches higher on the vault exploration totem pole. What was a Hellknight going to do, start cutting at things and walk into a pit of spikes? Probably. Pathfinders knew better. Wouldn't be standing here if they didn't. Turning to his fellow Pathfinders, the half elf with an unusual demeanor introduced himself. "I'm Iradli Arborshate, but I usually go by Durk. Suits me better than 'Arborshate,' I think. Not like a Pistolero to be all flowery." He didn't complain about Silas taking one of the arrows and the flask, since he could probably put them to use better than Durk could. 'sides, Alchemists were a gunslinger's best friend. It wouldn't hurt to stay off his bad side. The half elf did take the vial of anti-plague if no one objected, though. One thing he learned working a caravan, people get sick way too often. Kills productivity like nothing else, except maybe the intervention of a Chaotic god. Any thieves looking to steal it would have to go through him first. And his pistol. Which probably wouldn't end in their favor. |
