Iradli “Durk” Arborshate's page

18 posts. Organized Play character for Motleyboi99.


Full Name

Iradli “Durk” Arborshate

Race

Half Elf Pistolero Level 1 - HP 13 (AC 16, Touch 13, FF 13) - Init +5, Fort +4, Ref +5, Will +2; - Perception +2

Gender

Male

Size

Medium

Age

27

Alignment

Chaotic Good

Languages

Common, Elf

Strength 12
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 15
Charisma 11

About Iradli “Durk” Arborshate

Iradli “Durk” Arborshate
Male half-elf Pistolero 1 (Ultimate Combat 9)
CG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +7

DEFENSE
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 13 (1d10+3)
Fort +4, Ref +5, Will +2; +2 vs. enchantment
Immune sleep

OFFENSE
Speed 30 ft.
Melee longsword +2 (1d8+1/19–20)
Ranged double-barreled pistol +5 (1d8/×4)

STATISTICS
Str 12, Dex 16, Con 14, Int 10, Wis 15, Cha 11
Base Atk +1; CMB +2; CMD 15

Feats Gunsmithing*, Point-Blank Shot, Weapon Focus (double-barreled pistol)*

Skills Craft (alchemy) +2, Intimidate +6, Knowledge (engineering) +4, Perception +7, Sleight of Hand +7; Racial Modifiers +2 Perception; Armor Check Penalty –1

Traits elven reflexes*, killer

Languages Common, Elven

SQ deeds (Up Close and Deadly, gunslinger’s dodge, quick clear), elf blood*, grit (2), gunsmith

Combat Gear alchemist’s fire; Other Gear studded leather, longsword, one double barreled pistol with 30 bullets, backpack, dagger, gunsmith’s kit, hemp rope (50 ft.), paper cartridges (5), powder horn with 10 doses of black powder, sunrods (2), waterskin, 3 sliver bullets, 0 gp

* This ability has already been calculated into Durk's stats.

SPECIAL ABILITIES

Grit Durk begins each day with 2 grit points. His grit goes up or down throughout the day, but cannot go higher than this maximum. Durk can spend grit to accomplish deeds (see below), and regains 1 point of grit each time he confirms a critical hit with a firearm or when he reduces a creature to 0 or fewer hit points with a firearm.

Deeds Up Close and Deadly (Ex) At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, he can spend 1 grit point to deal 1d6 points of extra damage on a hit. If he misses with the attack, he grazes the target, dealing half the extra damage anyway. This is precision damage and is not multiplied if the attack is a critical hit. This precision damage increases to 2d6 at 5th level, to 3d6 at 10th level, to 4d6 at 15th level, and to 5d6 at 20th level. This precision damage stacks with sneak attack and other forms of precision damage.