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Pathfinder Lost Omens Subscriber. 5 posts. No reviews. No lists. 1 wishlist.


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Pathfinder Lost Omens Subscriber

My Aasimar Cleric (Zohls) submission, Aytheris

Character:

Aytheris, Male Garuda-Blooded Aasimar (Plumekith) (+2 Dex, +2 Wis)
Class:Cleric of Zohls, Domains:Exploration, Archon(good)
Alignment:Lawful Good
Age:23 Height:6' Weight:185lb Eyes:Metallic Silver Hair:White Skin:Pale
Languages:Androffan, Celestial, Common
Money: ~11gp Gear Total: ~229gp
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Stats
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Str:12 (+1) Dex:16 (+3) Con:10 (+0) Int:8 (-1) Wis:18(+4) Cha:14 (+2)
Hp:9, Initiative:+3, Speed:30
Load: Med 83.5lbs (Lght>43lb, Med>86lbs (Max Dex +3, AC check-3), Hvy>130lbs (Max Dex+1, AC check-6))
Spell Save DC:14+ spell level, Caster Level vs SR:+1, Concentration Check:+5
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Skills
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Acrobatics +1, Appraise -1, Bluff +2, Climb -3, Diplomacy +2, Disguise +2, Escape Artist -1, Fly -3, Heal +8, Intimidate +2, Perception +4, Ride -1, Sense Motive +4, Stealth -1, Survival +4, Swim -3
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Combat Stats
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BAB:0, Melee Tch Att:+1, Rng Tch Att:+3, CMB:+1 CMD:14/FF:11
AC:18 (19) (Scalemail +5, Dex +3)(Ac 19 w/Shield+1), AC Tch:13, AC Flat:15
Energy Resistance: Acid (5), Cold (5), Electricity (5) (celestial resistance)
Fort:+2 Ref:+4 Will:+6
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Specials
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Aura (Ex)
Channel Positive Energy (1d6, 5/day, DC12) (Su)
Spontaneous Casting
Darkvision 60' (Aasimar racial)
Door Sight (7/day) (Su)
Touch of Good (7/day) (Sp)
Fly (20', poor) (Blood of Angles Aasimar Ability)
Skilled, Garuda-Blooded (+2 racial on fly, acrobatics checks) (Blood of Angles Aasimar Heritage)
Energy Resistances (Aasimar racial)
Outsider (native)
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Traits & Feats
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Numerian Archaeologist
Deft Dodger (+1 reflex save)
Rapid Reload (heavy crossbow)
Armor Proficiency Light, Medium
Shield Proficiency
Simple Weapon Proficiency - All
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Weapons, Armor, Gear
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Heavy Crossbow 1d10dmg (19-20/x2) (deity favored weapon)
(30 crossbow bolts)
Heavy Mace 1d8 (20/x2)

Scalemail
Light Steel Quickdraw Shield

Bedroll, (2) Belt Pouches, Bandolier, Book Lariat, Zohls Meditation/Record Book, Cleric Vestments, Silver Zohls Holy Symbol, Clerical Spell Component Pouch, Waterskin, (10/day) Trail Rations, Scriveners Kit, (5) Candles
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Spells
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Domain Spell: Divine Favor
Cleric 0 Lvl: Create Water, Guidance, Read Magic
Cleric 1st Lvl: Entropic Shield, Sanctuary

Background:
**This is a vague summery of my character, as I tend to build the back story and motivations as I play.**

Born in Absalom to a large family who worships the Archons, Aytheris was taught at a young age about the celestial deities.
Enrolled as an acolyte at the age of ten, Aytheris excelled at the practical precepts of the religion but unfortunately was woefully bad at his more academic lessons.
The church, unwilling to turn such a devout student away, focused his teachings on what he excelled at, his near insatiable curiosity and willingness to defend and heal the faithful. They introduced him to Desmetary a worshiper of Zohls and a Pathfinder Society member.
It was under Desmetarys teachings that Aytheris began studying the strange artifacts coming out of Numerian , a passion both he and his teacher shared.
So on his 23 year Aytheris set out (he hopes) to explore the mystery of these strange artifacts.


Character sheet .pdf and/or Hero Lab .por if needed.
Thanks!


Pathfinder Lost Omens Subscriber
Quote:

Level sorcerer/wizard 1

School evocation [force]
Casting Time 1 standard action
Components V, S, M (a drop of mercury)
Range close (25 ft. + 5 ft./2 levels)
Effect 3-ft.-diameter disk of force
Duration 1 hour/level
Saving Throw none; Spell Resistance no
You create a slightly concave, circular plane of force that follows you about and carries loads for you. The disk is 3 feet in diameter and 1 inch deep at its center. It can hold 100 pounds of weight per caster level. If used to transport a liquid, its capacity is 2 gallons. The disk floats approximately 3 feet above the ground at all times and remains level. It floats along horizontally within spell range and will accompany you at a rate of no more than your normal speed each round. If not otherwise directed, it maintains a constant interval of 5 feet between itself and you. The disk winks out of existence when the spell duration expires. The disk also winks out if you move beyond its range or try to take the disk more than 3 feet away from the surface beneath it. When the disk winks out, whatever it was supporting falls to the surface beneath it.

I think the fact that it shows a range plainly means that you can direct the disc anywhere within range of the spell at a rate of 30ft per round, or whatever your base movement speed is. Meaning at level 10, if Im not riding it, I could direct the disc anywhere within 50ft at a rate of 30ft per round.

Also the section I highlighted (made bold) plainly shows that if you dont direct it it maintains a 5ft distance.
There is nothing that says you cant ride it, or anyone else for that matter. Just because the mythic version says you can doesnt somehow invalidate riding the regular version.

To me it pretty clear cut.
Only thing I would say is you have to concentrate to move it, (but not to maintain it). So for example the caster wouldnt be able to move it and cast a spell in the same round.


Pathfinder Lost Omens Subscriber

I'll be there.
Cant wait to get some more DL's in.


Pathfinder Lost Omens Subscriber
Sharaya wrote:
Ioz wrote:

Sara quick question before I start a new thread about my order.

This is about the new adventure path. My order status shows -
"Package Tracking Item(s) have already shipped"
Should it normally show a tracking number? Or no?
The tracking link should be in the shipping confirmation email, if shipping is available for your shipping method (which, in this case, it should be).

Totally forgot to check there...

Thanks my funshine friend!!!


Pathfinder Lost Omens Subscriber

Sara quick question before I start a new thread about my order.
This is about the new adventure path. My order status shows -
"Package Tracking Item(s) have already shipped"
Should it normally show a tracking number? Or no?