Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
In traction for 2 weeks is "nothing critical?" Sounds like he's had a pretty bad time of it. REALLY sorry to hear that. Looking forward to him healing. ALSO looking forward to the game continuing, but that's nowhere near as important as his healing.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Ioney gathers his things and changes ships, PAINFULLY aware that it wouldn't matter if Captain Harrigan had bought the farm. He was going to be under the thumb of the thugs that want them all dead, anyway, without the Captain's protection.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Accepting the reward, Ioney tries to present a confident face and honest gratitude instead of revealing the fear that quickly develops that this may make the thugs target him even harder . . .. "Thank you, Captain. Just trying to keep the promise that I made about keeping the entire crew as happy, healthy, and productive as I can." Bluff w/ Voice of the Sybil: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14 But he keeps cutting his eyes towards the thugs, and can't keep his voice from quavering a bit. I know some players like to adjust cash share based on the distribution of other items, so I'm not going to assume a full share of the 275 until everybody else figures out how they want to handle it.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
So, congratulate him on achieving a difficult goal, or harass him about being a lawyer . . .? Glad to hear you're making your way into the business you've chosen!
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Expressing himself with some colorful language, Ioney moves away from the sailor, pushing himself around the stern to close with the officer. I believe that will provoke form the sailor, leaving a threatened square. Once he reaches the officer, he tries to poking the man. "Bad man. No leaving!" Rapier: 1d20 + 4 ⇒ (2) + 4 = 6
And there's the karma for one of the threat rolls . . ..
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
The bard steps up, trying to fit around the wheel, striking out at the officer. Rapier: 1d20 + 4 ⇒ (19) + 4 = 23
Wow. Again? Confirm?: 1d20 + 4 ⇒ (14) + 4 = 18
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Not being quite the hero others might hope, Ioney avoids putting himself in a 2 on 1 battle, and goes to create a 3 on 2 battle instead. Once he moves into place, he tries to poke the sailor escorting the officer so closely. Rapier: 1d20 + 4 ⇒ (18) + 4 = 22
Confirm?: 1d20 + 4 ⇒ (7) + 4 = 11
I can be happy with the 6 damage!
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
New Initiative, so I'll assume Bard Song's down unless I restart it, so, I think I'll take this time to go far more basic. "You cowards there! You're running the wrong way! We'll gut you before you leave the ship. Surrender and live! Flee and be cut down!" Intimidate: 1d20 + 10 ⇒ (9) + 10 = 19 Meh. Had to give it a shot.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Continuing his chant, now focused on Sebastion's spurious slicing, Ioney moves up and around so he can reach out to Sebastion's head and touch him with a little positive energy. CLW: 1d8 + 2 ⇒ (4) + 2 = 6 Inspire Courage (+1 morale vs charms and fears; +1 competence on attack and weapon damage rolls); even our thuggish crewmen will count as allies for now; 4 of 11 rounds remain. 3 of 4 Level 1 Spells left
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Spotting the assailant heading for the Captain, Ioney finds himself in a quandary. The Captain's the one technically holding them all prisoner, but his second would just make their lives even MORE difficult. Thinking about how badly the Captain's officers have demonstrated they want to punish Ioney, he hesitates for much less than a second. "Capt! To yer aft!"
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
1 in 160,000, if I remember how that works. Unless the forum dicebot is broken somehow. 1 in 8,000 if the question is about everybody rolling the same number instead of about everybody rolling a specific number.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Chanting about Nivian's Needles Needling, and running short of better ideas, Ioney decides to try to put the pointy end inside the guy trying to hurt his friends. Rapier w/ Inspire Competence: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Inspire Courage (+1 morale vs charms and fears; +1 competence on attack and weapon damage rolls); even our thuggish crewmen will count as allies for now; 5 of 11 rounds remain.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Seriously not confident in his ability to contribute in a stand-up fight, Ioney maintains his bard song, chanting about the deathly blows dealt by Helgash the Horror, as he tries to weave in a defensive activation of his bloodline ability . . .. Concentration DC 19: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 Consuming his daily use of Glitterdust to no effect. Darn we could really have used 3 of them to go blind right now . . .. Inspire Courage (+1 morale vs charms and fears; +1 competence on attack and weapon damage rolls); even our thuggish crewmen will count as allies for now; 6 of 11 rounds remain.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
I am obviously not thinking clearly, yet. I can't figure out how to add a token from the free asset library to represent Ioney. Ioney begins a rolling chant about death on the open sea, and how dangerous it is to face their team, as he moves onto the enemy ship. blade at the ready. Begin Bardic Performance - Inspire Courage (+1 morale vs charms and fears; +1 competence on attack and weapon damage rolls); even our thuggish crewmen will count as allies for now; 7 of 11 rounds remain. Sorry. Was playing Santa, then came down with COVID. Coherent enough for simple posts again. Had to sit out the last 5 days of the season in isolation. Yep. Includes today.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Had the office Christmas party tonight. Work 0700 to 1600. Go home, get the wife and grandkids. Party from 1800 to 2200. Edit: Hmmm . . .. Level gets me a familiar. Archetype says specifically a Monkey or Parrot (raven). Guess that class feature sits idle until we spend some time ashore somewhere. Not a stress point.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
"Promised the Captain to do everything I could to keep the crew alive, lively, and onboard. I'm going to follow through on that promise." Once they get to Jape down in the Bilge, Ioney will sing a short piece about Spring growth, and the beauty of a field of wildflowers as he cast a CLW on Jape. CLW: 1d8 + 1 ⇒ (8) + 1 = 9 "C'mon, Jape. We've got orders to get you to the Doc. Shame you had to slip and fall on your own blade like that, and that you bounced around in the bilge and onto the blade more than once. Good thing you've got people willing to help keep you up and moving, yeah?" Tempted to use the day's Diplomacy right here, on Jape.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Ioney looks past Scourge and Tam to Sebastian, the question obvious in his face, but he hesitates for only a second. "Tried to kill? I'm here to heal who needs it. Tam is mobile, so he should be able to keep for a moment. Who else was involved, where are they?"
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Exchanging looks with Nivian, Ioney goes to follow them down. Visions of horrific options running through his head. The blood showing on Tam doesn't lead to calmer imaginings. "Does someone need some healing?"
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Cogward it is, then! Diplomacy: 1d20 + 13 + 3 + 2 ⇒ (1) + 13 + 3 + 2 = 19 So, even a 1 doesn't push him over the edge, does it? Missed the Unfriendly DC by less than 5, right? WOW.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
My apologies. I should have said something. I play Santa on top of my day job and trying to help care for my grandkids. Kind of a busy time of the year for me. My wife has 16 appointments on the calendar for me over the next 19 days. People are still trying to book me for more. So, when I saw the pause as we tried to deal with this recent conflict, I kinda let it lie. Trevor just poked me in an IM. Last thing I saw, I thought we were waiting for the conflict to reach a conclusion that we thought it already had . . ..
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
I find that accepted conventional wisdom is defined by the loudest, most insistent voices, which tend to be the "race to zero massive damage is all that matters" crowd. So, I tend to treat that conventional wisdom as the opinion of people who play the game a specific way and look to see what other things different people find to be important. The only thing absolutely wrong in such discussions is the idea that different opinions are inherently wrong and thus irrelevant.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
I can't directly speak to what went on/is going on in Robert Henry's head. I can say that my communication with him in and around other games has suggested to me that he is also an older gamer. Sometimes we don't recognize something as relevant until we are unhappy as a result of it. I don't think that's necessarily an age thing, but people like to pretend it is. He found a way to implement leaving the game that fit within the storyline of the game pretty seamlessly. It may have been based on making choices that most wouldn't want to make, but it did, actually, fit into the story well. Personally, if I was planning to do something like that, I like to think I would try to communicate with the GM a couple of times about my concerns first. But things would have to be REALLY, REALLY bad for me to just drop instead of finding a story-appropriate exit. IF he was thinking along these lines, he might not have intended to go right now, but the story provided the opportunity RIGHT NOW. As players we often go with our gut, yes?
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Good stories are organic, and honest efforts to work with who the characters are instead of just what the script says usually provides far more rewarding results. But I gotta admit, I'm waiting to see how this attempted suicide plays out.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Ioney Dragi wrote: Stepping away from Maheem, Ioney pulls his sap before striking out at Syl. Trevor0828 wrote:
1) I checked Blinded, and saw the -2 listed as an AC penalty, so I didn't claim a bonus. Easy enough to use it as a bonus instead. Just need to know when to claim it. <grin> 2) Stepped away from Maheem, struck out at Syl, and hit Maheem? Or did I get the icons backwards? Making the icon position not match the text. I could do that easily enough.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
And, for the record, I was choosing to attempt trust, just like Ioney said. If you never trust, you can never establish positive relationships. But choosing trust can HURT. I just got lucky on those saves.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Stepping away from Maheem, Ioney pulls his sap before striking out at Syl. "I really didn't want to be doing this. You started it." Sap vs blinded Syl: 1d20 + 2 ⇒ (8) + 2 = 10
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Well, of COURSE I'm going to talk. What else does Ioney do, really? As Syl turns (figuratively) and Maheem steps out, the Varisian's shoulders slump and he suddenly looks very tired. "That's the problem with trying to make friends. You have to extend trust, and sometimes the people you choose to trust turn on you. Still the reward is worth the risk, when you get it." He closes his eyes and holds his hands out at his sides as he invokes the power of his ancestry, with himself at Ground Zero. Glitterdust spell-like ability If you want to pop into initiative before I set that off, I can't argue. Not like they're going to even slow with his comments, I don't think.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Trevor0828 wrote:
"'K?" He sounds uncertain at best, but Ioney goes with her.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Ioney looks at her in mock shock, then at his hands, and the knees of his pants. "You don't say? I hadn't noticed anything unusual about the work assignments . . .."
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
But as you pointed out, between the overly-powered build I provided and the boons he has provided, given time we could convert the gross majority of the crew. Not sure how long we'll actually get, of course. I really underestimated how powerfully social this build is. I figure that will be more useful once we start trying to sell loot than it is now.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Day 17 Ioney will spend a few moments working with Slippery Syl. "I get at least part of why you don't like the new recruits as a group, but, you know they are just trying to figure out how to make it on this ship, how to survive and maybe even thrive in this environment. It is new to most of us, scary to some." diplomacy w/ bonuses: 1d20 + 13 + 3 + 2 ⇒ (11) + 13 + 3 + 2 = 29
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Really shouldn't be responding at work, my phone or not, but . . .. I've tried to show that the big block of mechanics can be personalized and turned into a chance to add a little RP flavor. Yes it is more work, but it is also the best way to create some positive entertainment for at least yourself out of what is otherwise just dice chuckin'. I rarely enjoy just chuckin' dice. I managed to have some fun with the boarding effort anyway.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Interesting. Means that the shotgun methods we have used will provide almost zero allies, though, and prove ineffective at reducing the opposition as well. That's not a whine, just an observation. Whining would be more like: "Dude! Not telling us about this mechanical change is going to break our fun factor and make us all as unhappy as a cat in a rocking chair factory!" Which is not remotely what I'm saying nor how I'm saying it.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Trevor0828 wrote: Ioney, you have a permanent +3 bonus from the fact you use your little ditty to remove fatigue from the crew. Heh. Okay. That pretty much cements my results, then. 3 of the 6 man thug crew friendly to me. Another few days, and I could have them all liking me!
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
I am having more fun with how bad a sailor Ioney is than I am with how good he is at social things. Though I have to say he's far better than I expected him to be.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
More than fair enough. Using a system people think they already know just increases the meta-gaming. My first order of business was to try to get all the women to like me. I know I skipped Grok and Giffer. A one-eyed Gnome? Maybe later. Just realized I skipped Toppin. That was an error on my part. I went with Maheem trying to follow the advice from Syl. Plus, I figured Ioney is really the only person on our squad with a chance to positively influence the thugs, so if somebody was going to try it, it needed to be me. Edit: AND Shivikah? I must have been meta-gaming more than I thought I was. I'm sorry for that. Thought I was actively trying not to. Only worked on getting two guys friendly, too. I could have had an all woman posse. Oh, well.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Given how generous the dice just were to Ioney, I'll take Helpful to one keeps them out of the fight and be THRILLED to have it! 2 or 3 of the main thug team removed from the fight has GOT to be a benefit, right? And if they actually switch sides instead . . .. And Ioney successfully got all the female human-size crew that he spoke with to Helpful. I missed getting all of them because I tried to push Maheem over into Helpful instead of getting Grok there. I should go add some conversational bits so that dice chuck is more than a wall of mechanics.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
I'd forgotten about the attempts to get a bonus. Sense Motive DC 15 and Diplomacy DC 15 also? Edit inserted: Not that the DIplomacy DC mattered with the below rolls. Only place I rolled it I blew away the "making friends" DC anyway. End insert. I did a quick scan, and didn't see any permanent bonuses granted. So, I'm not assuming any.
3 days' worth of Diplomacy:
Day 13 Normal Sense Motive for bonus on Aretta DC15: 1d20 + 5 ⇒ (15) + 5 = 20 Okay, don't need to try the Diplomacy check for the same bonus, then. Diplomacy to make Aretta hate me less w/ Bonus DC25+: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35 !!! Well, now . . .. Probably moved her to Neutral, unless her Charisma is over 19! "So, I understand you were also an entertainer before joining the ship? I could really use some help adjusting to this life. There's so little of what I did everyday that seems to apply here. How did you adjust? Do you have any tips for the latest crewman to lose his line of work?" Late
Diplomacy to get Cogward to Helpful w/ Bonus DC10: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20 "Cogward? I get that this kind of work lets you help people meet Pharasma, and I am glad that you've found your calling. Can you give me some tips how to be one of the ones sending people to Pharasma and not one of the ones heading to meet her?" Day 14
Not sure if Syl is Unfriendly or neutral at this point. If she has a 14 or higher Charisma, then she is Unfriendly. Otherwise, I got her to Neutral. Thinking about what she said, I'm going to GUESS Neutral. Diplomacy to make Syl like me w/ Bonus DC15+: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16 <shudder> That was close! If she was at Neutral, then she's now friendly. If she was Unfriendly, then she's STILL Unfriendly. "I'm trying to follow your advice and get friendly with more of your crew. I think Aretta's warming up to me. I know Fipps is going to take a lot of work, so I should try to work with some of the others first. Any recommendations?" Late
Diplomacy to convince Maheem NOT to hate me w/ Bonus DC25+: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25 Charisma below 12 would move him to Unfriendly. "Hello, Maheem. Syl was telling me we should talk, get to know each other a little better. I don't know about you, but I'm not sure I'm ready to ignore her 'friendly advice,' ya know?" Day 15
Diplomacy to convince Aretta to like me w/ Bonus DC15+: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27 Should go Neutral to Helpful. "I remember hearing that one of the easier ways to make some money is to ransom officers and nobles back home, maybe even the ships themselves. You're saying this crew doesn't do that? We just skip that income stream? Why?" Late
Diplomacy to make Syl like me w/ Bonus DC10+: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19 Should take Syl to Helpful. "I need to thank you for the help, or guidance, or whatever you want to call it. I think I'm getting more of your team to not hate me. At this rate, I should have options about who to hang with. My world is expanding, and it is thanks to you." Day 16
Diplomacy to convince Maheem to hate me less w/ Bonus DC25+: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34 With Charisma of less than 18, should go from Hateful to Neutral, or crushes Unfriendly to Friendly. "I have a silly question. Not because I'm wondering IF it happens, but because I'm wondering how anyone gets any privacy. I mean, we've got quite an assortment of people here, so there has to be SOMEBODY sneaking off for a little one-on-one time. I can't believe that gnome hasn't tried, at least! Where do they steal privacy?" Late
Diplomacy to improve Maheem from Neutral w/ Bonus DC15+: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25 With Charisma less than 16, would take Neutral to Helpful. Over Charsima 16 and it should take Neutral to Friendly, or Friendly to Helpful. "What's the big deal with following Fipps, anyway? Is it just he's got a good line in with Plugg, or what? Nothing wrong with sticking to the boss's good side! It's just that Plugg doesn't seem like the sort to encourage loyalty, ya know? He's more a fear me than a work with me kinda guy."
Dice really liked Ioney in this set of rolls! A 20 and a 19 when they really needed to be big rolls. Edit: A good face is useful almost anywhere, and pretty much any time you aren't in open combat.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Sebastion 0430 wrote: I think everyone is just dealing with the holiday. While Onnello has found a way to entertain himself during the "make friends" dice rolling, others have not. As important as building these relationships can be, keeping things on a skill roll process means at least some are feeling left out. Hard to balance this extended process in PBP. I don't have a good solution, but the easy one would be to acknowledge that anybody neutral to us or better can be made into friends, and to assume the rest can not, and move past this bit. It ignores the opportunities the dice can provide, like my managing to soften Syl somehow, but it is easy and skips something that is leaving players unengaged.
Varisian Aasimar (Scion of Humanity) Bard (Sea Singer) 2 | HP 15/15 | AC16/T12/F14/CMD13 | F+2/R+6/W+5 | Init+2 | Per+6 | Bard Song 8/11; Perform+14
Trevor0828 wrote:
"Because being alone makes you bait, and unless you've missed it, your friends don't like me." |