Jolis Raffles

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Organized Play Member. 15 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



Grand Lodge

Hi everyone and forgive me for my language.

In a middle of Rise of Runelords book 1 my character died and now I build new. Party need frontliner, party need healer and I have a general concept (Sarenrae Divine melee build), but cant decide between.
Starting point: 3 lvl, 20 pb, core races, 3k gp to buy, no 3pp. If I take Sacred Fist warpriest I use Unchain flurry and ki

There is 3 builds:
1. Starting point. Sarenrae dervish - Warpriest
Half-elf with ancestral arms (scimitar) Stat Str 7 Dex 19 Con 14 Int 10 Wis 14 Cha 7

Blessings: heal (May be reassurection for some fine synergy with party flamewarden), something else (doesn’t matter, because I plan trade it completely for Divine fighting technic) Feats: Fey Foundling and weapon finesse Traits: (Combat) Cautious Warrior, faith (fate favored), (drawback) overprotective, (campein) student of faith Skill - acrobatic and perception max

Plan to go (up to 12 level) All FCB to human FCB, what give me 2 more combat feat All stat up to dex Feats plan: 5 dervish dance (now I can use scimitar, yey!) 6 B dodge 6 S crane style 7 weapon focus (scimitar) 9 Crusader flurry 11 crane wing 12 B Not sure here. Combat reflex? Weapon specialization? Big game hunter? Other? This is look like my first “wildcard” feat 12 S Crane riposte

2. Unarmed sacred fist. Dual talent human, stat like 14, 18, 12, 10, 17, 7. Grab jabbbing style three and spring attack.

3. UnMonk 1\ Cleric (divine paragon) X - keep Sarenrae dervish crusader flurry. Stat like 7, 18, 14, 10, 16, 9.

And now I cant decide what to choose (But focus on choose between 2 and 3).

Really glad to hear some recomendation about choosing build, spending starting money and ect.

My party composition now - melee flamewarden ranger, bolt ace, Wild Caller chain summoner, useless in combat archeologist with whip and, probably, phoenix bloodline blaster sorc.

Grand Lodge

Hello, pathfinders!
I revised my choice of first PFS character (my halfling noble swashbuckler meet a lot of critics) and now think about half-elf Investigator (Empiricist).
Definatly sure about stats, traits and skills, but hard to chose feats and talants by level. And some question about gear and extract.

Now (2 levl) I have:
Stats: Str 16, Dex 14, Con 14, Int 16, Wis 9, Cha 7.

Race traits: take dual minded to will
Traits: Student of Philosophy and Resilent.

Skills: craft (alchemy) 2, diplomacy 2, perception 2, spellcraft 2, UMD 2. This skills I wanna raise every level. Also take: sense motive 2, knowledge (local) 2 (seems good to raise this every level too). And: disable device 1, knowledge (arcana, nature, religion) 1. I consider take later Int headband (bluff)

Talent and feats: wanna be good enought in and out combat, so...
Talent: Expanded Inspiration, Mutagen, Quick Study, Combat Inspiration and, may be, Sickening Offensive? I'm not sure in the order of the first three.
Feats: totaly sure only about one: Power attack. First level... Extra inspiration or medium armor? Third... power attack or extra talent? Really don't now and wanna advice here.

In extract I have 7, so... adhesive spittle, crafter's fortune, Enlarge, Expeditios retreat, height awareness, Long arm and monkey fish.

And last part: equipment. I have 1559 gp and 6 PP.
2 PP go to CLW wand.
Other stuff... masterwork longspear (to enchant it later and use long long time), masterwork lockpick, alchemy craft kit, may be portable lab. Armor - if medium armor dont worth, i think to buy mithral chinshirt. But if consider to take medium armor... Think i need to safe money for mithral breastplate?

Read investigators guides (both: "Being Sherlock Holmes:
A Gentleman’s Guide to the Investigator" and "N. Jolly’s guide-addendum") a lot of time. For home game I know what to choose, but for PFS I don't.

Thanks for your help, and forgive me for my language - I'm not wery good in writing english

Grand Lodge

Hello everyone!
After some home played game, and 3 game in pfs year ago I think try pfs harder.
Then, now I have last chance to rebuild my first character and I don’t know enough about the differences between good home game PC and good PRC game PC.
I have a conception of halfling - noble fencer (or he just pretend to be noble). So, I make this build and need advice - it’s good or not.

Halfling swashbuckler (inspired blade, noble fencer)
Str 6, dex 18, con 14, int 14, wis 10, cha 14 (after race adjustment)
I select only one trait now - fencer for both roleplay and good bonus. With second I really don’t know: dangerously curios? Fort or will safe buff? Something else?
In skills I plan max acrobatics, perception, diplomacy, perform (oratory) and may be bluff. This left 1 or 2 (don’t decide about FCB - hp or skill point). Knowledge (local) seems really good investment. Steals to.
Of course my first feat is fencing grace (and feat chain is only one thing where I sure enough)
And my last question: spend 3 PP to darkwood buckler and mithral rapir is good idea, or only waste of precious resources?

And excuse me for my language - I not really good in English.

Grand Lodge

Hello!

Simple question: can slayer take Slayer Talent - Rogue Talent - Combat trick, then take 2 level Rogue and take Rogue Talent - Combat trick?
Looks like it's possible - both Combat trick take came from different classes, but I have some doubt.

Grand Lodge

Hello!
Simple question: advanced slayer talent "Rogue and Ninja Advanced Talents" says: "A slayer can select one of the following rogue advanced talents or ninja master tricks in place of a slayer advanced talent: deadly sneakAPG, evasionUC, featUC".
Feat talent is in both ninja and rogue advanced talent/trick list.
Can slayer take advanced slayer talent: advanced rogue talent (feat) AND advanced slayer talent: advanced ninja trick (feat)?

Sorry for mistakes and bad languages - English is not my native.