Innario
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Hi everyone and forgive me for my language.
In a middle of Rise of Runelords book 1 my character died and now I build new. Party need frontliner, party need healer and I have a general concept (Sarenrae Divine melee build), but cant decide between.
Starting point: 3 lvl, 20 pb, core races, 3k gp to buy, no 3pp. If I take Sacred Fist warpriest I use Unchain flurry and ki
There is 3 builds:
1. Starting point. Sarenrae dervish - Warpriest
Half-elf with ancestral arms (scimitar) Stat Str 7 Dex 19 Con 14 Int 10 Wis 14 Cha 7
Blessings: heal (May be reassurection for some fine synergy with party flamewarden), something else (doesn’t matter, because I plan trade it completely for Divine fighting technic) Feats: Fey Foundling and weapon finesse Traits: (Combat) Cautious Warrior, faith (fate favored), (drawback) overprotective, (campein) student of faith Skill - acrobatic and perception max
Plan to go (up to 12 level) All FCB to human FCB, what give me 2 more combat feat All stat up to dex Feats plan: 5 dervish dance (now I can use scimitar, yey!) 6 B dodge 6 S crane style 7 weapon focus (scimitar) 9 Crusader flurry 11 crane wing 12 B Not sure here. Combat reflex? Weapon specialization? Big game hunter? Other? This is look like my first “wildcard” feat 12 S Crane riposte
2. Unarmed sacred fist. Dual talent human, stat like 14, 18, 12, 10, 17, 7. Grab jabbbing style three and spring attack.
3. UnMonk 1\ Cleric (divine paragon) X - keep Sarenrae dervish crusader flurry. Stat like 7, 18, 14, 10, 16, 9.
And now I cant decide what to choose (But focus on choose between 2 and 3).
Really glad to hear some recomendation about choosing build, spending starting money and ect.
My party composition now - melee flamewarden ranger, bolt ace, Wild Caller chain summoner, useless in combat archeologist with whip and, probably, phoenix bloodline blaster sorc.
