For any of you who have checked out the Dragon Age RPG released by Green Ronin a couple years ago, you should be familiar with this. I far prefer a their stat system for it's simplicity. You have ten points to split among eight attributes, no assigning more than 3 or less than -2 to a single stat.
Well, I figured it would be nice to incorporate a system like this into my Pathfinder game, only instead of 10 points among 8 attributes, it would 8 points among 6 attributes.
Instead of adding and subtracting 2 to attributes because of race, you would only add or subtract 1.
Character still add a point to attributes every 4 levels. But to prevent characters from super-maxing an attribute, a single score can only be increased twice.
As an example of this, these are the stats for a Level 1 Bard (Sea-Singer) character I am looking forward to playing soon.
STR: +2 DEX: +2 CON: +1 INT: +1 WIS: -1 CHA: +3(+2)
Human: +1 Charisma
These scores, when looked at with the point-buy system, usually result in a 20-point system, which I think sounds perfect. As for feats that require an odd-numbered attribute in order to take (like 15 dexterity or 13 constitution), the new requirements would just be the equivilent modifier (so 15 is +2, 13 is +1, etc.)
Also, there is a seventh attribute that not a whole lot of people may have heard of called Appearence. This stat basically determines how physically attrictive your character is, whereas Charisma determines how pronounced your character's personality is. I like to include this stat sometimes for roleplaying value, and if I did, then this sytem would change to 9 points spread amongst 7 stats.
Anyway, there it is. Tell me what you think, if you see any problems, and share your own attribute systems if you've got any.