Skeleton

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I've been searching for a way to use the Soulknife psion class (http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife#TOC-Form-Mind -Blade-Su-) to recreate the Arcane Enchanter from Dragon Age: Inquisition.

In short, I'm looking for a way to add a small amount of healing capabilities to this class without sacrificing much of the usefulness of the Mind Blade, or even just add a small amount of any magic to them, without just picking some random spellcaster class to dip into that makes no sense mechanically.

And yes, I've seen the Gifted Blade archetype. It's not quite what I'm looking for, and I am NOT giving up pyschic strike.

Many thanks in advance for suggestions.


And by "characters" I don't mean NPCs. I'm talking about one of the main characters of the story - one of the heroes - as well as GM the game. If not, provide me reasons.


For any of you who have checked out the Dragon Age RPG released by Green Ronin a couple years ago, you should be familiar with this. I far prefer a their stat system for it's simplicity. You have ten points to split among eight attributes, no assigning more than 3 or less than -2 to a single stat.

Well, I figured it would be nice to incorporate a system like this into my Pathfinder game, only instead of 10 points among 8 attributes, it would 8 points among 6 attributes.

Instead of adding and subtracting 2 to attributes because of race, you would only add or subtract 1.

Character still add a point to attributes every 4 levels. But to prevent characters from super-maxing an attribute, a single score can only be increased twice.

As an example of this, these are the stats for a Level 1 Bard (Sea-Singer) character I am looking forward to playing soon.

STR: +2 DEX: +2 CON: +1 INT: +1 WIS: -1 CHA: +3(+2)
Human: +1 Charisma

These scores, when looked at with the point-buy system, usually result in a 20-point system, which I think sounds perfect. As for feats that require an odd-numbered attribute in order to take (like 15 dexterity or 13 constitution), the new requirements would just be the equivilent modifier (so 15 is +2, 13 is +1, etc.)

Also, there is a seventh attribute that not a whole lot of people may have heard of called Appearence. This stat basically determines how physically attrictive your character is, whereas Charisma determines how pronounced your character's personality is. I like to include this stat sometimes for roleplaying value, and if I did, then this sytem would change to 9 points spread amongst 7 stats.

Anyway, there it is. Tell me what you think, if you see any problems, and share your own attribute systems if you've got any.