Carver Hastings

Indi Moonshadow's page

23 posts. Alias of the.heart.to.help.


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Male Human Bard [Archeologist]/1

That seems needlessly hostile, her father replies. For all we know it had nothing to do with the disappearance of the villagers. It was searching, but we’re searching as well.


Male Human Bard [Archeologist]/1

Indi catches it and wraps it tightly in the coat.


Male Human Bard [Archeologist]/1

Indi makes no outward notice of the spy, writes a note on one of the papers as he says: All right I think we should make this building our base for now. We should secure these logs to take them back to the ship. Lanzelett, I’m leaving some instructions here on this paper about how everything should be organized. Thackett please close the shutters on this floor I’m worried about a storm. Ness, come upstairs with me please. He hands his wife the note scrawled in elvish. It reads: “There’s a clockwork spy. I’ll close the shutters upstairs. If we can trap it, maybe we can catch it.”

He heads upstairs with his daughter, secures the shutters, and, when waits for a moment when he’s well away from the spy. As he takes off his jacket, he whispers to her: Use Mage Hand to throw my jacket over the spy. We’ll try to catch it.

Stealth: 1d20 + 1 ⇒ (4) + 1 = 5


Male Human Bard [Archeologist]/1

This belongs in a museum! Indi exlaims.


Male Human Bard [Archeologist]/1

Indi collects the papers, the watch and the spell book - handing this last to his daughter. He makes a closer examination of the watch, drawing on all he knows about engineering, the azlant, and the history of the region and watchmaking.

Knowledge Local: 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge History: 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge Engineering: 1d20 + 7 ⇒ (12) + 7 = 19


Male Human Bard [Archeologist]/1

Knowledge Local: 1d20 + 8 ⇒ (15) + 8 = 23


Male Human Bard [Archeologist]/1

Indi talks his daughter through picking the lock...

Disable Device: 1d20 + 3 ⇒ (2) + 3 = 5


Male Human Bard [Archeologist]/1

Just a moment longer. Indi insists taking another look at the second, smaller altar.

Religion: 1d20 + 7 ⇒ (11) + 7 = 18


Male Human Bard [Archeologist]/1

Who is Rayland? Tell us how we can help you.


Male Human Bard [Archeologist]/1

Indi motions for the family to stay quiet and carefully closes the lid. Drawing on his knowledge of religion he offers a prayer to the stag god in hushed, reverent tones.

Erastil, Stag God, Old Deadeye. I know you don’t care for flowery language, so I’ll speak plainly: we meant no offence, either by taking the bow, scattering the ashes of your book, or disturbing this grave. You were worshiped here by the people of this village and our only goal is to find the out what happened to them. In this way we are hunters, seeking answers and survival. As your parables tell us: “A man who chases two rabbits catches none” so our aim is singular and we take practical steps to achieve it.

And to the spirit that restlessly wanders this room, if you worshiped Erastil, or were one of his priests, we vow to serve your community by discovering what befell them. You have my word, and the word of my family, that we will do all we can to bring them - and you - peace.


Male Human Bard [Archeologist]/1

Indi makes a religion check to identify they gods worshiped here and understand what might have happened.

Religion: 1d20 + 7 ⇒ (19) + 7 = 26


Male Human Bard [Archeologist]/1

Indi examines the creatures as he checks the for valuables and clues.

Knowledge Dungeoneering: 1d20 + 7 ⇒ (6) + 7 = 13


Male Human Bard [Archeologist]/1

Indi joins the attack with his whip.

Attack: 1d20 + 1 ⇒ (7) + 1 = 81d3 + 1 ⇒ (1) + 1 = 2


Male Human Bard [Archeologist]/1

Indi joins in the attack on the flanked creature.

Attack: 1d20 + 1 ⇒ (4) + 1 = 51d3 + 1 ⇒ (2) + 1 = 3


Male Human Bard [Archeologist]/1

Indi takes a step to the east and attacks with his whip at the monster outside the door.

Whip: 1d20 + 1 ⇒ (13) + 1 = 141d3 + 1 ⇒ (3) + 1 = 4


Male Human Bard [Archeologist]/1

”I’m still not sure what these potions are...” Indi mumbles to himself, distracted as usual.


Male Human Bard [Archeologist]/1

Nabbing the potions and shirt, Indi assesses their value and use before stuffing them in his pack.

Appraise: 1d20 + 6 ⇒ (13) + 6 = 19


Male Human Bard [Archeologist]/1

Indi examines the fresh grass trying to guess at how long it’s been allowed to grow, and by that, how long the village has been abandoned.

Nature: 1d20 + 3 ⇒ (6) + 3 = 9


Male Human Bard [Archeologist]/1

Indi uses his prehensile whip on the nearest body and hauls it into the boat, then checks it for belongings and any clues about where it came from.

Knowledge Dungeoneering: 1d20 + 7 ⇒ (14) + 7 = 21


Male Human Bard [Archeologist]/1

Initiative: 1d20 + 1 ⇒ (2) + 1 = 3


Male Human Bard [Archeologist]/1

Don’t mind Thackett, he’s over protective. We’d be glad to help sort this out.


Male Human Bard [Archeologist]/1

Indi, first darting a look at his wife, nods. That sounds fine, captain. I'm eager to get to shore...


Male Human Bard [Archeologist]/1

Hi!