Figurine of the Ivory Champion

Inarus the Wanderer's page

134 posts. Alias of Grumbaki.


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Inarus happily walked over to the treasure chest. "Any of you able to check for traps? Otherwise, wish me luck. I'm opening it!"


18 damage taken. 5 from life link, then healed 10. 3 left.

Hit: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d10 + 15 ⇒ (5) + 15 = 20

Hit: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d10 + 15 ⇒ (3) + 15 = 18

Coughing up water, Inarus felt blood come out with it. He glared up, eyes filled with rage. Thanks to his packmates, he could feel his wounds close. Soon only anger was left. Exploding out of the water he lunged at the elemental with his blade, looking to smash it apart with naught but blind rage.


Hit: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d10 + 15 ⇒ (5) + 15 = 20

Confirm?: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d10 + 15 ⇒ (4) + 15 = 19

With most of the damage absorbed by the life-link, Inarus returned the blow with another. Putting caution to the wind (or water as the case might be) he swung with all of his might!


Hit: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d10 + 15 ⇒ (8) + 15 = 23

Eyes filling with joyous rage, Inarus surged forward, swinging his blade at the elemental. ”Hyes! Brothers, we outnumber it. Easy!”


”Brothers! The water flows down. Let us break open the floor and drain this pool. Then we will know what lurks beneath.”

He thought the theory was good. He just hoped that another knew the ‘how.’


"What could water do to us? Too shallow to drown. It will just make us smell like wet fur. An easy challenge! I will go first."

Inarus strode into the water.

Taking 10 on perception as he goes


Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Inarus goes with and lends his eyes, ears and nose to the job


”Yhess! Yhess! Graiel I could kiss you! I! Am! Restored!” Inarus raised his blade to the ceiling, exhulting in this victory. ”We should conquer the greatest challenge that this place has to offer. For now what do they have that can stand up to the might of the fuzzy people?” His joy was evident.


”Look! Another platform! Hyess! Come, I need someone to activate it for me.”


"Yhess! The harder it is, the more powerful we become."

What is Inarus' current status on HP and ability damage?


I’m sorry, but we’ve all asked for a post telling us where we are and what is happening. The concept of this campaign was cool and I had fun while it lasted, but I’m going to bow out. Please remove me from this campaign. Thank you for having me and for your time and effort


Did we make it across? Where are we?


Perception to find a safe path through the geisers: 1d20 + 10 ⇒ (12) + 10 = 22


Sounds right to me. Also sorry for Inarus’ attitude. In my head he is quick to brag, quick to feel sorry for himself, and extra brave when outnumbering the foe.

Kind of like Ares...


Sighing at how hard his life was and how unfair the universe was, Inarus lifted his blade and strode into the room.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12


”Graeiel, I’ve got a bad feeling about this. Can you get rid of that poison in me? There is no way this cavern is going to be empty.”


CLW on Graiel: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8

As traps were looked for, Inarus helped his kinsman.


”You all live! My pack is the best pack.” Inarus was just happy he wasn’t standing there. ”Let us go now before the dragon tests us again.”


Can Inarus do anything?


Channel? Heals more than a wand, and healing us all means less damage to absorb


”Oh...” Inarus looked at it with some hesitation. That was the first time anyone had taken a blow from him and acted like nothing happened. It was worrisome...he told himself it was due to the spiders, but he didn’t believe it. He quickly hurried past it.


Having had quite enough, Inarus lifted his halberd and charged. ”How about this for my strength?!” So far he had been dropped, bitten, poisoned...and most importantly, outnumbered his tormenter. As such now was the time to show off Gnollish strength!

Free Action rage, +4 str. Swift Action vampiric might +2 Strength

Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Hit: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d10 + 15 ⇒ (1) + 15 = 16

Crit Confirm: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d10 + 15 ⇒ (10) + 15 = 25

Please let a 19 Hit his flat footed...


Inarus mutters to himself that he was the most impressive gnoll to have ever gnolled, until he got bitten by spiders.


Limping along in an exaggerated way, Inarus went through the door as well.

Can still hit the magical str18 mark with vampiric might, so the str loss can be temporarily mitigated. Inarus is just like this. Also let’s forge on!


Ok then...

Inarus pulled himself to his feet shakily. The loss of strength was crippling.

”Let’s move on.”

CLW Graiel: 1d8 + 1 ⇒ (1) + 1 = 2
Move Action to go down a hallway. Don’t know which one. Also is there a way to heal the last 2 points of str damage?


”Woe! I am now as weak as a pink skinned human! Ah...the shame. The suffering!” Overdramatically he got to his feet, and weakly raised his blade. ”I will soldier on, of course...”

National Guard stuff for next week. Should have internet, but if not, I give permission to bot me as needed


”Activate it again! I’ll come heal you Graiel.”

Please heal the last 2 Str damage with a UMD roll. Then I’ll...

CLW: 1d8 + 1 ⇒ (4) + 1 = 5


With the turn ending...

Inarus crawled onto the restoration platform, to recover his lost strength.


Inarus looked at his companions, and explained what it did. [b]"...Graiel, cast lessor restoration on me. If that doesn't remove this poison from me, I'll use the restoration platform to finish the job.

Looking over the past posts...why did Inarus take 4 points of strength damage? He only failed 1 fort save. From what I saw, he didn't get his first fort save...


”Can anyone use magic devices? Or knows anything about Arcana? We should figure out which door to go through before more spiders come.”


I can use my wand on him to, right? As it is on my class’s spell list?

Inarus rolled over and tapped Graiel as well.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4


Feeling his strength fade, Inarus sagged to the ground. ”I feel as weak as an elf.” Feeling miserable he sprawled out on the floor. ”Someone who knows magic look at the doors.”

-2 Hit, -3 damage. Ouch. Plus as a gnoll I see him as being loud in victory and equally loud when hurt/sick


What is the -2 Str from?

Groaning, Inarus weakly pulled himself up and proceeded to vomit all over the floor.

Wiping his mouth, he proceeded to translate the doors. ”...I. Could use some recovery...”


One more question? Bracing himself Inarus shouted ”What guards the treasure?!”


Did anyone bring a shovel to scrape our healer off the ground?


[ooc]Worth a shot! Not much Inarus can do against swarms. No magic and couldn’t afford swarmbane brooch. I’ll hold off for now to see what the party can do about this.”[/b]

Perception: 1d20 + 10 ⇒ (17) + 10 = 27

Seeing the spiders swarming, Inarus stared in fear. He managed to yell out ”Channel them! If we don’t stop them we are going to fall!”


https://www.d20pfsrd.com/bestiary/monster-listings/vermin/

Quote:
A vermin-like creature with an Intelligence score is usually either an animal or a magical beast, depending on its other abilities.

So do spiders then count as animals?


How does this come into effect: Warded Against Nature (Animals do not willingly approach within 30 feet of you, unless you or the animal’s master succeeds at a DC 20 Handle Animal, Ride, or wild empathy check. Animal companions, familiars, and mounts granted by your class abilities are immune to this effect.) ?


Inarus rushes to his packmember, and reaches out a hand to help him...

Some sort of test dealing with strength?: 1d20 + 4 ⇒ (19) + 4 = 23


Ideas for questions:

(1) What traps are near (insert objective)?
Could get us a nice circumstance bonus. Less likely to walk into it

(2) What obstacles are between us and (insert objective)?


Inarus waited to get the answer. Part of him wanted to charge out, to get out of the death trap which was this cage and to rush into a foe that he could actually fight. But he knew how foolish that was, and instead forced himself to be patient, while his more inquisitive pack members asked their questions.


Warily Inarus placed his hand upon it...


Graiel wrote:
...also I can heal as well.

Thank the heavens. :)

I've got a feeling that when combat breaks out, you'll be a huge headache to the enemy team.


I ended up buying a wand of cure light with 20 charges. It’s on my spell list but I can’t cast yet...so can I still activate the wand?


Gnoll”Look brothers, an exile.” He glared at the gnoll within the other group. ”If these fools get in our way, we will be be eating well.”


Joined


Inarus walked beside his pack mates with unease. Part of him wanted to go and just break the chains, to cause the entire mess to fall into the chasm. It would serve them right, making something so impractical. But, if he was being honest with himself, what it really was that he didn’t like...it was being surrounded and outnumbered. It put him on edge. But flight wasn’t an option, and neither was fight. So he silently entered the former temple.

Usually post on iPhone, but will sign up as soon as I can


:)

We could just call ourselves chaotic neutral? Or, I’d prefer, under alignment write “gnoll”


I'm not a fan of alignments, outside of class necessities, TBH. But, when it comes to gnolls...

Quote:
Creatures other than hyenas and other gnolls are either meat or slaves, depending upon the temperament of the tribe. Even a dead or fallen comrade is a fresh meal for a gnoll, who might honor a distinguished tribe member with a brief prayer, or thoroughly cook one that has died of a wasting disease, but otherwise view a dead gnoll as little different from any other creature. The more “civilized” gnolls do not eat their prisoners, but instead keep them as slaves, either to defend or improve their lair or to trade with other tribes or slaver bands.

So, most gnolls keep slaves. And eating the dead is just something that gnolls do.

Quote:
Gnolls relish combat, but only when they have the obvious advantage of numbers. In other situations, they prefer to avoid combat except as a means of winning a kill from another hunter, or as a clever ambush to bring down a large meal. These hyena-men see no value in courage or valor, instead preferring to flee once it becomes clear that victory is not possible, noting that it is better to run with tail tucked away than to lose one’s tail entirely.

They aren't paladins, that's for sure. They take a very pragmatic view of combat. Win, flee, or die. That's what happens when you fight, and 'courage' or 'valor' just gets in the way of the right event happening.

All sounds pretty evil, right?

Quote:
The pack, band, or tribe is the most important thing to gnolls, and anything threatening the gnoll unit meets with strong resistance or— against a superior foe—dispersal. This unity extends through all aspects of gnoll life, and breaking that unity in any way constitutes the greatest sin in gnoll culture. Thus, a gnoll who kills another gnoll or betrays a gnoll to a racial enemy faces the most severe punishment: exile (and branding or other marking to indicate that a gnoll is an outcast). Due to the gnolls’ strong aversion to hard work, a gnoll faces exile if the gnoll forces another gnoll to work, steals from another gnoll, or kills another gnoll’s slave.

But they are very social creatures. So even if our party is evil-ish in how we approach problems, it is perfectly in character to not even consider betraying the group. because the group is the pack or band, and that is "the most important thing" to a gnoll.

And as a final note...

Quote:
Gnolls are, with few exceptions, extremely selfish with respect to non-gnolls and tend toward evil. They also believe themselves beholden to no laws, except for whatever benefits their tribe most, making gnolls generally chaotic. Gnolls, when they choose to give honor to deities, worship gods and goddess who make their hunts easier, give them more bestial power, or control the weather. They actively distrust any follower of a deity who advocates hard work or toil as a means to prosperity.


Inarus signed back At least they taste good. Unlike most others, Inarus didn't truly care about how arduous the trek was.*

*:

Relentless
* At 2nd level, a vampire hunter can travel for an extended period of time without rest. The vampire hunter (and his mount, if he has one) can walk 16 hours in a day of travel without it being considered a forced march, but at the end of that day, he must attempt a DC 15 Fortitude saving throw. If he fails, he can travel for 8 hours the following day, and he (as well as his mount, if he has one) is fatigued for the following 24 hours. If he succeeds at the saving throw, he can use this ability again the following day. The DC of the Fortitude saving throw increases by 2 for every additional day the vampire hunter has been traveling for more than 8 hours. The vampire hunter does not need to attempt a separate saving throw for his mount. After the vampire hunter rests for 24 hours, the saving throw DC resets to 15.

Profession Cook
+10 Modifier

Put the two together, and the mixture of long marches and dead guides probably wouldn't faze him

This gnoll's fur was jet black. His breastplate was similarly darkened, and his darkwood shield would have matched the rest if it were not for the dark-red symbol on it. It was that of the scarred legion. A tribe? A mercenary company? It didn't matter what you called it, so long as you paid on time. He rested his nodachi on his shoulder. It was a long, thin blade, equally useful for slashing as it was for stabbing.

He grinned, showing off all of his sharp teeth. He signed to the rest of his group I have a good feeling about this. I smell both profit and good food, just waiting to be killed and cooked.

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