I want to craft an Enlarge Person magic Item for a party member. Would be a command word item cast at 10th level, so spell level x caster level x 1,800 = 18,000gp base price. What confuses me is charges per day. The book says to divide the base price by (5÷charges per day). So if I want it to have 5 charges per day, 5÷5=1, so 18,000gp÷1=18,000gp. But if I want it to have 1 charge per day, 5÷1=5, so 18,000gp÷5=3,600gp. Why would an item with more charges per day cost less? I'm clearly doing something wrong.
I'm not too worried about my character aging. The purpose, for me, is just crafting magic items. Since I'm limited on how much I can create by how much gold I have, I'm effectively limited as to how much rapid aging I'll undergo as well. Even a few years wouldn't matter. The more I think about it, the more obvious it seems that RAW is overlapping as opposed to stacking. However, your argument is excellent as to why you may as well just allow stacking. I'm going to present it to the GM in hopes shell handwave and give me the thumbs up
Basically everything you said is as I understand it as well. I mostly just wanted to see if stacking the time split/double was RAW or not. I believe AVR is correct in saying its not meant to stack, and would effectively overlap. Unfortunate, but I don't like to break the rules in my favor. Just seems douchey
I understand. You cast the spell, choose the Timeless trait so that 8 hours passes on your plane while only 4 hours pass on the material plane. If you cast it again in the same fashion, while inside your plane, like you do if you want to add more space or planer traits, can you split the time again so that now 8 hours passes on your plane while only 2 pass on the material plane?
Ah, yeah I hadn't realized that until just now. Timeless doesn't mean you poof back to the exact moment on the material plane that you left, it's just a term for a plane where everything that time causes to occur, does not happen. Time actually still passes normally. So basically your bleed damage and the like would not occur on a timeless plane, but would catch up retroactively one you left?
1) If I choose the Time trait to halve the time, does that mean I can travel there and regain spells with material plane equivalent of 4 hours rest? 2) Can I halve the time again by casting it again? 3) Say I choose timeless. I understand timeless wouldn't work for resting for spells, but say I travel there to make an item worth 200k. I stay until the item is complete, 200 days. What exactly happens when I come back? Do I immediately starve to death?
My favorite build is an Arcanist. I wish I had as many spells per day as a Sorc, but the school power granted by Divination is awesome, and I like spontaneous casting, so School Savant is my only route. Plus Arcane Reservoir and Potent Magic are great. But I stumbled upon the variant multiclassing rules today, which will allow me to build a Sorc with the divination school power. Awesome, almost there. But where's the VMC rules for Arcanist? Sucks it's not published, but I'm glad I found it here. Now I can build EXACTLY what I'd like to build. So I'm off to roll up my Kasatha, with 3 Metamagic Rods in his hands to rotate through... |