Bleeding in a Timeless Plane


Rules Questions


If a Plane has the Timeless trait (regarding Afflictions and Natural Healing), does Bleed damage apply, or does that count as an affliction? Furthermore, if a creature gains the Dying condition, do they still lose 1hp per round (barring a successful Con check), or does that also count as an affliction?


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From the Timeless entry: “ How the timeless trait affects certain activities or conditions such as hunger, thirst, aging, the effects of poison, and healing varies from plane to plane.”

So ultimately it’s up to the GM, however you should note that it also says “ On planes with this trait, time still passes, but the effects of time are diminished.”

So they’re not truly “timeless” as in outside any impact of time, it’s just the nomenclature for that type of plane.

Short answer: characters still take bleed and are dying RAW, but ask your GM, since every timeless plane varies and may only effect some aspects of “time” that effects characters

(Since ultimately bleeding is just your blood flowing and ending up outside your body, and your heart still beats normally in a timeless plane, same thing with dying, failure to provide vital resources to organs).


Not Pathfinder so a fiortori not rules but this makes me think a lot of the Emperor of the Imperium of Man, on the Golden Throne, from Warhammer 40K, His body on the edge of death but in a timeless stasis while His mind is still active in the Warp.


Ah, yeah I hadn't realized that until just now. Timeless doesn't mean you poof back to the exact moment on the material plane that you left, it's just a term for a plane where everything that time causes to occur, does not happen. Time actually still passes normally.

So basically your bleed damage and the like would not occur on a timeless plane, but would catch up retroactively one you left?


back in the day that was how the Astral plane worked. Spending too much time there meant all the passed time came crashing in on you once you left unless you had appropriate protective magic. That's why the 'yanki were careful about heading to other planes.


RAWmonger wrote:

From the Timeless entry: “ How the timeless trait affects certain activities or conditions such as hunger, thirst, aging, the effects of poison, and healing varies from plane to plane.”

So ultimately it’s up to the GM, however you should note that it also says “ On planes with this trait, time still passes, but the effects of time are diminished.”

So they’re not truly “timeless” as in outside any impact of time, it’s just the nomenclature for that type of plane.

Short answer: characters still take bleed and are dying RAW, but ask your GM, since every timeless plane varies and may only effect some aspects of “time” that effects characters

(Since ultimately bleeding is just your blood flowing and ending up outside your body, and your heart still beats normally in a timeless plane, same thing with dying, failure to provide vital resources to organs).

That's actually an interesting point, because in a Plane with the Timeless trait regarding Afflictions, Poisons don't progress. Except for some corner cases, poisons spread by moving through a creature's bloodstream as their heart pumps it. If Poisons don't progress, then is it a stretch to say that creatures don't bleed for the same reason?


The logic is solid, but you’re assuming developers took all physical science, biology/anatomy, physics, chemistry, or any other of the practical applications of the sciences into consideration when creating rulings. There’s way too much gray area in pathfinder rules that’s ultimately up to GM discretion.

RAW a character still takes bleed damage and is dying in a timeless plane, because those are neither covered by “afflictions” or “natural healing” rules in pathfinder, and there’s no other relevant entry regarding those. However, as mentioned before, every timeless plane is different and effects “time” as experienced by the players in different ways. It’s perfectly reasonable for a GM to rule that bleeding and the dying condition don’t function normally in any specific timeless plane.


You can't really base it off biology or physics because timeless defies it. There's just no logical explaining shutting off disease spread with a modern understanding of disease as an invasion from pathogenic agents. Not needing to eat equally makes no sense. You just gotta handwave it as "magic".

The timeless trait is meant for people to escape their mortal ills. I could see it argued either way, but generally speaking if the bleed was caused by an attack, I'd say the creature is no more immune to it than they would be to the regular HP damage. Overall timeless prevents things from worsening, but bleed is just a steady effect, so no change to it would occur.

That said the timeless trait is written specifically vaguely, saying it varies from plane to plane. So it could go one way on one plane and the other way on another.

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