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![]() 454. Governor Montfort Browne of the Bahamas takes warnings that the American rebels would try to raid Nassau seriously and requests (and receives) additional forces. The American force sent to Nassau fights on but is routed and many officers including John Paul Jones are captured or killed. The US Navy develops differently. ![]()
![]() 442. Rasputin manages to convince Tsar Nicholas II and other key individuals to seek a peace with Germany during the First World War. Peace is declared on the Eastern Front in 1916, allowing significant German reinforcement against the Western Front and allowing Austria-Hungary to quell internal tensions and increase the strength on the Italian front. ![]()
![]() 348. The German Empire uses non-aligned merchant ships and early u-boats in the years leading up to the First World War to supply dissident groups in the British and French Empires with weapons, training and other resources. When the war comes the Germans incite these various groups to rise in rebellion, possibly disrupting the British and French enough for the Germans to make major gains.
About Barton "Bart" OliverVery gruff and doesn't like talking to people whose capabilities he doesn't know. Tends to keep to himself, though does show occasional signs of a dry wit. Is trying to break out of these habits since becoming a Venture Captain. Often found in the wild hunting or in the Grand Lodge training grounds, when not at his lodge in Galt or on an adventure.
Combat:
Init +10, move 30ft, Perc +27 AC 30, Flat 24, Touch 19 Fort 17, Ref 18, Will 17 CMB - 15, CMD 31 (40 versus Sunder and Disarm) BAB - 13, Attack +31 (1d8+14) Default Full attack with Rapid and Deadly +25(2 arrows)/+25/+20/+15 (up to 5d8 +110) Feats:
1 - Point-Blank Shot, Precise Shot (Fighter), Rapid Shot (Human) 2 - Weapon Focus (Longbow) 3 - Deadly Aim 4 - Weapon Specialization 5 - Iron Will 6 - Clustered Shots 7 - Manyshot 8 - Greater Weapon Focus (Longbow) 9 - Improved Critical (Advanced Weapon Training, Weapon Versatility - Kn.(Engineering) and Perception 10 - Point Blank Master 11 - Additional Traits (Narrows Survivor and Fate's Favored) 12 - Improved Precise Shot 13 - Endurance Traits:
Observant +1 to Perception and Class skill (Grand Lodge) Defender of Society +1 to AC in Medium or heavy Armor (Combat) Narrows Survivor +1 to Sense Motive and Class Skill (Region) Fate's Favored +1 to any luck bonus (Faith) Class Features:
Bonus Feats @ 1 and odd levels Bravery +3 to saves versus fear Armor Training +3 to Max Dex, -3 to ACP, full movement in med. and heavy armor Weapon Training (adjusted by Gloves of Dueling) +5 Bows, +4 Heavy Blades Skills:
Acrobatics +11, Climb +11, Disable Device +9, Escape Artist +9, Fly +9, Handle Animal +5, Intimidate +10, Kn.(Dungeon) +6, Kn.(Engineer) +18, Kn.(Planes) +6, Kn.(Religion) +6, Perception +27, Profession(Soldier) +10, Ride +11, Sense Motive +11, Sleight of Hand +9, Survival +21 (+26 for Tracking), Swim +8 Equipment:
Dkwood Longbow +4, Adaptive, Dagger, MW Longsword, Adaptive Longbow +1 CI Arrows (90), CI Arrows (Ghost Salt) (9), Blunt Arrows (19), Adamantine Durable (19,)Grapple Arrows (2) Bloodblock, Smelling Salt, Vial of Efficacious Med. *2, Silk Rope, Bead of Newt Protection Wayfinder (Resonated), Wayfinder, Stone of Good Luck Mithril Full Plate +1 with Determination, Darkwood Buckler, Jingasa of the Fortunate Soldier Wisdom headband +2, Lenses of Detection, Swarmbane Clasp, Cloak of Resistance +5, Gloves of Dueling Ring of Feather Fall, Dex belt +2, Slipper of Spider Climb Haversack, Efficient Quiver, Pathfinder Pouch, Cure Light Wounds Wand (44 charges) Clear Spindle Ioun Stone (Resonated), Dusty Rose Prism (cracked), Pale Green Prism Ioun Stone (Saves) Dull Gray Prism (Heightened Continual Flame), Potion of Fly, Oil of Daylight Cure Light Wounds Potion, Antitoxin *2, Antiplague *2, Elixir of Spirit Sight Remove Blind/Deaf Potion, Alchemical Kindness *7, Air Crystals, Make Whole scroll, Breath of Life scroll Character Intro:
I'm Bart I shoot stuff with arrows. (though he has once given a full introduction, in Eyes of the Ten) Other favorite sayings:
"Shut Up Bobo!" "Can I shoot it?" "An archer with enough arrows is functionally equivalent to magic" (though he learned the big words for Professor Skwidd) "Let's name the elephant Osprey, just in case" |