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Ian McLaren's page
45 posts. Alias of Ira kroll.
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Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Knowledge local: 1d20 + 1 ⇒ (5) + 1 = 6
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
"I'm afraid that the tower is completely engulfed in flames. To where should we be off then?"
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Ian peers more intently...
Will save #2: 1d20 + 6 ⇒ (8) + 6 = 14
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Will save: 1d20 + 6 ⇒ (6) + 6 = 12
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Ian will move forward carefully so as to not disturb the leshy.
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
I won't be able to post until Tuesday. GMBot me as needed.
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
"Well, that ooze should have cleared out that tunnel. I suggest we go that way."
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Again, it is not allowing me to post.
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Acid splash and damage: 1d20 + 1 ⇒ (12) + 1 = 131d3 ⇒ 2
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Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Acid splash and damage: 1d20 + 1 ⇒ (12) + 1 = 131d3 ⇒ 2
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
"I don't know what this is, so I don't want to get too close"
Ian moves away from it and casts acid splash.
ranged touch attack and damage: 1d20 + 1 ⇒ (9) + 1 = 101d3 ⇒ 1
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
"Be careful, there is something shiny on the ground, and behind it are some kind of mushroom men."
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
I'm having the same issue.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
"I'm not familiar with these particular tunnels (Survival: 1d20 + 8 ⇒ (4) + 8 = 12), but, I can probably aid you to find our way."
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
"Let's go. But, if there is more healing available, I would appreciate it.
HP 3/9
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
HP 6/9 - 4 damage = 2/9
Ian will take a step back, and his beliefs fuel the fire of his attack.
Fire of Belief ranged touch attack and damage: 1d20 + 1 ⇒ (4) + 1 = 51d6 + 1 ⇒ (2) + 1 = 3
HP after Judgement 3/9
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
HP 5/9
As a swift action... Ian will pronounce a healing judgement against the skeletons.
Now, HP 6/9
Then, he will take a step back and fire another blunt arrow at the formost skeleton.
Attack and bludgeoning damage: 1d20 + 1 ⇒ (19) + 1 = 201d6 ⇒ 1
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Ian will shoot at one of the skeletons with a blunt arrow.
Attack and bludgeoning damage: 1d20 + 2 ⇒ (8) + 2 = 101d6 ⇒ 6
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Initiative: 1d20 + 7 ⇒ (20) + 7 = 27
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Ian will shoot at one of the skeletons with a blunt arrow.
attack and damage: 1d20 + 2 ⇒ (19) + 2 = 211d6 ⇒ 1
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Realizing that there is not much point in sneaking out, Ian moves out.
Stealth: 1d20 - 4 ⇒ (4) - 4 = 0
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Perception: 1d20 + 4 ⇒ (7) + 4 = 11
I'll be out of touch for two days. Feel free to GMBot me.
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Ian takes a step back. "Burn in the fires of my belief!" he shouts.
Fire of Belief. Ranged touch attack and damage: 1d20 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (5) + 1 = 6
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
I'll be out of touch until Monday. Feel free to GMBot me until then.
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Melee scimitar and damage: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 2 ⇒ (6) + 2 = 8
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Melee scimitar and damage with bless: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 231d6 + 2 ⇒ (4) + 2 = 6
roll to confirm and damage: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 41d6 + 2 ⇒ (5) + 2 = 7
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Melee scimitar and damage : 1d20 + 2 ⇒ (10) + 2 = 121d6 + 2 ⇒ (4) + 2 = 6
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
"Belief in evil burns," Ian says as his fire of belief targets the stranger.
touch attack and damage - only affects non-good opponents: 1d20 + 1 ⇒ (2) + 1 = 31d6 + 1 ⇒ (6) + 1 = 7
Well, it would, if I could hit <<grin>>
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
With as stern a look as he can muster, Ian squints his eyes at the man at the bar, and says "You will tell us the truth. You will not hold anything back from me."
intimidate: 1d20 + 4 ⇒ (12) + 4 = 16
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Ian looks intently at the man. Sense Motive: 1d20 + 9 ⇒ (10) + 9 = 19
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Ian stands at the ready, shield and scimitar in hand.
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
"As long as what we are doing is just and righteous, we will prevail."
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Ian will begin yelling at folks to go to the tavern.
Intimidate: 1d20 + 4 ⇒ (3) + 4 = 7
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
perception: 1d20 + 4 ⇒ (1) + 4 = 5
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Is this the evil I'm to challenge, Ian thinks to himself as he casts detect evil.
perception: 1d20 + 4 ⇒ (13) + 4 = 17
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
perception: 1d20 + 4 ⇒ (16) + 4 = 20
Am I able to tell where it has come from? And, what is the best way to get there?
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
"You two, on your feat. Tell me what you believe about this world."
intimidate: 1d20 + 4 ⇒ (1) + 4 = 5
and then,
sense motive to confirm if that is what they believe: 1d20 + 9 ⇒ (7) + 9 = 16
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
"Woman. Why are they fighting?"
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Ian looks at the fighters, then at Ral.
"You should be ashamed of yourselves. All of you."
He will step forward to attempt to get the two to stop fighting.
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Fighting bodes ill. I must investigate
Ian rises and moves toward the sounds.
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Ian peruses the folk in the market, looking for those lacking in proper faith.
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