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Ian McLaren's page

45 posts. Alias of Ira kroll.


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Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Knowledge local: 1d20 + 1 ⇒ (5) + 1 = 6


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

"I'm afraid that the tower is completely engulfed in flames. To where should we be off then?"


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Ian peers more intently...

Will save #2: 1d20 + 6 ⇒ (8) + 6 = 14


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Will save: 1d20 + 6 ⇒ (6) + 6 = 12


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Perception: 1d20 + 4 ⇒ (8) + 4 = 12


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Ian will move forward carefully so as to not disturb the leshy.


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

I won't be able to post until Tuesday. GMBot me as needed.


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

"Well, that ooze should have cleared out that tunnel. I suggest we go that way."


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Again, it is not allowing me to post.

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Acid splash and damage: 1d20 + 1 ⇒ (12) + 1 = 131d3 ⇒ 2
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Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Acid splash and damage: 1d20 + 1 ⇒ (12) + 1 = 131d3 ⇒ 2


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Initiative: 1d20 + 7 ⇒ (10) + 7 = 17


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

"I don't know what this is, so I don't want to get too close"

Ian moves away from it and casts acid splash.

ranged touch attack and damage: 1d20 + 1 ⇒ (9) + 1 = 101d3 ⇒ 1


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

"Be careful, there is something shiny on the ground, and behind it are some kind of mushroom men."

Possible Knowledge checks:

Survival: 1d20 + 8 ⇒ (7) + 8 = 15
Knowledge Local to Identify Monsters: 1d20 + 5 ⇒ (16) + 5 = 21
Knowledge Religion to Identify Monsters: 1d20 + 8 ⇒ (14) + 8 = 22


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

I'm having the same issue.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

"I'm not familiar with these particular tunnels (Survival: 1d20 + 8 ⇒ (4) + 8 = 12), but, I can probably aid you to find our way."


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Ian hurries in.


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

HP 6/9

Ian follows...


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

"Let's go. But, if there is more healing available, I would appreciate it.

HP 3/9


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

HP 6/9 - 4 damage = 2/9

Ian will take a step back, and his beliefs fuel the fire of his attack.

Fire of Belief ranged touch attack and damage: 1d20 + 1 ⇒ (4) + 1 = 51d6 + 1 ⇒ (2) + 1 = 3

HP after Judgement 3/9


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

HP 5/9

As a swift action... Ian will pronounce a healing judgement against the skeletons.

Now, HP 6/9

Then, he will take a step back and fire another blunt arrow at the formost skeleton.

Attack and bludgeoning damage: 1d20 + 1 ⇒ (19) + 1 = 201d6 ⇒ 1


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Ian will shoot at one of the skeletons with a blunt arrow.

Attack and bludgeoning damage: 1d20 + 2 ⇒ (8) + 2 = 101d6 ⇒ 6


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Initiative: 1d20 + 7 ⇒ (20) + 7 = 27


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Ian will shoot at one of the skeletons with a blunt arrow.

attack and damage: 1d20 + 2 ⇒ (19) + 2 = 211d6 ⇒ 1


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Realizing that there is not much point in sneaking out, Ian moves out.

Stealth: 1d20 - 4 ⇒ (4) - 4 = 0


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

I'll be out of touch for two days. Feel free to GMBot me.


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Ian takes a step back. "Burn in the fires of my belief!" he shouts.

Fire of Belief. Ranged touch attack and damage: 1d20 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (5) + 1 = 6


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

I'll be out of touch until Monday. Feel free to GMBot me until then.


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Melee scimitar and damage: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 2 ⇒ (6) + 2 = 8


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Melee scimitar and damage with bless: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 231d6 + 2 ⇒ (4) + 2 = 6

roll to confirm and damage: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 41d6 + 2 ⇒ (5) + 2 = 7


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Melee scimitar and damage : 1d20 + 2 ⇒ (10) + 2 = 121d6 + 2 ⇒ (4) + 2 = 6


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

"Belief in evil burns," Ian says as his fire of belief targets the stranger.

touch attack and damage - only affects non-good opponents: 1d20 + 1 ⇒ (2) + 1 = 31d6 + 1 ⇒ (6) + 1 = 7

Well, it would, if I could hit <<grin>>


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Initiative: 1d20 + 7 ⇒ (10) + 7 = 17


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

With as stern a look as he can muster, Ian squints his eyes at the man at the bar, and says "You will tell us the truth. You will not hold anything back from me."

intimidate: 1d20 + 4 ⇒ (12) + 4 = 16


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Ian looks intently at the man. Sense Motive: 1d20 + 9 ⇒ (10) + 9 = 19


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Ian stands at the ready, shield and scimitar in hand.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

"As long as what we are doing is just and righteous, we will prevail."


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Ian will begin yelling at folks to go to the tavern.

Intimidate: 1d20 + 4 ⇒ (3) + 4 = 7


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

perception: 1d20 + 4 ⇒ (1) + 4 = 5


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Is this the evil I'm to challenge, Ian thinks to himself as he casts detect evil.

perception: 1d20 + 4 ⇒ (13) + 4 = 17


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

perception: 1d20 + 4 ⇒ (16) + 4 = 20

Am I able to tell where it has come from? And, what is the best way to get there?


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

"You two, on your feat. Tell me what you believe about this world."

intimidate: 1d20 + 4 ⇒ (1) + 4 = 5

and then,

sense motive to confirm if that is what they believe: 1d20 + 9 ⇒ (7) + 9 = 16


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

"Woman. Why are they fighting?"


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Ian looks at the fighters, then at Ral.

"You should be ashamed of yourselves. All of you."

He will step forward to attempt to get the two to stop fighting.


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Fighting bodes ill. I must investigate

Ian rises and moves toward the sounds.


Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear

Ian peruses the folk in the market, looking for those lacking in proper faith.