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Fair enough regarding the last post. So a scale back on the -RP and the removal of "Unique" is good, but I think even if the common element is a 4, that's not too much for something that a player could easily encounter as simply as going into an urban sprawl, or dungeon.

Thank you for the feedback.


I thought of the cost or gain to the -RP, but this is a direct offset for monstrous race builds. If anything, I should probably look at this as having/needing a requirement for Monstrous builds - right now the weaknesses in the book are less than favorable.

I still think its viable to make things higher than rare - this gives the GM a chance to introduce an item into his/her game that is directly in defiance of that race, or even built to destroy it.

If you look at the cost for some Monstrous builds, (things above 20-30 RP) reduction of the race cost by 5 points is not a huge offset.


First of all thank you for the response. I’ll expound from your two comments, and go forward from here.

This isn't a “Bane” property. This is a thing inside of the game that explains weird and unique weaknesses – it can be as common as water to a fiery elemental race, or the Jabberwock and the Vorpal Sword.
Speaking of the latter, the item in question (if I were the GM) would have to be something not only unique but artifact quality. I leave it to the general discretion of the Game master – and his or her level of scruples – as to define the qualities of that unique item in their world. At the cost of –RP, that’s not enough to blow a gasket.


While reading the Advanced Race Guide I was concerned with its lack of weaknesses. A lack of weaknesses means a lack of choices so; I made a new weakness – Allergy. Tell me what you think.

Allergy (-RP varies): Prerequisite: none; Weakness: The race exposed to the allergy suffers the sickened condition when in prolonged proximity to it (one minute or longer), and 1d6 damage per round when in direct contact with it. Damage done by the allergy prevents any form of regeneration and cannot be healed by anything short of magical or natural healing.
Note: This weakness can be chosen multiple times, for each different source of allergy.

The easier it is to obtain the item the race is allergic to, the higher the RP penalty to the race. If an allergy fills two categories, pick the least common.
For examples, see the table below:

Allergy Penalty
Common (Fire, Water) 5
Uncommon (Salt, Silver) 4
Rare (Plants) 3
Scarce † 2
Unique ‡ 1
†A scare allergy is made of something that can no longer be created, or is in very limited supply.
‡A unique allergy is often a specific weapon or item, usually magical in nature.