| IamUru |
While reading the Advanced Race Guide I was concerned with its lack of weaknesses. A lack of weaknesses means a lack of choices so; I made a new weakness – Allergy. Tell me what you think.
Allergy (-RP varies): Prerequisite: none; Weakness: The race exposed to the allergy suffers the sickened condition when in prolonged proximity to it (one minute or longer), and 1d6 damage per round when in direct contact with it. Damage done by the allergy prevents any form of regeneration and cannot be healed by anything short of magical or natural healing.
Note: This weakness can be chosen multiple times, for each different source of allergy.
The easier it is to obtain the item the race is allergic to, the higher the RP penalty to the race. If an allergy fills two categories, pick the least common.
For examples, see the table below:
Allergy Penalty
Common (Fire, Water) 5
Uncommon (Salt, Silver) 4
Rare (Plants) 3
Scarce † 2
Unique ‡ 1
†A scare allergy is made of something that can no longer be created, or is in very limited supply.
‡A unique allergy is often a specific weapon or item, usually magical in nature.