Life Stealer

IVLars's page

***** Pathfinder Society GM. Starfinder Society GM. 17 posts (22 including aliases). 2 reviews. No lists. No wishlists. 30 Organized Play characters. 1 alias.


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Scarab Sages

Thank you much!
Hope, first package just returned to you due mistake with Russian Mail, hope second reach its destination to me :)

Scarab Sages

Good day!

Got 7640122 order, its untrackeble. Last 3 months - still didnt get any info and the package...
Maybe, is there info about this package, that i can ask from local postment? Trying to get info from Russian Mailposts.

Scarab Sages

And its again me:)

Is elemental special Through Maelstrom Rift isnt available to GMs now? Or its bug?

I've got:
Serpents (both)
Bonekeep

But Maelstrom Rift dont

Scarab Sages

Thanks a lot!

Scarab Sages

Hello!

Have same problem - got 4 Star in November - still cant get access to 4 star scenarios. Buy button is not active

Can you help me?

Scarab Sages

1 person marked this as a favorite.
Kalindlara wrote:

I was working on this myself. The answer is, unfortunately, no. However...

My plan is to play a wild child brawler with such a companion, getting me a full-BAB non-spellcaster class with full companion. I then take four levels of cavalier (either green knight or order of the pike), using Boon Companion to continue advancing my companion. Then, probably back to brawler. Close enough for me. ^_^

Oh, this is sad :(

But alternative very cute. I think i go for Ranger with boon companion.
Thanks for answer! :)

Scarab Sages

Hello everyone!

Throught GM'ing AP, found this good animal companion - Faerie Mount.

But in PFS list of mounts very restricted. But some archetypes allow to use more companions. So I found 2 of them - Beast Rider and Huntmaster(with only one animal)

And there are some troubles.
First -Im not really sure about list of companions for Beast Rider
Second - Not sure what animals treat as 'Dog' for purpose of Huntmaster

And last - Order of Paw - only 2 options of mount - right?

So, I asking for advice, is there option for PFS Legal Cavalier on Faerie Mount.

Scarab Sages 4/5 5/5

2 people marked this as a favorite.
IVLars wrote:
** spoiler omitted **

Spoiler:
P.P.S. Azurite is taken, so i take Tanzanite - maybe it actually better for character history.
Scarab Sages 4/5 5/5

1 person marked this as a favorite.

Spoiler:

Name - Jarakshassa, The Azurith Sage
Race - Samsaran
Alignment - Neutral Good
Class - Wizard Admixture 3/Druid (Storm Druid) 3/Mystic Theurg 4
Description - Jarakshassa, third reincarnation, born on island Jalmeray. Grown in peaceful pagoda, Jaraskassa found our way into gaining knowledges and mysteries of this strange world. Get shards of past memories - about Vudra, bardic legacy and other unobivious things - he tried to get into Pathfinder Society not only loreseeking, but get more knowledge about Sage Jewels. Time passed, magic power growed and Jarakshassa get his first bunch of adventures. Ironic, almost every adventure take place onto cold, north lands.

And moment of glory. Samsaran, born in warm island, who doesnt fear any cold stands in one line with greatest sages of this world to retake ancient knowledges. And he done it.

Now, Jarakshassa known as Azurith Sage, gathering power to keep secrets and gain new knowledge of this strange, but beatiful world.

P.S. Wife recommended Azurith like the stone of Ancient Egypt, granted power of Gods and symbolizing increase power of mind and in Eastern mythology symbolyzing Yin

Scarab Sages

Nathanael Love wrote:
I thought they could as well- they are primarily made of Wood, right?

Yes, but some members of our community says that no, beacuse of GMG

Scarab Sages

Greetings!

Alway thought, that crossbows can be Darkwood. But in Gamemastery Guide in RandomLoot wrote that Crossbow dont have acces to special materials.

So in PFS cant be Darkwood crossbow?

Scarab Sages 4/5 5/5

1 person marked this as a favorite.

Russian segment have an up activity

Localization of Core rule book, Bestiary

There's big popularity of PFS games. So failure in special might be HUGE problem.

Please, we need help!

Scarab Sages 4/5 5/5

Goblin Race Boon - only way to get - special event that already happend?

We Be Goblins - nice, but not that I need :(

But anyway thanks for helping!

Scarab Sages 4/5 5/5

Is there in Society way to play with Goblin character? Or it's can't find enywhere?

My sweet dreams ;(

Scarab Sages

Thanks!

Scarab Sages

Thanks, 2-3 variant really seems good, try it next time.

Scarab Sages

Hello! I've started DMing Pathfinder from Begginner box, but now we re playing with normal rules using all of stuff. But we have such a problem- only 3 of us. So our modules not such balanced. I try balance myself, but I didn't have much experience. Please, I'll be glad to see any advices :)

Thanks!

Race

F +14 R +10 (bulwark) W +12 (+2 vs. poison/disease) | Resist: Persistent 3, Slashing 3, Void 1 | Perc +10 | Stealth +8 |

Classes/Levels

25 ft | Hero 0/3 | Focus 1/2 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 HP/minute, divine health aura, darkvision (60 min), frightened 1

Gender

Human (he/him) (Taldane) Holy Champion 7 |HP 96/99 | AC 28 (30) | Shield 10 (120/120)

About Iniquity Pen

PFS Information:

Remastered
PFS Number: 230524-2002
Experience: 80
Total Gold Earned:
______________________________
Major Faction Reputation
Envoy’s Alliance: 6 (ignored)
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath: 80 (admired)
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 72 (admired)
______________________________
Reputation Tiers
0-19: Ignored
20-59: Liked
60-119: Admired
120 (maximum): Revered

Iniquity Pen:

Ethnicity: Taldane
Nationality: Chelish
Birthplace:
Age: 23
Gender & Pronouns: male (he/him)
Stature:
Build:
Physical Appearance:

Human (versatile)
Gladiator
Champion (redeemer); Level: 7; Experience: 80
Medium humanoid, human
Deity: Shelyn, Sanctified: Holy
Associations: Pathfinder Society
Languages: Taldane (common), Goblin, Varisian
____________________
ABILITY SCORES

STR 19 (+4), DEX 12 (+1), CON 16 (+3)
INT 10 (+0), WIS 12 (+1), CHA 16 (+3)
____________________
SENSES
[dice=Perception (T)]1d20+10[/dice]
Special Senses: - -
____________________
DEFENSES

HIT POINTS: 99/99

ARMOR CLASS
AC: 28 (10 + (DEX n/a) + (11 E) + (7 item))
Shield: +2 Hardness 10, Max HP 120 / BT 60

Unarmored: (E), Light: (E), Medium: (E), Heavy: (E)

SAVING THROWS
[dice=Fortitude (E)]1d20+14[/dice]
[dice=Reflex (T)]1d20+10[/dice] (+3 vs. damage)
[dice=Will (E)]1d20+12[/dice]
Notes: Bulwark, Resist: Persistent 3, Slashing 3, Void 1, +2 status vs. poison and diseases
____________________
OFFENSE

Champion Class DC: 23 (10 + (STR 4) + (9 T) + (item))

Speed: 30 ft (fleet), 25 ft in armor

Melee Strikes

{+1 Striking Ghost Touch Silver (low) Breaching Pike} (razing, reach)
[dice=◆ Strike: +1 striking ghost touch silver breaching pike (E)]1d20+16[/dice]
[dice=Holy, Silver, Magic, Ghost Touch, Piercing, Weapon Specialization]2d6+4+2[/dice] + Vitalizing Rune: persistent [dice]1d6[/dice] vitality damage

{+1 Striking Cold Iron (low) Asp Coil} (reach, versatile S)
[dice=◆ Strike: +1 striking cold iron asp coil (E)]1d20+16[/dice]
[dice=Holy, Cold Iron, Magic, Piercing/Slashing, Weapon Specialization]2d6+4+2[/dice]

{+1 Striking Shield Boss} (attached)
[dice=◆ Strike: +1 striking shield boss (E)]1d20+16[/dice]
[dice=Holy, Magic, Bludgeoning, Weapon Specialization]2d6+4+2[/dice]

{Dagger} (agile, finesse, thrown 10 ft, versatile S)
[dice=◆Strike: dagger (E)]1d20+15[/dice]
[dice=Holy, Piercing/Slashing, Weapon Specialization]1d4+4+2[/dice]

{Bladed Gauntlet} (agile, finesse, attached, modular B/P/S)
[dice=◆ Strike: dagger (E)]1d20+15[/dice]
[dice=Holy, Piercing/Slashing/Bludgeoning, Weapon Specialization]1d4+4+2[/dice]

Ranged Strikes

{Thrown Dagger} (agile, finesse, thrown 10 ft, versatile S)
[dice=◆ Strike: thrown dagger (E)]1d20+12[/dice]
[dice=Holy, Piercing/Slashing, Weapon Specialization]1d4+2+2[/dice]

Weapon Proficiencies
Simple: (E), Martial: (E), Other (unarmed): (E)
____________________

MAGIC:

Spell Attack Roll (bard): +12 = ((3 Key) + (9 T))
Spell DC (bard): 22 = (10 + (3 Key) + (9 T))

Spell Attack Roll (champion): +13 = ((4 Key) + (9 T))
Spell DC (champion): 23 = (10 + (4 Key) + (9 T))

Focus Points: 2/2

Spell Slots per Day
- none -

Spells Known
Cantrips (4th): guidance, telekinetic projectile
[dice=◆◆ Cast (CM): telekinetic projectile]1d20+13[/dice]
[dice=Magic, B/P/S]5d6[/dice]


____________________
SKILLS

[dice=Acrobatics (T)]1d20+10[/dice]
[dice=Arcana (U***)]1d20+7[/dice]
[dice=Athletics (E)]1d20+15[/dice]
[dice=Crafting (U***)]1d20+7[/dice] (+1 to Repair action)
[dice=Deception (U***)]1d20+10[/dice]
[dice=Diplomacy (U***)]1d20+10[/dice]
[dice=Intimidation (U***)]1d20+10[/dice]
[dice=Lore (theater) (T)]1d20+9[/dice]
[dice=Lore (Pathfinder Society) (T)]1d20+9[/dice]
[dice=Medicine (T)]1d20+10[/dice]
[dice=Nature (U***)]1d20+8[/dice]
[dice=Occultism (T)]1d20+9[/dice]
[dice=Performance (M)]1d20+16[/dice] (+2 for singing: virtuosic & persona mask)
[dice=Religion (T)]1d20+10[/dice]
[dice=Society (T)]1d20+9[/dice]
[dice=Stealth (U***)]1d20+8[/dice]
[dice=Survival (U***)]1d20+8[/dice]
[dice=Thievery (U***)]1d20+8[/dice]

CHARACTER BUILD
1st: Background: Entertainer (Performance, Theater Lore, Fascinating Performance)
[dice=◆ Perform: Performance (M), Fascinating Performance vs. Will DC]1d20+18[/dice]
Target up to 10 observers. Must critically succeed in Combat.
1st: Deity (Shelyn), Sanctified (holy)
1st: Cause (redemption)
↺ Glimpse of Redemption: Target enemy chooses: do no damage OR ally gains Resist All (2+level) 9 and enemy gains Enfeebled 2 / Stupefied 2 until end of its next turn.
1st: Devotion Spell (lay on hands)
◆ Cast (M) Lay on Hands @ <target> for +24 hit points
1st: Champion Feat: Weight of Guilt
1st: Ancestry (human)
1st: Heritage (versatile): Adopted Ancestry (goblin)
1st: Ancestry Feat: Natural Ambition (deity’s domain: creation)
◆◆ Cast (CM) Creative Splash Will DC 23 vs. [dice=Random]1d4[/dice]
Fail: 1. Dazzled 1 round, 2. Enfeebled 1 for 1 round, 3. Frightened 1, 4. Clumsy 1 for 1 round
Critical Fail: 1. Dazzled 1 minute, 2. Enfeebled 2 for 1 round, 3. Frightened 2, 4. Clumsy 2 for 1 round
2nd: Class Feat: Bard Multiclass Dedication (polymath)
2nd: Skill Feat: Titan Wrestler
3rd: Blessing of the Devoted (blessed armament)
3rd: General Feat: Ancestral Paragon (goblin singer)
[dice=◆ Goblin Song: Performance (M) vs. Will DC]1d20+18[/dice]
Targets: 4; Range: 30 ft; Duration: 1 round (S), 1 minute (CS)
3rd: Skill Increase: Performance to Expert
4th: Class Feat: Basic Muse’s Whispers (versatile performance)
>Can use Performance to Make an Impression, Demoralize, and Impersonate.
[dice=◆ Demoralize: Performance (M) vs. Will DC]1d20+18[/dice]
[dice=(1-minute) Make an Impression: Performance (M) vs. Will DC]1d20+18[/dice]
4th: Skill Feat: Distracting Performance
5th: Ancestry Feat: Clever Improviser
5th: Skill Increase: Athletics to Expert
5th: Weapon Expertise
6th: Class Feat: Divine Health
6th: Skill Feat: Virtuosic Performer (sing)
7th: Armor Expertise
7th: General Feat: Fleet
7th: Skill Increase: Performance to Master
7th: Weapon Expertise

EQUIPMENT

Held Items: sturdy shield (lesser), +1 striking ghost touch silver breaching pike, bladed gauntlet
Worn Items: +1 full plate, persona mask, +1 striking cold iron asp coil, dagger, radiant wayfinder, backpack, signal whistle, clothing (explorer’s), manacles (poor), pearly white spindle aeon stone (in wayfinder), preserving aeon stone, cloak of feline rest, doubling rings
Worn Consumables: healing potion (lesser), antidote (lesser) (1), owlbear claw talisman (asp coil), snapleaf (armor), merciful balm (1), vermin repellent (1), darkvision elixir (moderate) (1)
Stowed Items: candle (1), chalk, earplugs, mug, piton, sack, torch (1), bedroll, soap, flint and steel, waterskin, grappling hook, hammer, clothing (winter), levered crowbar (+1), rope (50 ft), tent (pup), writing set, healer’s tools, superb repair kit (+1)
Stowed Consumables: feather token (ladder), antidote (lesser) (1), merciful balm (4), vermin repellent (1), darkvision elixir (moderate) (1)

Temporary Equipment: deathless rune, moderate healing potion (3d8+10) (2)

Invested Items:

1. wayfinder
2. cloak of feline rest
3. doubling rings
4. pearly white spindle aeon stone
5. persona mask
6. preserving aeon stone
7. magic item
8. magic item
9. magic item
10. magic item

GOLD
4-09: Critical Success (+16 gp)
4-07: Fail (+0.16 gp)
509.2 gp
-120 gp: +1 striking silver breaching pike
389.2 gp
-150 gp: aeon stone (preserving)
239.2 gp
-75 gp: ghost touch rune
164.2 gp
-15 gp: merciful balm x 15
149.2 gp
-16 gp: vermin repellent x 2
133.2 gp
-22 gp: darkvision elixir (moderate) x 2
111.2 gp

BOONS
Wayfinder: Gain a free wayfinder.
Protective Mentor: Characters benefiting from Level Bump gain additional HP (+2 hp/rank)
Heroic Intervention: Allies within 30 ft regain 3d6 HP when I use a Hero Point.
Practiced Medic (8/8 days): Increase Medicine check result by one step.
Practiced Medic (0/8 days): Spend downtime to complete this boon.
Expert, Professional Hireling: 4+level (Nature, Serpents, Puzzle), Natural Medicine
Expert, Professional Hireling: 4+ level (Thievery, Osirion, Undead), Concealing Legerdemain
Open Road Lodge Gear: Access to vermin repellent.
Lantern Lodge Gear: Access to book of translation (Tien).
Frequent Shopper (The Unscatehed Blade): Access to asp coil.
Treasure Bundle Insurance
Ward Against Fiends: (1/adventure) a critical failure against a fiend improves to failure.
Radiant Wayfinder: (1/adventure + overcharge) 10 ft radius (legacy) faerie fire effect, 5 minutes duration
Treasure Vault Arms & Armor: Access to breaching pike